patchnotes:abg:2015-12-03
Inhaltsverzeichnis
2015-12-03 - 2.0.β Beta 3
Horizons 2.0 beta change log #3
Hi all,
Please find the patch notes for the third Horizons beta build. I'm sure you'll agree there is an incredible amount of changes and fixes. :)
We are expecting this to go live at 3pm and we're expecting the usual 30 minutes of beta server downtime.
Thanks,
Audio Changelog for beta 3
- Audio Mix - Improvements to non-self SRVs, and non-self SRV surface dust
- Audio Mix - Improvements on non-self ship launch-land sequence
- Audio Mix - Improvements to Turret HUD
- Audio Mix - Improvements to Material collection
- Audio Mix - Improvements to skimmers
- Audio Mix - Improvements to external sounds heard from SRV landing pad garages
- Audio Mix - External sounds no longer audible in planetary outfitting bays
- Audio Mix - Improvements to planet structures
- Audio Mix - Boosted Orbital HUD warning blips
- Audio Mix - Improvements to Buggy Shield
- Audio Bug - Fixed messy sounding Anaconda, Adder, Eagle, Imperial Eagle, Federal Assault SHip, Vulture, Cutter, Clipper, CobraMKIV on exiting from Glide
- Audio Bug - Fixed planetary launch “clunk” happening too late
- Audio Bug - Fix for hard music cut on leaving system map
- Audio Bug - Fixed hard-panned GUI sound in system map
- Audio Bug - Fix for buggy shield sounds being audible from huge distance
- Audio Bug - Fixed silent metal rich planet ambience
- Audio Bug - Ship engines now go silent when freefalling with FA off
- Audio Bug - Fixed silent canopy grit/scratch, when driving through dust kick-up
- Audio Bug - Ship voice no longer says „Landing Gear Deployed“ when deploying buggy
- Audio Bug - Arrival from supercruise music delayed until a glide is complete near planets
- Audio Bug - Skimmer hatches now sound different depending on their size
- Audio Optimisation - Optimisations to skimmers
Game Changelog for Beta 3
- Fix crashes in power distributor
- Fixed server crash with island clean up
- Fix crash in station menu if a cockpit isn't present
- Kinematic input crash fix
- When the connection to the webserver is broken, prevent the game from softlocking at the end of a CQC match
- Speculative fix for some data points not being active at the right time
- Make sure that surface installation damage is fully network replicated
- Fix for only some data points actually giving a reward for completion
- Make some points of interest illegal, allowing you to attack and trespass for no permanent penalty
- Fix for some Commanders not being able to die or clear their save
- Enable a free ship option on SRV death; generalise resurrection options some more in preparation for respawning to orbit
- Fix rescuing Commanders stuck on planets without access to Horizons
- The „rejoin ship“ option on the insurance screen now only returns to your last port if you deployed the SRV from a settlement; if you deployed straight from a landed ship, your ship respawns in orbit around the planet you were on
- Send through the market id of settlements so galaxy map can show them
- Close the cargo transfer panel when you can no longer switch back to the ship
- Allow more texture streaming memory
- Make sure time (and legal status) properties are replicated across the network
- Don't fix ship when dismissed and recalled
- Logging out while landed or hovering near a settlement or port should not longer potentially respawn you under the floor
- Making sure the SRV specific „surface map“ button doesn't appear in the ship cockpit when going back to the ship
- Adding localisation key for system map „locale“ panel („settlements“ category becomes „Ports“ )
- Removing old icon system from system map station and surface settlements
- Stop all hostile ships in conflict zones targeting the player and friendly ships do not assist
- Trespass zones around settlements now fire a fine and then a bounty
- DataPoint rewards now select their payee from star polity. Federation, Alliance or Empire are acceptable factions
- Fix potential bad transform for far dust effects
- Added 50% more fuel for the SRV
- Fix for hologram advert activities blocking objects from activating (e.g. some port segments in a loading screen)
- When docked or landed altitude should now read 0
- Altitude in SRV should now read 0 when SRV is on the floor
- Altitude fixed for ships, incorrect parameter was being used for offsetting landing gear against ship location
- Fix remote client buggies spawning in the wrong place and doing a weird flip under their parent ship
- Fix FOR (Frame of Reference) error causing ships spawning in the right place and then flying to weird locations during ship recall
- Added disabled „Ship Departing“ button to the role panel when the ship is departing
- UI support for updating the 'SC' panel to show distance and speed to orbital cruise
- Make sure we cant fire the turret if we are in any other state but active
- The canopy no longer repairs its self when leaving and re-entering the ship
- Split out the SRV roll into a new binding, this new binding can be bound to the same as the steering axis to get the same functionality as we have now
- Pushed Python drive hit spheres back so it can intersect with the hitcheck - so drives are not invulnerable
- Turrets remain in contacts at 1% health after they die fixed
- When applying a module perk, check that the new perk can be applied before deactivating the current one
- Restock panel no longer allow you to confirm a transaction with zero things selected
- Improved feedback when attempting to confirm a transaction you cannot afford (flashy red cost) on restock panel
- You should not be able to target modules on an SRV
- Orbital HUD now stops rendering when canopy is breached
- Enable the collision callback whether we are the authority or not, so collisions on the capsule of the SRV are registered (fixes some issues with SRV not taking damage)
- Goliath Skimmer vehicle missiles aren't affected by the weapons range value fixed
- Make skimmers a bit more mobile with shooting and moving
- Missile skimmers don't respond quick enough to players driving at them
- Setting skimmer missiles to have a range of up to 800m, instead of a couple of kilometers
- Adjusted the basic skimmer weapon attack and down time
- Skimmers do not have an image on the contact panel fixed
- Ramming into skimmers with your ship doesn't give the player a penalty fixed
- Able to partly hide behind settlement structures enough to obscure skimmer LoS making it super easy to kill them fixed
- You shouldn't be able to friend yourself while in the SRV
- Fix bug in vehicle where its trying to find some valid geometry below the SRV to ensure we'll spawn above the floor
- Fix for turrets/skimmers becoming hostile to the player without the player being hostile in return
- AI NPCs having issues docking at a station and a planetary port fixed
- Settlement/Planetary ports locations in the navigation panel are shuffling constantly fixed
- The choose module popup now continuously updates
- Look up the player's ship if they are in a buggy and we want to know if they can dock at an outpost
- LOD fixes for some buildings
- Collision mesh fixes for various buildings
- Fixed LODs for the hardpoint bunkers used for Outpost Planet Ports
- Fixed a number of UV and LOD issues on port road sections
- Fixed some floating POIs
- Improved VR camera positions in SRV
- Fix bullets not reliably appearing for their first frame. Looks significantly better in the SRV, especially at low framerates. will also improve feel of other projectile weapons (CQC cannons a notable case)
- Fixed the Keelback's name in local traffic reports
- Bobblehead GUI image disappears fixed
- Bobblehead slots 8 and 9 are not automatically re-selected after you place a bobblehead in it fixed
- Added new signal source for mining extractors
- Unbound system and galaxy map bindings from classic context scheme and resolved some other weird issues present in the file too
- Updated terrain GPU work option description to make it clearer what this option does
- Fix for star trails flickering off every time an envmap capture is taken
- Subtle tinting for surface materials that were coming through too flat / neutral grey
- Upgraded detail rocks AO and improved the textures on the metal rocks
- Adjust surface material blending values
- Fix Io type worlds not reporting their atmospheres
- Postpone planet rendering while in loading screens
- Display modules in the choose module popup as disabled if we can't apply a perk to them
- Fixed error that was preventing Ship Graveyard from spawning
- Fixed laser gate visibility issue (it wasn't turning off)
- Remove an extra copy of the firegroup in the data link scanners module data in the SRV starter loadout
- Tweak to the SRV muzzle flash to make it more visible when shooting close range
- Fix logic components and inactive turrets in one of the military settlements
- Player debris should now fall under gravity when the payer dies on a planet
- Don't kick out dust when ship is docked
- Initialise openvr tracking space to seated - will prevent compositor bounds being permanently shown
- Compute shader performance tweak
- Prevent targeting SRV with ship
- Buying or swapping a ship in the ship yard causes the camera to float around the station
- Fix for the radar occasionally displaying in the wrong location above the player after the buggy redocks with the ship
- Removed decals to stop them floating on destroyed geometry
- Cockpit no longer marked as „inactive“ once repaired
- Art pass on deco files for the Radial ports
- Various minor text fixes
- Xbox One: Fix an error seen when temporarily breaking the network connection during CQC matchmaking
- Xbox One: Wing members are not informed that another wing member is no longer part of the chat when they've accepted a new voice comms request
- Xbox One: If the UI is waiting for us to update our friends list but we're not updating (have done so too recently) then re-push the current friends list to the UI to remove the „Server Response“ loading screen
New 2.0 mission changes
- General Text fixes
- Remove cargo requirement for off-Base 6/8/9
- Stop pirate ships respawning if killed in bespoke 4/5
- Show distance for all delivery missions
- Rep/inf/state/reward balancing first pass
- Crash fixes
- Prevent players being unable to take off-base missions because they are in the buggy
- Make more off-base missions trigger
Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT
Hi everyone,
we're deploying a hotfix for the AMD issues seen in the Beta 3 release. This will be available at 6.30pm GMT. There will be no server downtime.
Michael
patchnotes/abg/2015-12-03.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar