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archive:patchnotes:2016:10:13

13.10.2016 - 2.2 Beta 7

Beta 2.2 - Update 7

Hey everyone,

Sorry for the delay in getting this up.

Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update!

Check out the change log below. The servers will be going up shortly.

Enjoy!

2.2 Beta 7 Change Log

Stability Fixes

  • Fixed error loading civilian installation
  • Fixed a memory leak with the terrain compute shaders
  • Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed
  • Fixed crash in outfitting where players were able to try to access data before it was ready
  • Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it
  • Fixed an assert in CQC when damaged by an explosion from a destructible
  • Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed
  • Fixed a crash when killing a faction ship
  • Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed

General Fixes/Tweaks

  • Added MassLocks to Cap Ship Docks
  • Fixed missing parts of starports
  • Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
  • Bounty vouchers once again split between all wing members
  • Allow bounties to be claimed from SRVs again
  • Changed cargo scanner text to Manifest Scanner
  • Added powerplay overhead cost in various places
  • Fixed incorrect Imperial Cutter schematic
  • Fixed some jet cone flickering
  • CQC: When server logs out, make sure we clean up any pending lobbies
  • NPC shouldn't advance their firegroups manager - this might explain some cases in game where NPC ships are not firing all their weapons
  • Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store

Fighters

  • Fighter ramming not counting as illegal fixed
  • Fixed the incorrect paintjobs used for red and blue in CQC
  • Make sure active crew are displayed correctly
  • Added an inbox notification when NPC Crew rank up
  • Fixed NPC Crew profit share not increasing when ranking up

Passengers

  • Updated the tips referenced for political prisoner. They now display the criminal trait
  • Fix error when previously occupied passenger cabins are not rebought from the resurrect screen
  • Fixed passenger crime scans. Add string for passenger wanted crime

Missions

  • Fix missing contract elements for delivery missions triggered by scooping an item
  • Prevent disconnection when retrieving data from the previous system and we've already jumped
  • Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel

Galaxy/System Map

  • Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it
  • Fix rendering when there are only Horizons planets in a system

Outfitting/Shipyard

  • Added ship summary back to ship details panels for local and remote stored ships
  • Don't allow sold modules to have transfer options
  • Display a 0% transfer levy when transferring a free item
  • Distance Levy [Undefined] Displayed when transferring modules to your current station fixed
  • Only display locally stored modules when transferring a module from storage to a pre-selected ship slot
  • Fix server error after transferring cargo to a newly purchased ship
  • Silent Audio on module store multiple scroll fixed

Station Services

  • Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship
  • Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required
  • Fix the contact panel avatar loading (triangles animation)

Weapons

  • Hatch breakers can now be blown up by point defence

Player Journal

  • Fixed the 'abandon' flag in player journal for cargo ejected from SRV
  • Fixed typo in player journal for ModuleRetrieve which was causing broken json
  • Fixed missing 'Module' tag in JetConeDamage playerjournal entry
  • Some non-settlements were being reported via the „ApproachSettlement“ journal entry - was potentially revealing secrets
  • Fixed „TransferCost“ key in „FetchRemoteModule“ journal entry

archive/patchnotes/2016/10/13.txt · Zuletzt geändert: 2024/06/17 09:11 von nemwar

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