This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build.
Fix a crash accessing a stored module in outfitting
Fix error with incorrect string types for chained missions
Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock
Removed redundant code that could cause the UI to get data from an object that may not exist
Fix memory corruption on shutdown
Fixedgame becoming unresponsive on commander history tab
Crash fix for the vanity camera blur geometry not being correctly initialised
Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition
Fix a crash during shutdown when the CommanderInteractionHistory was saving its data
Fixed crash when trying to upgrade the health of a module which has no concept of health
Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object
Network stability fix for IPv6/IPv4 dual-stack users
Networking stability fix
Fixed crash when starting a multicrew session while the hyperdrive is charging
Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session
Fix a crash caused when someone joining a multicrew session quits the game
Crash fix when hyperspacing whilst swapping back from fighter
Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage
Make sure that fighters receive combat bonds
Show fire groups on non-helm and non-gunner multicrew
Hide the „Lawful“ description overlay for child activities in the „Join Another Ship“ menu
Basic ship scan data is not replicated to crew members in the „idle“ role fixed
Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew)
Pressing „B“ while looking at multicrew info will go back to the default contact view
Use correct text symbols for ship names in the session report
Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly
Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them
Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something
Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation)
Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role
Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing
Added remaining icons to comms UI, multicrew UI drop down menus and options
Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship
Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states
Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew
Made sure that station services closes when opening a session report
Updated session report with the correct stats
Audio: Fix a bunch of missing drone sounds for player two in multicrew
Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session
Non helm roles can now read the refinery value but not vent any materials
Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew
Removed „Request Docking“ button from the contacts panel for crew members
Make sure opening a crew is locked off when in a wing or leaving a wing
If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own
Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members
Show the interdiction tunnel for all crew members
Stop non helm crew members seeing the planetary landing gui
Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm
If a gunner kills someone then the crime is attributed to them and not the helm
External players should now see the weapons moving/firing/aiming correctly
Fixed session report bounty values when killing a ship that awards multiple bounties for different factions
Stopped the message about switching flight controls being sent to crew members
Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines
Show hits on the targeting schematic of the helm when target is shot by the Gunner
Fix for not being able to deploy fighter on non-helm after hyperspace
Fixed MultiCrew joining players not being aware of any deployed fighters
Matchmaking buttons disable more efficiently to prevent spamming
Update multicrew matchmaking activity counts more quickly
Some of the Female Outfit Changes had bent knees - now fixed
Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear
The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this
Fixed the head being missing on the player avatar after entering holo-me
Milky eye not applying when set to both eyes fixed
Added entry/icon for female Cornrows hairstyle
Added new motion graph variable to allow joints to correctly react to jaw width morphs
In the commander creator, the mouse input should now line up properly with the UI
Update icon .avatarSettings for helmets so that the helmet is actually turned on
Moved Chin clefts from scars to a new category under Head→Jawline→Chin
Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face
Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map)
Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances
Palette Editor had set some saturation values to zero - fixed this
Move makeup back to the cosmetics tab in Holo-me
Made separate palettes for „regular“ makeup and tattoos/warpaint
Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids
The UI now focuses on the correct flight suit when opening a category
Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose
The avatar's head no longer appears a frame too late when switching to the vanity camera
Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use
Close Station Services when entering Holo-me, so the UI's don't overlap
Fixed colour mismatch between some hairstyles and beards
Avatars: Female Rough neck morph changed to remove clipping with the back of the suit
Store consistent pose/background after the first time you see the portrait of your player
Suit category label now displays the name of the category instead of the name of the option
Fixed holo-me avatar vibration whilst docked in a Coriolis station
Fixed various UI inconsistencies in the avatar editor
A commanders own face now appears in the chat log when they send a message
Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor
Changed the max speed of the focus distance in the vanity camera
Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface
Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object
Only force the camera into planet range while we are in low level flight and not in supercruise
Tweaked Ship Low camera position to prevent intersection with hangar floors
Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed
Various fixes for camera positions to avoid „Signal Lost“ where cameras were clipping through things
Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible
Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa
Force the vanity camera to update when a multicrew player joins
Moved the „Toggle Camera Suite“ button out of flight and vehicle miscellaneous into the „Camera Suite“ menu
Fix for free camera mouse controls not working while docked
Made camera name label in vanity cam capable of expanding to fit long camera names in
Prevent access to srv turret while using the camera suite
Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode
Samson Class Bulk cargo ship has unconnected geometry fixed
Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered
Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations
Fix some LOD popping on megaships
Hitcheck fixes for the asteroid ship
Remove frame stalls in poi spawner when loading sector layers on approach to certain planets
Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases)
Audio: Fix audio error with materials
Audio: Stop solar panels SFX from cutting in abruptly
Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards
Fix for floating objects at ancient sites
Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga
Fixed issue stopping the ships from kicking up dust while near a planet
Fixed flipped vanity cameras on the Asp Explorer
Fixed flipped vanity cameras on the Federal Dropship
Fixed sidewinder explosion which looked broken at 7000m
Balanced Orca by lowering the weight, making it faster with bigger jump distance
Audio:Fixed the boost fail sound which went missing during the emitter update
Audio:Fixes for landing gear event errors and hardpoint audio event errors
Audio: Fixes for Anaconda, Empire eagle, eagle missing events
Audio: Fixes for Diamondback Scout emitters appearing in the wrong place
Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated
Audio: Fix fighter launch sounds on type 9
Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range
Removed second discovery scanner from Asp Scouts new size 2 slot
Fix for The Fer De Lance not having any shipkit slots in Livery
Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20
Fixed bobble head positions for imperial courier
Fixes missing vessel voice lines in Hyperspace
Audio: added oomph back to the weapons
Audio: Fixes for retro drives in external view