patchnotes:abg:2015-11-17
2015-11-17 - 1.5.β Beta 3
Ships beta 1.5.3 incoming
Hey guys,
Quick update to let you know a new beta build is incoming. It should be here at 11am and the beta servers downtime will be roughly 30 minutes.
Here are the patch notes. :)
- Various server reliability fixes
- Fix Cutter not passing through docking port with landing gear up
- Made Cutter's cargo bay move down when deployed to allow for easier cargo pickup and fixed orientation of tiny hardpoints
- Left and right panels are smaller in 1.5 than 1.4
- Some Piracy missions now have their mission cargo overridden properly.
- Make missions unavailable to players in ships that cannot land at all stations during a mission
- Changes to when reward is displayed on panels and BB
- Assassination crash fix where system was trying to use the wrong ship
- Decrease mission respawn time and number of missions
- Don’t Die text fixes
- Fix for times in the past being mistaken for times in the future
- Make some assassination targets more likely to spawn
- Make some missions clearer to understand via timer’s etc.
- Fixed some ship names in the local traffic reports
- Fixed refuelling reserve tanks
- Update Viper MkIII descriptions to reflect the addition of the MkIV
- (all languages) Powerplay statistics tab missing translations
- Re exported Type 6 debris with charred materials
- Fixed Galaxy Map FOV cutting off the side panel
- Some missing Spanish and tweaks added
- Various text fixes
- Temporarily remove the new damage decals until a proper fix can be implemented
- Doubled the time a shield cell is actively providing a benefit
- Increased the amount of heat a heat sink can drain and doubling the time over which it drains it
- We are adding a small amount of thermal and kinetic resistance to hull reinforcement packages, again, increasing their effectiveness, including versus module damage
- Increased the maximum speed of recovery for collapsed shields (especially larger shields)
- Increased the manoeuvrability of the FDL, increasing its power plant capacity and increasing its heat dissipation
- Fixed Corvette hangar cameras
- Fixed orientation of Corvette's tiny hardpoints
- Fixed Corvette's collision so point defences work properly
- Make sure mission targets have the correct cargo
- Added missing discovery scanners to the Asp Scout, Imperial Clipper and Federal Assault Ship
- Bobbleheads should only render when inside the cockpit
patchnotes/abg/2015-11-17.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar