2014-12-22 - Server Update
Server Update
Hi,
here are the latest server changes:
Hot-fixes from over the weekend:
- When a distributed transaction fails in a certain way, make sure the servers roll back such that Commanders' credit balances should be added to, even if we might have failed to remove the item they were selling
- Significantly reduce the number '499' timeout errors triggered when Commanders travel to certain types of star systems.
- Improve the 'stuck cargo' cleaning check when a Commander first logs in
- Fix a bug preventing some people logging into the Companion app
Today's changes:
- Fixed a bug that was sometimes causing a market to flip from being a net consumer to a net producer when the AI traders supplied significantly more into that market than the market demands. This will mean that many commodities currently listed at a low level of 'demand' will revert back to the 'not interested' price, as they should have been.
- Fixed a small set of bugs that were working together to cause the AI traders to significantly over supply an import market in a specific set of circumstances.
This bug fix will increase the demand numbers being offered to Commanders for consumed commodities where there isn't a large exporting market nearby supplying that demand. Where large exporting markets are nearby, the AI traders will now respect their import caps and leave some demand for Commanders. In that situation, the exporting markets should see a slightly increased level of supply available for Commanders to purchase.
These bug fixes together should also sort out some of the 'backwards' trade route data over the next day or so when the data next update.
For the trading the changes in demand should propagate quickly but for the trade routes may take a day or so. This has uncovered an issue with split markets stacking rather than being netter out, although this effect is minor compared to the previous issue. We'll then record the stats over Christmas to identify what further tweaks are needed.
Thanks!
Michael