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patchnotes:abg:2014-10-30


2014-10-30 - Beta 3.01

Beta 3.01 change log

Beta 3.01 will be available by 11:00 GMT - the servers will go down before that to implement the update.

You can see the full change log below:

  • Protect against infinite loop when generating profiling report from server
  • Stop memory error on shutdown causing a crash
  • Prevent a null launch pad crashing the game
  • Fix crash caused by rings in galaxy map
  • Fix server telemetry crash
  • Fix crash from broken mission template
  • Fix crash from shield bank replication
  • Fix for shadow crash on launch pads that aren’t ready
  • Fix resource naming for bounty hunter loadout
  • Fix crash in icon instance buffers
  • Fix for crash when unable to lock vertex buffer for line rendering
  • Add debugging to help find missing asteroid chunks
  • Fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly
  • New time formatter added that shows time as 16h 32min rather than 16:32 - resolves ambiguity in situations where the number doesn't rapidly change
  • Added new layers for alpha deferred emissive support – stops some cockpit items sorting incorrectly
  • Fixed render sorting issues with emissive materials rendering behind deferred elements
  • Alt-tabbing game fixed
  • Game starting on wrong monitor fixed
  • Mouse not working on multi-monitor fixed
  • Ensure we send the ROUTE letter to all the servers we connect to, not just the first – fixes missing NPC’s in session
  • Protect against failing to get the launch bay interface when saving
  • Fix the ship preview failing to darken when the pause menu is displayed on top of it
  • Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there
  • Clamp Wear-and-Tear values to a sensible range

Additional server-side updates have been implemented over the last 24 hours:

  • Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire)
  • Existing unpayable fines will be made payable shortly.
  • Allow hardpoints to contain enough ammunition for the point defence turrets
  • Number of reliability and performance improvements
  • Stopped fines being generated when a reward is given on completing a mission

Keep the feedback coming. Similarly to Beta 2, there will be further updates as the team spot any further issues. Thanks for playing Beta 3 - it's only as smooth as it is thanks to your ticketing and feedback.

Cheers


patchnotes/abg/2014-10-30.txt · Zuletzt geändert: 2024/09/05 11:00 von nemwar

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