patchnotes:abg:2017-03-21
2017-03-21 - 2.3 Beta 4
2.3 Beta 4 Changelog
Hi everyone,
Beta 4 has just gone live… please see the changelog below!
Stability Fixes
- Fixed crash with contract destination does not coming through correctly
- Prevent crash when two players attempt to switch to fighter at same time
- Crash fix when supercruising with fighter out
- Crashfix: when opening the system map in rare circumstances
- Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource
- Fix a crash if a user quits the game during a multicrew location transition
- Fix a crash if a multicrew crew member disconnects from the host while loading
- Fixed cockpit crash in SRV
- Crash fix for various Multicrew edge cases
General Fixes/Tweaks
- Fixed the brightness of dust clouds in the main galaxy background
- Terrain shader minor optimisation for 700 series Geforce
- Audio: Fixing triggering of Vessel Voice „Ready To Engage“ which wasn't being triggered
- Fixed missing progress bars on scanning reticle
- Fix asteroids sometimes not rendering into the far shadow views
- Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around
- Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps
- Fix for credits not being taken when purchasing exploration data
- Speed up CQC matchmaking when players of significantly different ratings join the game
Multicrew
- Made NPC voice and messages work in multicrew
- Fixing visibility issues for HUD rings and quick slots behaviour
- Added collision sounds for Multicrew seated players
- Audio: „Asteroid depleted“ vessel voice line now audible to all members of a multicrew session
- Each player in a multicrew session can now see the boost gained for supercharging your fsd
- Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm
- Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs
- Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity
- Removing wing icon from the galaxy map view and from the left hand panel when in multicrew
- Fix for: In the commander interaction history make sure the player can't have themselves in their own history.
- Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members)
- Fix for 2 players trying to switch to fighter at the same time
- Audio:Tweaks to crew voice mix
- Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player
- Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet
- Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 → 0.8 seconds)
- Disband crews more forcefully when the captain disconnects
Avatars/Commander Creator
- Exit and Cancel popups are now displayed only after changes are made in Holo-Me.
- Fixed issue where Russian text would not be displayed on stepper in Holo-Me
- Fixed occasional blank images in avatar portraits
- Added VR backdrop to Holo-Me
- Tab bar in holo-me no longer repeats input when tab button is held down
- Fix the avatar portraits using lower res resources in some instances
Camera Suite
- Further fixes to various camera positions to avoid obscured angles
- Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just „Camera {number}“
- Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle
Starports/Bases
- Fixes for popping sounds in loops inside stations
- Fixed hitcheck issues with asteroid base
Missions
- Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on
- Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1
- Disparity between text and audio logs now fixed
- Fix cabin escape pods not always being used when passengers eject
POIs/USSs/Megaships
- Fixed Texture Seam on space Dredger
Weapons
- Audio:Fixing silent Pulselaserburst_Huge
- Audio:Fix missing hold events pulselaserburst huge
- Audio:Fix silent LOD1 heatsink launcher
- Audio:Fixing a weird sound on the large pulslaser turrets
Ships
- Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing
- Added new ship naming popup in livery
- Fixed being unable to activate/deactivate colour customisation modules on the right hand panel
- Audio: Fixing triggering of Vessel Voice „Ready To Engage“ which wasn't being triggered
- Audio:fixing waste pod volume issues.
- Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish.
- Audio:Tweak to engine launch
- Audio:Fixed broken fighter tractor beam event actions
- Fixed Imperial cutters external lights not working
SRV
- Fixed for silent turret guns on other buggys
- Fixed ships not appearing on the SRV's wave scanner
- Fix for turret gui remaining should a srv get shutdown while in turret view
- SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it
- Fixed SRV's decal slot names
Station Services
- Fixed flow issues when opening Station Services for the first time
- Fix fighter paintjobs not appearing in outfitting
patchnotes/abg/2017-03-21.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar