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archive:patchnotes:server:server_2015-09-24

2015-09-24 - CQC-Matchmaking

New Changes to CQC Matchmaking (24 Sept 2015)

Hello Commanders,

We have rolled out a server side update a short while ago. This server side fix mainly improves the stability and reliability of the matchmaking process. Additionally, this update will improve the matchmaking process for you.

  • Here's a list of the changes done by our team…
  • Matchmaking speed has been increased dramatically. When there are enough players to start a game, this will occur around 15 seconds.
  • Back filling has been enabled once more. If there are games in progress with spaces which match your skill, you should find a game within about 10 seconds or so.
  • Added some safety net checks when being dropped into particular game types/modes.
  • Numerous joining, leaving, and rejoin issues have been fixed.
  • Players are refilled into CQC matches when players have dropped out much more quickly. This will accurately remove them from a game and scoreboard, and refill the slot with fresh, ready to fight commanders!
  • If a player drops out at the exact time we're about to start a game, the server will now notice this and stop the game from starting until the next time around.
  • If a player moves into another game type as we’re about to start a game, we now notice this and stop the game from starting until the next time around.
  • Fixed some stale game states (optimizations!).
  • Fixed session persistence issues when filling in slots for new match sessions.

archive/patchnotes/server/server_2015-09-24.txt · Zuletzt geändert: 2024/06/20 15:03 von nemwar

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