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patchnotes:abg:2017-03-15

2017-03-15 - 2.3 Beta 3

2.3 Beta, Update 3

Good morning, CMDRs.

This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build.

o7

Stability Fixes

  • Fix a crash accessing a stored module in outfitting
  • Fix error with incorrect string types for chained missions
  • Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock
  • Removed redundant code that could cause the UI to get data from an object that may not exist
  • Fix memory corruption on shutdown
  • Fixedgame becoming unresponsive on commander history tab
  • Crash fix for the vanity camera blur geometry not being correctly initialised
  • Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition
  • Fix a crash during shutdown when the CommanderInteractionHistory was saving its data
  • Fixed crash when trying to upgrade the health of a module which has no concept of health
  • Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object
  • Network stability fix for IPv6/IPv4 dual-stack users
  • Networking stability fix
  • Fixed crash when starting a multicrew session while the hyperdrive is charging
  • Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session
  • Fix a crash caused when someone joining a multicrew session quits the game
  • Crash fix when hyperspacing whilst swapping back from fighter
  • Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage

General Fixes/Tweaks

  • Fix for incorrect mining decals spawning on rocky/icy asteroid types
  • Various text fixes
  • Fixed missing audio when scrolling on option pages
  • Fix friends markers not appearing on the galaxy map
  • Audio: Fixed missing events on heat sink deploy
  • Audio: Fix missing „Fuel Scooping Complete“ voice line
  • Optimisation for stellar jets
  • Audio: Fixing vessel voice in hyperdiction encounter
  • Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV
  • Crash fix when sending Wing invites in certain situations
  • Optimisations for HBAO
  • Optimised HUD glitch effect

Multicrew

  • Make sure that fighters receive combat bonds
  • Show fire groups on non-helm and non-gunner multicrew
  • Hide the „Lawful“ description overlay for child activities in the „Join Another Ship“ menu
  • Basic ship scan data is not replicated to crew members in the „idle“ role fixed
  • Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew)
  • Pressing „B“ while looking at multicrew info will go back to the default contact view
  • Use correct text symbols for ship names in the session report
  • Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly
  • Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them
  • Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something
  • Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation)
  • Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role
  • Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing
  • Added remaining icons to comms UI, multicrew UI drop down menus and options
  • Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship
  • Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states
  • Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew
  • Made sure that station services closes when opening a session report
  • Updated session report with the correct stats
  • Audio: Fix a bunch of missing drone sounds for player two in multicrew
  • Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session
  • Non helm roles can now read the refinery value but not vent any materials
  • Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew
  • Removed „Request Docking“ button from the contacts panel for crew members
  • Make sure opening a crew is locked off when in a wing or leaving a wing
  • If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own
  • Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members
  • Show the interdiction tunnel for all crew members
  • Stop non helm crew members seeing the planetary landing gui
  • Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm
  • If a gunner kills someone then the crime is attributed to them and not the helm
  • External players should now see the weapons moving/firing/aiming correctly
  • Fixed session report bounty values when killing a ship that awards multiple bounties for different factions
  • Stopped the message about switching flight controls being sent to crew members
  • Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines
  • Show hits on the targeting schematic of the helm when target is shot by the Gunner
  • Fix for not being able to deploy fighter on non-helm after hyperspace
  • Fixed MultiCrew joining players not being aware of any deployed fighters
  • Matchmaking buttons disable more efficiently to prevent spamming
  • Update multicrew matchmaking activity counts more quickly

Avatars/Commander Creator

  • Some of the Female Outfit Changes had bent knees - now fixed
  • Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear
  • The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this
  • Fixed the head being missing on the player avatar after entering holo-me
  • Milky eye not applying when set to both eyes fixed
  • Added entry/icon for female Cornrows hairstyle
  • Added new motion graph variable to allow joints to correctly react to jaw width morphs
  • In the commander creator, the mouse input should now line up properly with the UI
  • Update icon .avatarSettings for helmets so that the helmet is actually turned on
  • Moved Chin clefts from scars to a new category under Head→Jawline→Chin
  • Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face
  • Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map)
  • Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances
  • Palette Editor had set some saturation values to zero - fixed this
  • Move makeup back to the cosmetics tab in Holo-me
  • Made separate palettes for „regular“ makeup and tattoos/warpaint
  • Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids
  • The UI now focuses on the correct flight suit when opening a category
  • Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose
  • The avatar's head no longer appears a frame too late when switching to the vanity camera
  • Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use
  • Close Station Services when entering Holo-me, so the UI's don't overlap
  • Fixed colour mismatch between some hairstyles and beards
  • Avatars: Female Rough neck morph changed to remove clipping with the back of the suit
  • Store consistent pose/background after the first time you see the portrait of your player
  • Suit category label now displays the name of the category instead of the name of the option
  • Fixed holo-me avatar vibration whilst docked in a Coriolis station
  • Fixed various UI inconsistencies in the avatar editor
  • A commanders own face now appears in the chat log when they send a message
  • Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor

Camera Suite

  • Changed the max speed of the focus distance in the vanity camera
  • Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface
  • Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object
  • Only force the camera into planet range while we are in low level flight and not in supercruise
  • Tweaked Ship Low camera position to prevent intersection with hangar floors
  • Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed
  • Various fixes for camera positions to avoid „Signal Lost“ where cameras were clipping through things
  • Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible
  • Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa
  • Force the vanity camera to update when a multicrew player joins
  • Moved the „Toggle Camera Suite“ button out of flight and vehicle miscellaneous into the „Camera Suite“ menu
  • Fix for free camera mouse controls not working while docked
  • Made camera name label in vanity cam capable of expanding to fit long camera names in
  • Prevent access to srv turret while using the camera suite
  • Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode

Starports/Bases

  • Various performance optimisations for the Asteroid Station
  • Dockable Megaships now display their name on the side
  • Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic
  • Updated chat panel to support station messages
  • Audio: Fix missing SFX on biomes
  • Audio:Removed unused events from military outposts
  • Audio:Fixes for issues with activation distances in various engineer bases audio emitters
  • Audio:Added correct soundbanks to a number of planet and engineer base elements
  • Fixed station type icon for Freeholm
  • Audio: Fixes for popping sounds in loop inside stations

Missions

  • Mission Failed string added to all chained missions
  • Changed the commodity required to Fish, from Aluminium in the welcome mission collect template
  • Fixed error in sorting algorithm for transaction panel
  • Chain Missions chance of spawning reduced from 100% to 30%
  • Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo
  • Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only)
  • Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data
  • Fix some passengers refusing to leave their cabins

POIs/USSs/Megaships

  • Samson Class Bulk cargo ship has unconnected geometry fixed
  • Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered
  • Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations
  • Fix some LOD popping on megaships
  • Hitcheck fixes for the asteroid ship
  • Remove frame stalls in poi spawner when loading sector layers on approach to certain planets
  • Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases)
  • Audio: Fix audio error with materials
  • Audio: Stop solar panels SFX from cutting in abruptly
  • Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards
  • Fix for floating objects at ancient sites

Weapons

  • Audio:Makes some sounds react to amount of ammo remaining in magazine

Ships

  • Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga
  • Fixed issue stopping the ships from kicking up dust while near a planet
  • Fixed flipped vanity cameras on the Asp Explorer
  • Fixed flipped vanity cameras on the Federal Dropship
  • Fixed sidewinder explosion which looked broken at 7000m
  • Balanced Orca by lowering the weight, making it faster with bigger jump distance
  • Audio:Fixed the boost fail sound which went missing during the emitter update
  • Audio:Fixes for landing gear event errors and hardpoint audio event errors
  • Audio: Fixes for Anaconda, Empire eagle, eagle missing events
  • Audio: Fixes for Diamondback Scout emitters appearing in the wrong place
  • Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated
  • Audio: Fix fighter launch sounds on type 9
  • Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range
  • Removed second discovery scanner from Asp Scouts new size 2 slot
  • Fix for The Fer De Lance not having any shipkit slots in Livery
  • Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20
  • Fixed bobble head positions for imperial courier
  • Fixes missing vessel voice lines in Hyperspace
  • Audio: added oomph back to the weapons
  • Audio: Fixes for retro drives in external view

SRV

  • Optimisations to SRV headlights with improved visuals
  • Audio: Fix audio errors with the stow/deploy animation

Station Services

  • Audio: Manage ship voice alerts better when in outfitting to reduce message spam

Player Journal

  • Include local minor faction information in the player journal when arriving in a system

patchnotes/abg/2017-03-15.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar

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