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archive:patchnotes:1-3:ed_1-3-06b

2015-06-02 - 1.3.β Beta 6

Powerplay Beta 6 changelog

Hi everyone,

The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6.

Thanks again for all your feedback.

See the changes below:

Tweaks/fixes:

  • NPC messengers no longer spawn too close to the player
  • Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
  • Fix for Courier engine trails not shutting off when they are suppose to
  • Added ability to fit fuel tanks to internal compartments on the Anaconda
  • Removed the ‘Disable UI camera lock-on’ from the graphics option screen
  • Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
  • Fix for visual quality issues when using Oculus Rift
  • Imperial style pilot seat for the Courier
  • Slightly increase spawn rate for NPC messengers in Supercruise
  • Fixed wreckage causing extreme damage when collided
  • Increased the following SC hunter and target values to make them more likely to interact with the players
  • Updated system upkeep cost
  • Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
  • Fix for mission releated cargo staying in ships hold after completing mission
  • Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
  • Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
  • Federation and Empire rank assassination mission targets now spawn in Supercruise
  • Fix for reoccurring fine after being paid off
  • Assassination mission targets now appear in USS
  • Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
  • Fix for missing Enforcer Cannon has reload SFX
  • Fix for hover sound in Power play being too loud when using headphones and night time mode
  • Fix for SFX issues on Courier while changing flight direction
  • Boost Courier engine SFX in the mix
  • Fixes for Starports changing type

Server log:

  • Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
  • Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)
  • Fix some prepared systems being overlooked when selecting expansion candidates
  • Fix so vouchers no longer remain after a Commander's ship is destroyed
  • Remove some duplicated system names when displaying a Powerplay action that affects more than one star system
  • Fix for paying off some legacy fines

Known Issue:

  • Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.

archive/patchnotes/1-3/ed_1-3-06b.txt · Zuletzt geändert: 2024/06/21 09:39 von nemwar

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