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patchnotes:abg:2015-12-03

2015-12-03 - 2.0.β Beta 3

Horizons 2.0 beta change log #3

Hi all,

Please find the patch notes for the third Horizons beta build. I'm sure you'll agree there is an incredible amount of changes and fixes. :)

We are expecting this to go live at 3pm and we're expecting the usual 30 minutes of beta server downtime.

Thanks,

Audio Changelog for beta 3

  • Audio Mix - Improvements to non-self SRVs, and non-self SRV surface dust
  • Audio Mix - Improvements on non-self ship launch-land sequence
  • Audio Mix - Improvements to Turret HUD
  • Audio Mix - Improvements to Material collection
  • Audio Mix - Improvements to skimmers
  • Audio Mix - Improvements to external sounds heard from SRV landing pad garages
  • Audio Mix - External sounds no longer audible in planetary outfitting bays
  • Audio Mix - Improvements to planet structures
  • Audio Mix - Boosted Orbital HUD warning blips
  • Audio Mix - Improvements to Buggy Shield
  • Audio Bug - Fixed messy sounding Anaconda, Adder, Eagle, Imperial Eagle, Federal Assault SHip, Vulture, Cutter, Clipper, CobraMKIV on exiting from Glide
  • Audio Bug - Fixed planetary launch “clunk” happening too late
  • Audio Bug - Fix for hard music cut on leaving system map
  • Audio Bug - Fixed hard-panned GUI sound in system map
  • Audio Bug - Fix for buggy shield sounds being audible from huge distance
  • Audio Bug - Fixed silent metal rich planet ambience
  • Audio Bug - Ship engines now go silent when freefalling with FA off
  • Audio Bug - Fixed silent canopy grit/scratch, when driving through dust kick-up
  • Audio Bug - Ship voice no longer says „Landing Gear Deployed“ when deploying buggy
  • Audio Bug - Arrival from supercruise music delayed until a glide is complete near planets
  • Audio Bug - Skimmer hatches now sound different depending on their size
  • Audio Optimisation - Optimisations to skimmers

Game Changelog for Beta 3

  • Fix crashes in power distributor
  • Fixed server crash with island clean up
  • Fix crash in station menu if a cockpit isn't present
  • Kinematic input crash fix
  • When the connection to the webserver is broken, prevent the game from softlocking at the end of a CQC match
  • Speculative fix for some data points not being active at the right time
  • Make sure that surface installation damage is fully network replicated
  • Fix for only some data points actually giving a reward for completion
  • Make some points of interest illegal, allowing you to attack and trespass for no permanent penalty
  • Fix for some Commanders not being able to die or clear their save
  • Enable a free ship option on SRV death; generalise resurrection options some more in preparation for respawning to orbit
  • Fix rescuing Commanders stuck on planets without access to Horizons
  • The „rejoin ship“ option on the insurance screen now only returns to your last port if you deployed the SRV from a settlement; if you deployed straight from a landed ship, your ship respawns in orbit around the planet you were on
  • Send through the market id of settlements so galaxy map can show them
  • Close the cargo transfer panel when you can no longer switch back to the ship
  • Allow more texture streaming memory
  • Make sure time (and legal status) properties are replicated across the network
  • Don't fix ship when dismissed and recalled
  • Logging out while landed or hovering near a settlement or port should not longer potentially respawn you under the floor
  • Making sure the SRV specific „surface map“ button doesn't appear in the ship cockpit when going back to the ship
  • Adding localisation key for system map „locale“ panel („settlements“ category becomes „Ports“ )
  • Removing old icon system from system map station and surface settlements
  • Stop all hostile ships in conflict zones targeting the player and friendly ships do not assist
  • Trespass zones around settlements now fire a fine and then a bounty
  • DataPoint rewards now select their payee from star polity. Federation, Alliance or Empire are acceptable factions
  • Fix potential bad transform for far dust effects
  • Added 50% more fuel for the SRV
  • Fix for hologram advert activities blocking objects from activating (e.g. some port segments in a loading screen)
  • When docked or landed altitude should now read 0
  • Altitude in SRV should now read 0 when SRV is on the floor
  • Altitude fixed for ships, incorrect parameter was being used for offsetting landing gear against ship location
  • Fix remote client buggies spawning in the wrong place and doing a weird flip under their parent ship
  • Fix FOR (Frame of Reference) error causing ships spawning in the right place and then flying to weird locations during ship recall
  • Added disabled „Ship Departing“ button to the role panel when the ship is departing
  • UI support for updating the 'SC' panel to show distance and speed to orbital cruise
  • Make sure we cant fire the turret if we are in any other state but active
  • The canopy no longer repairs its self when leaving and re-entering the ship
  • Split out the SRV roll into a new binding, this new binding can be bound to the same as the steering axis to get the same functionality as we have now
  • Pushed Python drive hit spheres back so it can intersect with the hitcheck - so drives are not invulnerable
  • Turrets remain in contacts at 1% health after they die fixed
  • When applying a module perk, check that the new perk can be applied before deactivating the current one
  • Restock panel no longer allow you to confirm a transaction with zero things selected
  • Improved feedback when attempting to confirm a transaction you cannot afford (flashy red cost) on restock panel
  • You should not be able to target modules on an SRV
  • Orbital HUD now stops rendering when canopy is breached
  • Enable the collision callback whether we are the authority or not, so collisions on the capsule of the SRV are registered (fixes some issues with SRV not taking damage)
  • Goliath Skimmer vehicle missiles aren't affected by the weapons range value fixed
  • Make skimmers a bit more mobile with shooting and moving
  • Missile skimmers don't respond quick enough to players driving at them
  • Setting skimmer missiles to have a range of up to 800m, instead of a couple of kilometers
  • Adjusted the basic skimmer weapon attack and down time
  • Skimmers do not have an image on the contact panel fixed
  • Ramming into skimmers with your ship doesn't give the player a penalty fixed
  • Able to partly hide behind settlement structures enough to obscure skimmer LoS making it super easy to kill them fixed
  • You shouldn't be able to friend yourself while in the SRV
  • Fix bug in vehicle where its trying to find some valid geometry below the SRV to ensure we'll spawn above the floor
  • Fix for turrets/skimmers becoming hostile to the player without the player being hostile in return
  • AI NPCs having issues docking at a station and a planetary port fixed
  • Settlement/Planetary ports locations in the navigation panel are shuffling constantly fixed
  • The choose module popup now continuously updates
  • Look up the player's ship if they are in a buggy and we want to know if they can dock at an outpost
  • LOD fixes for some buildings
  • Collision mesh fixes for various buildings
  • Fixed LODs for the hardpoint bunkers used for Outpost Planet Ports
  • Fixed a number of UV and LOD issues on port road sections
  • Fixed some floating POIs
  • Improved VR camera positions in SRV
  • Fix bullets not reliably appearing for their first frame. Looks significantly better in the SRV, especially at low framerates. will also improve feel of other projectile weapons (CQC cannons a notable case)
  • Fixed the Keelback's name in local traffic reports
  • Bobblehead GUI image disappears fixed
  • Bobblehead slots 8 and 9 are not automatically re-selected after you place a bobblehead in it fixed
  • Added new signal source for mining extractors
  • Unbound system and galaxy map bindings from classic context scheme and resolved some other weird issues present in the file too
  • Updated terrain GPU work option description to make it clearer what this option does
  • Fix for star trails flickering off every time an envmap capture is taken
  • Subtle tinting for surface materials that were coming through too flat / neutral grey
  • Upgraded detail rocks AO and improved the textures on the metal rocks
  • Adjust surface material blending values
  • Fix Io type worlds not reporting their atmospheres
  • Postpone planet rendering while in loading screens
  • Display modules in the choose module popup as disabled if we can't apply a perk to them
  • Fixed error that was preventing Ship Graveyard from spawning
  • Fixed laser gate visibility issue (it wasn't turning off)
  • Remove an extra copy of the firegroup in the data link scanners module data in the SRV starter loadout
  • Tweak to the SRV muzzle flash to make it more visible when shooting close range
  • Fix logic components and inactive turrets in one of the military settlements
  • Player debris should now fall under gravity when the payer dies on a planet
  • Don't kick out dust when ship is docked
  • Initialise openvr tracking space to seated - will prevent compositor bounds being permanently shown
  • Compute shader performance tweak
  • Prevent targeting SRV with ship
  • Buying or swapping a ship in the ship yard causes the camera to float around the station
  • Fix for the radar occasionally displaying in the wrong location above the player after the buggy redocks with the ship
  • Removed decals to stop them floating on destroyed geometry
  • Cockpit no longer marked as „inactive“ once repaired
  • Art pass on deco files for the Radial ports
  • Various minor text fixes
  • Xbox One: Fix an error seen when temporarily breaking the network connection during CQC matchmaking
  • Xbox One: Wing members are not informed that another wing member is no longer part of the chat when they've accepted a new voice comms request
  • Xbox One: If the UI is waiting for us to update our friends list but we're not updating (have done so too recently) then re-push the current friends list to the UI to remove the „Server Response“ loading screen

New 2.0 mission changes

  • General Text fixes
  • Remove cargo requirement for off-Base 6/8/9
  • Stop pirate ships respawning if killed in bespoke 4/5
  • Show distance for all delivery missions
  • Rep/inf/state/reward balancing first pass
  • Crash fixes
  • Prevent players being unable to take off-base missions because they are in the buggy
  • Make more off-base missions trigger

Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT

Hi everyone,

we're deploying a hotfix for the AMD issues seen in the Beta 3 release. This will be available at 6.30pm GMT. There will be no server downtime.

Michael


patchnotes/abg/2015-12-03.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar

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