patchnotes:abg:2017-03-28
2017-03-28 - 2.3 Beta 5
2.3 Beta 5 Change Log
Good morning Beta Commanders,
We're deploying the 2.3 Beta 5 update to the servers with a host of fixes and changes based on all the reports and feedback we've received.
Stability Fixes
- Fixed crash when loading a ship with an engineered surface scanner
- Fix crash when trying to load refineries with empty bins
- Fixed crash when selecting a new preset while the editor is changing avatar gender
- Fixed crash entering a fighter as crew.
- Fixed a crash if the helm was targeting an unexplored system you were not currently in
- Protect against crash when docking
- Fixed crash when launching a fighter and them immediately disconnecting before the fighter is constructed
- Fixed crashes that could occur for a player when helm disbands a multicrew
- Fixed a crash that occurred when being interdicted during a multicrew session
- Fixed crash that occurred if the player's ship was destroyed while they were in the Holo-Me interface
- Fixed a server disconnect that could occur when jettisoning cargo from an SRV underneath a ship
General Fixes/Tweaks
- Fixed console specific icons in the Comms panel
- Fixed: Highres Screenshot can cause network disconnection
- Fixed star texture pop when arriving from hyperspace
- Pause menu appears faster now
- Fix destination star's lens flare from separating from it in hyperspace when in large ships
- Fixed: Combat music will suddenly start playing for a few seconds when entering supercruise from combat with life support disabled/destroyed
- History tab now shows date in shorter format „Mar 16“ so it doesn't truncate commander names so much
- If you report a player in-game, we'll now fill in their ship name and ship ID for you
- fixed numerous issues with text truncation in power details screen
- fixing instances of corrupted text throughout the game
- Fix the visibility of stalks and jump highlights for systems in the galaxy map
- Fix text chat not becoming available for players you just unblocked
- Fix for AI ships in supercruise circling around station
- Audio: Fixed celestial flybys
- Fix some missing sounds for goals in CQC
- NPC pilot suits have colour variants again
- Fixed issue with Russian text being slightly cut off in various UI panels
- Fixed issue whereby the labels for livery slots could display in black instead white or grey text
- Updated the time format used in the comms panel timestamps
- Fixed issue whereby long ship names were truncated on the ship transfer panel
- Player Journal now shows faction data for redeemed voucher events
- NPC portraits will no longer appear in the comms panel chat log
- Further improvements for IPV4+IPV6 (Dual Stack) connections
Headlook
- Added an option to disable the smoothing in headlook, this is useful for some headtracking devices to reduce the latency involved
Multicrew
- Fixed silent pips in multi crew
- Audio: Discovery scanner is no longer silent to multicrew members
- Multicrew info panels should now correctly display red text
- Can now focus on Back button in multicrew info panels using button input
- Fix firegroup selection resetting when going in and out of Gunner mode
- Fixed interdiction GUI on wing info not updating properly in multicrew
- Added an „invited“ state, displayed when a player has been invited to join a multicrew session, rather than showing them as connecting immediately
- Fix Gunner target lock not being cleared after it has been destroyed
- Fixed: Social Comms panel will lose focus whenever a friend comes online
- enabled some changes to the multicrew info screens to turn tabs/text red when a role is unavailable
- Only cycle through relevant firegroups (when Gunner is present, so you skip (local player) empty groups)
- Clarified unit type for „Distance Travelled“ values in the Settings panel and MultiCrew Session Report
- Made sure mining chunks content info are displayed in gunner hud
- Fixed connection error when trying to rejoin a crew after disconnecting
- Fixed: Player will disconnect from a Multicrew session if they join while the Captain is channeling a Supercruise/Hyperspacejump and then cancels the jump upon the player joining
- Audio: Fix for appropriate shields offline/online vessel voice lines not playing in multicrew
- Audio: Silent running voice lines now play for player 2 in multicrew
- Fixed utilities not working properly in multicrew
- Disabling multicrew idle members seeing the helm targeting gui to avoid any conflicting behaviour
- Audio: „Unable to dock, fighter still deployed“ voice line now plays for all members of a multicrew session, including the ones deployed in fighters
- Audio: Correct docking request voice notifications are now sent to the helm and fighter multicrew members when a fighter requests to dock with the mothership
- Fixed ammunition levels not being replicated correctly between crew members
- Fix for MultiCrew UI tab selection not being active when docked
- Fix for station menu not working when not in MultiCrew
- Fix for: [Multicrew] If a crew member swaps into an NPC-crewed fighter that is recalling, they have no control over it
- Fix for: Multicrew welcome message panel stays on in gunner role if switch to gunner role whilst panel is open
- Vessel Voice lines not all triggering in multicrew
- Fixed multicrew gunners occasionally consuming 2 ammo instead of 1 when firing
- Vessel voice lines no longer get cut off when transitioning from one ship to another
- Players no longer receive the 'shield break' audio and VFX feedback when joining a ship with no shield generator
- Various fixes to prevent the MultiCrew non-helm scanner/schematics from overlapping during transition of hyperspace, supercruise and when in a fighter
- Fixed issue whereby only the helm would hear the self destruct countdown when in multicrew
- When in a ship as a crewman you will now see correct timers/intro VFX for hyperspace and supercruise transitions
- The „Switch To Mothership“ option should never appear in the role panel until the player is actually in a fighter
- Improvements to the cargo scanner when used in MultiCrew in the Gunner role
- Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank
Avatars/Commander Creator
- Categories panel in holo me now correctly displays 'Suit Categories' instead of just 'Suit'
- Fixed issue with avatars floating in space, when a ship was destroyed
- Female suffocation sounds now play when running out of oxygen
- Fixed: Selecting a base preset in Holo-Me will never change the name of the suit despite the suit changing appearance
- Changed the shoulder decal icons so they render at 1:1 ratio
- Got rid of bright orange lip icons
- Fixed inconsistent Cosmetics icons in the Holo-Me interface
- Commander's Helmet now reacts to jaw width to prevent clipping
- Fixed issue where some changes to facial features in the commander creator would not save correctly
- Fixed issue whereby certain previewed features would remain applied to the commander when they changed tabs
Camera Suite
- Various fixes to camera positions and FOV
- Audio: Discovery scanner no longer retriggers when jumping between internal and external camera modes
- Fix for Free camera roll modes acting in the inverse of what they say they do
- Fixed bug in Cam UI that would still show DOF button even when it was disabled
- Camera suite should now refer to Ship Controls as SRV Controls while in an SRV
Starports/Bases
- Fixes to hangar lighting.
- Hide powerplay contact at stations that lack the 'powerplay' service
- Stations that are within a planetary ring are now displayed on the system map
- Reduced some shimmering on asteroid bases
Missions
- Changed UI text for Chain missions to 'Follow On' missions
- Fixed an issue with the first inbox of a passenger vip Follow On mission. The correct portrait is now shown
- Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets
- Balance pass on passenger mission rewards
- Fixed issue where you could not focus onto the mission filtering box in the Mission Panel using just button input
- Fixed issue with some missions not generating after completing a Piracy mission
- Made certain Follow On missions spawn more reliably
- Fix to allow missions to progress correctly if the player gets to the target system before the timer for the mission progresses
- Alternative destinations for Planetary Rescue (plus variants), Federal Navy Salvage and Long Range Smuggling missions are now correctly optional
- Address an issue whereby players could not open the mission board if they had a large number of pending follow on missions
- Fixed issue whereby the mission target did not spawn in mission USS during Piracy Deal Assassination follow on mission
POIs/USSs/Megaships
- Audio fix: Megaships having a loud sound and outposts events not loading issues
- POI loot now remembers which commanders have already claimed them
Weapons
- Audio: slight boost to the volume of other shields breaking and reforming.
- Audio: Fixed issue with plinky-plonky small/medium turreted multicannon
- Audio: beam laser tweaks. Turned up hardpoints by 3db
- Fix for gimballed weapons stuck to fixed after switching from a fixed weapon fighter
- Fix for The Enforcer multicannon sounds skipping when firing
Ships
- A player's ship name will always be visible to other players when scanned
- Various camera position fixes
- Fixed various minor graphical issues across multiple ships
- Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
- Fixed: Detailed surface scanner cannot be turned off
- Module popup in cockpit systems panel now retrieves the full name of the module rather than the short name
- Fixed ship kits not rendering in hyperspace
- Audio: Fixing cockpit reverb size on Beluga liner
- Fixed certain ships being raised off of the landing pad when logging in while docked
- Engine deploy for Diamondback and Diamondback XL now have their landing gear audio restored to proper working order
- Fix for chugging sound that was present in a Beluga when stationary.
- Fix for missing sounds on diamondback drive anims.
- Audio: ship ready for boarding line vessel voice line now plays again
- Audio: Fixed FSD supercharge voice line being triggered multiple times and every 5 minutes
- Fixing missing distant external ship sounds on empire courier
- Fixed broken retro drive sound on viper and viper 4
- Fix for crackling loop on DiamondbackXL
- Fixed issue whereby stellar audio and ship creaks would continue to play after rebuying your ship if you explode in the cone of a neutron star
- Vessel voice will no longer spam the low oxygen lines when you jump/enter game with low oxygen
- Fixed audio issue that occurred when completing the pre-flight checklist
- Addressed an audio issue with ship engine sounds when deploying/retracting landing gears and cargo scoops at certain speeds
SRV
- Fixed issue with inconsistent audio patterns while using the SRV wave scanner
Stations
- Audio:Fix for cracking on xbox one for both industrial inner dock and station external ambiences
patchnotes/abg/2017-03-28.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar