patchnotes:abg:2017-03-15
2017-03-15 - 2.3 Beta 3
2.3 Beta, Update 3
Good morning, CMDRs.
This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build.
o7
Stability Fixes
- Fix a crash accessing a stored module in outfitting
- Fix error with incorrect string types for chained missions
- Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock
- Removed redundant code that could cause the UI to get data from an object that may not exist
- Fix memory corruption on shutdown
- Fixedgame becoming unresponsive on commander history tab
- Crash fix for the vanity camera blur geometry not being correctly initialised
- Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition
- Fix a crash during shutdown when the CommanderInteractionHistory was saving its data
- Fixed crash when trying to upgrade the health of a module which has no concept of health
- Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object
- Network stability fix for IPv6/IPv4 dual-stack users
- Networking stability fix
- Fixed crash when starting a multicrew session while the hyperdrive is charging
- Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session
- Fix a crash caused when someone joining a multicrew session quits the game
- Crash fix when hyperspacing whilst swapping back from fighter
- Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage
General Fixes/Tweaks
- Fix for incorrect mining decals spawning on rocky/icy asteroid types
- Various text fixes
- Fixed missing audio when scrolling on option pages
- Fix friends markers not appearing on the galaxy map
- Audio: Fixed missing events on heat sink deploy
- Audio: Fix missing „Fuel Scooping Complete“ voice line
- Optimisation for stellar jets
- Audio: Fixing vessel voice in hyperdiction encounter
- Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV
- Crash fix when sending Wing invites in certain situations
- Optimisations for HBAO
- Optimised HUD glitch effect
Multicrew
- Make sure that fighters receive combat bonds
- Show fire groups on non-helm and non-gunner multicrew
- Hide the „Lawful“ description overlay for child activities in the „Join Another Ship“ menu
- Basic ship scan data is not replicated to crew members in the „idle“ role fixed
- Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew)
- Pressing „B“ while looking at multicrew info will go back to the default contact view
- Use correct text symbols for ship names in the session report
- Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly
- Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them
- Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something
- Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation)
- Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role
- Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing
- Added remaining icons to comms UI, multicrew UI drop down menus and options
- Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship
- Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states
- Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew
- Made sure that station services closes when opening a session report
- Updated session report with the correct stats
- Audio: Fix a bunch of missing drone sounds for player two in multicrew
- Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session
- Non helm roles can now read the refinery value but not vent any materials
- Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew
- Removed „Request Docking“ button from the contacts panel for crew members
- Make sure opening a crew is locked off when in a wing or leaving a wing
- If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own
- Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members
- Show the interdiction tunnel for all crew members
- Stop non helm crew members seeing the planetary landing gui
- Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm
- If a gunner kills someone then the crime is attributed to them and not the helm
- External players should now see the weapons moving/firing/aiming correctly
- Fixed session report bounty values when killing a ship that awards multiple bounties for different factions
- Stopped the message about switching flight controls being sent to crew members
- Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines
- Show hits on the targeting schematic of the helm when target is shot by the Gunner
- Fix for not being able to deploy fighter on non-helm after hyperspace
- Fixed MultiCrew joining players not being aware of any deployed fighters
- Matchmaking buttons disable more efficiently to prevent spamming
- Update multicrew matchmaking activity counts more quickly
Avatars/Commander Creator
- Some of the Female Outfit Changes had bent knees - now fixed
- Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear
- The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this
- Fixed the head being missing on the player avatar after entering holo-me
- Milky eye not applying when set to both eyes fixed
- Added entry/icon for female Cornrows hairstyle
- Added new motion graph variable to allow joints to correctly react to jaw width morphs
- In the commander creator, the mouse input should now line up properly with the UI
- Update icon .avatarSettings for helmets so that the helmet is actually turned on
- Moved Chin clefts from scars to a new category under Head→Jawline→Chin
- Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face
- Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map)
- Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances
- Palette Editor had set some saturation values to zero - fixed this
- Move makeup back to the cosmetics tab in Holo-me
- Made separate palettes for „regular“ makeup and tattoos/warpaint
- Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids
- The UI now focuses on the correct flight suit when opening a category
- Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose
- The avatar's head no longer appears a frame too late when switching to the vanity camera
- Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use
- Close Station Services when entering Holo-me, so the UI's don't overlap
- Fixed colour mismatch between some hairstyles and beards
- Avatars: Female Rough neck morph changed to remove clipping with the back of the suit
- Store consistent pose/background after the first time you see the portrait of your player
- Suit category label now displays the name of the category instead of the name of the option
- Fixed holo-me avatar vibration whilst docked in a Coriolis station
- Fixed various UI inconsistencies in the avatar editor
- A commanders own face now appears in the chat log when they send a message
- Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor
Camera Suite
- Changed the max speed of the focus distance in the vanity camera
- Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface
- Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object
- Only force the camera into planet range while we are in low level flight and not in supercruise
- Tweaked Ship Low camera position to prevent intersection with hangar floors
- Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed
- Various fixes for camera positions to avoid „Signal Lost“ where cameras were clipping through things
- Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible
- Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa
- Force the vanity camera to update when a multicrew player joins
- Moved the „Toggle Camera Suite“ button out of flight and vehicle miscellaneous into the „Camera Suite“ menu
- Fix for free camera mouse controls not working while docked
- Made camera name label in vanity cam capable of expanding to fit long camera names in
- Prevent access to srv turret while using the camera suite
- Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode
Starports/Bases
- Various performance optimisations for the Asteroid Station
- Dockable Megaships now display their name on the side
- Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic
- Updated chat panel to support station messages
- Audio: Fix missing SFX on biomes
- Audio:Removed unused events from military outposts
- Audio:Fixes for issues with activation distances in various engineer bases audio emitters
- Audio:Added correct soundbanks to a number of planet and engineer base elements
- Fixed station type icon for Freeholm
- Audio: Fixes for popping sounds in loop inside stations
Missions
- Mission Failed string added to all chained missions
- Changed the commodity required to Fish, from Aluminium in the welcome mission collect template
- Fixed error in sorting algorithm for transaction panel
- Chain Missions chance of spawning reduced from 100% to 30%
- Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo
- Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only)
- Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data
- Fix some passengers refusing to leave their cabins
POIs/USSs/Megaships
- Samson Class Bulk cargo ship has unconnected geometry fixed
- Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered
- Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations
- Fix some LOD popping on megaships
- Hitcheck fixes for the asteroid ship
- Remove frame stalls in poi spawner when loading sector layers on approach to certain planets
- Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases)
- Audio: Fix audio error with materials
- Audio: Stop solar panels SFX from cutting in abruptly
- Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards
- Fix for floating objects at ancient sites
Weapons
- Audio:Makes some sounds react to amount of ammo remaining in magazine
Ships
- Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga
- Fixed issue stopping the ships from kicking up dust while near a planet
- Fixed flipped vanity cameras on the Asp Explorer
- Fixed flipped vanity cameras on the Federal Dropship
- Fixed sidewinder explosion which looked broken at 7000m
- Balanced Orca by lowering the weight, making it faster with bigger jump distance
- Audio:Fixed the boost fail sound which went missing during the emitter update
- Audio:Fixes for landing gear event errors and hardpoint audio event errors
- Audio: Fixes for Anaconda, Empire eagle, eagle missing events
- Audio: Fixes for Diamondback Scout emitters appearing in the wrong place
- Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated
- Audio: Fix fighter launch sounds on type 9
- Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range
- Removed second discovery scanner from Asp Scouts new size 2 slot
- Fix for The Fer De Lance not having any shipkit slots in Livery
- Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20
- Fixed bobble head positions for imperial courier
- Fixes missing vessel voice lines in Hyperspace
- Audio: added oomph back to the weapons
- Audio: Fixes for retro drives in external view
SRV
- Optimisations to SRV headlights with improved visuals
- Audio: Fix audio errors with the stow/deploy animation
Station Services
- Audio: Manage ship voice alerts better when in outfitting to reduce message spam
Player Journal
- Include local minor faction information in the player journal when arriving in a system
patchnotes/abg/2017-03-15.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar