We have rolled out a server side update a short while ago. This server side fix mainly improves the stability and reliability of the matchmaking process. Additionally, this update will improve the matchmaking process for you.
Here's a list of the changes done by our team…
Matchmaking speed has been increased dramatically. When there are enough players to start a game, this will occur around 15 seconds.
Back filling has been enabled once more. If there are games in progress with spaces which match your skill, you should find a game within about 10 seconds or so.
Added some safety net checks when being dropped into particular game types/modes.
Numerous joining, leaving, and rejoin issues have been fixed.
Players are refilled into CQC matches when players have dropped out much more quickly. This will accurately remove them from a game and scoreboard, and refill the slot with fresh, ready to fight commanders!
If a player drops out at the exact time we're about to start a game, the server will now notice this and stop the game from starting until the next time around.
If a player moves into another game type as we’re about to start a game, we now notice this and stop the game from starting until the next time around.
Fixed some stale game states (optimizations!).
Fixed session persistence issues when filling in slots for new match sessions.