Xbox Update 2.3.01
Greetings Commanders,
we are in the process of rolling out the Xbox One 2.3.01 update today. Below are the changes on this version.
Stability Fixes
Fixed a softlock issue.
Fix to prevent a crash under some network conditions, that could occur when arriving in a session just as another player jumps away
Fixed a crash that could occur when the helm initiated a supercruise jump while a Multi-Crew player was in a fighter
Fixed a crash that could occur when cancelling a docking request when you have a docking computer installed
Fixed an issue on Xbox One where players can get stuck in the menu flow.
General Fixes & Tweaks
Fixed an issue which created low resolution stars when exiting hyperspace
Fixed an issue whereby gas giants would be incorrectly assigned a star texture in the system map when zooming out
Addressed a large framerate drop that could occur when a friend logs in
Various text fixes
Various localisation updates
Fix some Engineer bookmarks not being set when issuing invitations
Missing GalNet articles have been fixed
Addressed an issue causing Commanders to resurrect in Eranin instead of on a Planet Base near Colonia
Fixed an issue whereby chained missions were not appearing often enough.
Audio
Fixed some audio issues related to settlements
Addressed some audio popping that could occur when near Moisture Farms
Fixed missing audio dialogue in training missions
Various ship related audio fixes
Missions
Fixed welcome mission not appearing for the Horizon Sidewinder starting package.
Fixed an issue whereby a certain welcome mission was not generating correctly.
Fixed a number of adjudication server disconnects
Multi-Crew
Fix for non-helm players ending up in the pilot chair when dropping out of supercruise
Addressed an issue that led to incorrect bounty share messages being displayed during a Multicrew session
Increased crew payments: voucher scaling now tops out at 80% of helm earnings (previously 50%)
Increased insurance rebuy discount for Helm to 30% reduction per crew member (previously 25%)
Networking
Ships and SRVs
Fixed an issue whereby decals on an SRV appeared within a black box
Small tweak to the tail camera on the Fer-De-Lance so an installed shipkit piece is more visible
Fixed a transaction server disconnection when transferring cargo
Weapons and Modules
Fixed an issue with infinite Packhound missile ammunition and heat generation which meant they could be fired infinitely by a Multi-Crew Gunner
Fixed issue whereby certain modules (such as the Advanced Discovery Scanner) could not be reactivated after being repaired by the Auto Field-Maintenance Unit
Powerplay