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archive:patchnotes:2017:03:28

28.03.2017 - 2.3 Beta 5

2.3 Beta 5 Change Log

Good morning Beta Commanders,

We're deploying the 2.3 Beta 5 update to the servers with a host of fixes and changes based on all the reports and feedback we've received.

Stability Fixes

  • Fixed crash when loading a ship with an engineered surface scanner
  • Fix crash when trying to load refineries with empty bins
  • Fixed crash when selecting a new preset while the editor is changing avatar gender
  • Fixed crash entering a fighter as crew.
  • Fixed a crash if the helm was targeting an unexplored system you were not currently in
  • Protect against crash when docking
  • Fixed crash when launching a fighter and them immediately disconnecting before the fighter is constructed
  • Fixed crashes that could occur for a player when helm disbands a multicrew
  • Fixed a crash that occurred when being interdicted during a multicrew session
  • Fixed crash that occurred if the player's ship was destroyed while they were in the Holo-Me interface
  • Fixed a server disconnect that could occur when jettisoning cargo from an SRV underneath a ship

General Fixes/Tweaks

  • Fixed console specific icons in the Comms panel
  • Fixed: Highres Screenshot can cause network disconnection
  • Fixed star texture pop when arriving from hyperspace
  • Pause menu appears faster now
  • Fix destination star's lens flare from separating from it in hyperspace when in large ships
  • Fixed: Combat music will suddenly start playing for a few seconds when entering supercruise from combat with life support disabled/destroyed
  • History tab now shows date in shorter format „Mar 16“ so it doesn't truncate commander names so much
  • If you report a player in-game, we'll now fill in their ship name and ship ID for you
  • fixed numerous issues with text truncation in power details screen
  • fixing instances of corrupted text throughout the game
  • Fix the visibility of stalks and jump highlights for systems in the galaxy map
  • Fix text chat not becoming available for players you just unblocked
  • Fix for AI ships in supercruise circling around station
  • Audio: Fixed celestial flybys
  • Fix some missing sounds for goals in CQC
  • NPC pilot suits have colour variants again
  • Fixed issue with Russian text being slightly cut off in various UI panels
  • Fixed issue whereby the labels for livery slots could display in black instead white or grey text
  • Updated the time format used in the comms panel timestamps
  • Fixed issue whereby long ship names were truncated on the ship transfer panel
  • Player Journal now shows faction data for redeemed voucher events
  • NPC portraits will no longer appear in the comms panel chat log
  • Further improvements for IPV4+IPV6 (Dual Stack) connections

Headlook

  • Added an option to disable the smoothing in headlook, this is useful for some headtracking devices to reduce the latency involved

Multicrew

  • Fixed silent pips in multi crew
  • Audio: Discovery scanner is no longer silent to multicrew members
  • Multicrew info panels should now correctly display red text
  • Can now focus on Back button in multicrew info panels using button input
  • Fix firegroup selection resetting when going in and out of Gunner mode
  • Fixed interdiction GUI on wing info not updating properly in multicrew
  • Added an „invited“ state, displayed when a player has been invited to join a multicrew session, rather than showing them as connecting immediately
  • Fix Gunner target lock not being cleared after it has been destroyed
  • Fixed: Social Comms panel will lose focus whenever a friend comes online
  • enabled some changes to the multicrew info screens to turn tabs/text red when a role is unavailable
  • Only cycle through relevant firegroups (when Gunner is present, so you skip (local player) empty groups)
  • Clarified unit type for „Distance Travelled“ values in the Settings panel and MultiCrew Session Report
  • Made sure mining chunks content info are displayed in gunner hud
  • Fixed connection error when trying to rejoin a crew after disconnecting
  • Fixed: Player will disconnect from a Multicrew session if they join while the Captain is channeling a Supercruise/Hyperspacejump and then cancels the jump upon the player joining
  • Audio: Fix for appropriate shields offline/online vessel voice lines not playing in multicrew
  • Audio: Silent running voice lines now play for player 2 in multicrew
  • Fixed utilities not working properly in multicrew
  • Disabling multicrew idle members seeing the helm targeting gui to avoid any conflicting behaviour
  • Audio: „Unable to dock, fighter still deployed“ voice line now plays for all members of a multicrew session, including the ones deployed in fighters
  • Audio: Correct docking request voice notifications are now sent to the helm and fighter multicrew members when a fighter requests to dock with the mothership
  • Fixed ammunition levels not being replicated correctly between crew members
  • Fix for MultiCrew UI tab selection not being active when docked
  • Fix for station menu not working when not in MultiCrew
  • Fix for: [Multicrew] If a crew member swaps into an NPC-crewed fighter that is recalling, they have no control over it
  • Fix for: Multicrew welcome message panel stays on in gunner role if switch to gunner role whilst panel is open
  • Vessel Voice lines not all triggering in multicrew
  • Fixed multicrew gunners occasionally consuming 2 ammo instead of 1 when firing
  • Vessel voice lines no longer get cut off when transitioning from one ship to another
  • Players no longer receive the 'shield break' audio and VFX feedback when joining a ship with no shield generator
  • Various fixes to prevent the MultiCrew non-helm scanner/schematics from overlapping during transition of hyperspace, supercruise and when in a fighter
  • Fixed issue whereby only the helm would hear the self destruct countdown when in multicrew
  • When in a ship as a crewman you will now see correct timers/intro VFX for hyperspace and supercruise transitions
  • The „Switch To Mothership“ option should never appear in the role panel until the player is actually in a fighter
  • Improvements to the cargo scanner when used in MultiCrew in the Gunner role
  • Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank

Avatars/Commander Creator

  • Categories panel in holo me now correctly displays 'Suit Categories' instead of just 'Suit'
  • Fixed issue with avatars floating in space, when a ship was destroyed
  • Female suffocation sounds now play when running out of oxygen
  • Fixed: Selecting a base preset in Holo-Me will never change the name of the suit despite the suit changing appearance
  • Changed the shoulder decal icons so they render at 1:1 ratio
  • Got rid of bright orange lip icons
  • Fixed inconsistent Cosmetics icons in the Holo-Me interface
  • Commander's Helmet now reacts to jaw width to prevent clipping
  • Fixed issue where some changes to facial features in the commander creator would not save correctly
  • Fixed issue whereby certain previewed features would remain applied to the commander when they changed tabs

Camera Suite

  • Various fixes to camera positions and FOV
  • Audio: Discovery scanner no longer retriggers when jumping between internal and external camera modes
  • Fix for Free camera roll modes acting in the inverse of what they say they do
  • Fixed bug in Cam UI that would still show DOF button even when it was disabled
  • Camera suite should now refer to Ship Controls as SRV Controls while in an SRV

Starports/Bases

  • Fixes to hangar lighting.
  • Hide powerplay contact at stations that lack the 'powerplay' service
  • Stations that are within a planetary ring are now displayed on the system map
  • Reduced some shimmering on asteroid bases

Missions

  • Changed UI text for Chain missions to 'Follow On' missions
  • Fixed an issue with the first inbox of a passenger vip Follow On mission. The correct portrait is now shown
  • Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets
  • Balance pass on passenger mission rewards
  • Fixed issue where you could not focus onto the mission filtering box in the Mission Panel using just button input
  • Fixed issue with some missions not generating after completing a Piracy mission
  • Made certain Follow On missions spawn more reliably
  • Fix to allow missions to progress correctly if the player gets to the target system before the timer for the mission progresses
  • Alternative destinations for Planetary Rescue (plus variants), Federal Navy Salvage and Long Range Smuggling missions are now correctly optional
  • Address an issue whereby players could not open the mission board if they had a large number of pending follow on missions
  • Fixed issue whereby the mission target did not spawn in mission USS during Piracy Deal Assassination follow on mission

POIs/USSs/Megaships

  • Audio fix: Megaships having a loud sound and outposts events not loading issues
  • POI loot now remembers which commanders have already claimed them

Weapons

  • Audio: slight boost to the volume of other shields breaking and reforming.
  • Audio: Fixed issue with plinky-plonky small/medium turreted multicannon
  • Audio: beam laser tweaks. Turned up hardpoints by 3db
  • Fix for gimballed weapons stuck to fixed after switching from a fixed weapon fighter
  • Fix for The Enforcer multicannon sounds skipping when firing

Ships

  • A player's ship name will always be visible to other players when scanned
  • Various camera position fixes
  • Fixed various minor graphical issues across multiple ships
  • Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
  • Fixed: Detailed surface scanner cannot be turned off
  • Module popup in cockpit systems panel now retrieves the full name of the module rather than the short name
  • Fixed ship kits not rendering in hyperspace
  • Audio: Fixing cockpit reverb size on Beluga liner
  • Fixed certain ships being raised off of the landing pad when logging in while docked
  • Engine deploy for Diamondback and Diamondback XL now have their landing gear audio restored to proper working order
  • Fix for chugging sound that was present in a Beluga when stationary.
  • Fix for missing sounds on diamondback drive anims.
  • Audio: ship ready for boarding line vessel voice line now plays again
  • Audio: Fixed FSD supercharge voice line being triggered multiple times and every 5 minutes
  • Fixing missing distant external ship sounds on empire courier
  • Fixed broken retro drive sound on viper and viper 4
  • Fix for crackling loop on DiamondbackXL
  • Fixed issue whereby stellar audio and ship creaks would continue to play after rebuying your ship if you explode in the cone of a neutron star
  • Vessel voice will no longer spam the low oxygen lines when you jump/enter game with low oxygen
  • Fixed audio issue that occurred when completing the pre-flight checklist
  • Addressed an audio issue with ship engine sounds when deploying/retracting landing gears and cargo scoops at certain speeds

SRV

  • Fixed issue with inconsistent audio patterns while using the SRV wave scanner

Stations

  • Audio:Fix for cracking on xbox one for both industrial inner dock and station external ambiences

archive/patchnotes/2017/03/28.txt · Zuletzt geändert: 2024/06/17 12:06 von nemwar

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