Beta 2.2 - Update 7
Hey everyone,
Sorry for the delay in getting this up.
Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update!
Check out the change log below. The servers will be going up shortly.
Enjoy!
2.2 Beta 7 Change Log
Stability Fixes
Fixed error loading civilian installation
Fixed a memory leak with the terrain compute shaders
Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed
Fixed crash in outfitting where players were able to try to access data before it was ready
Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it
Fixed an assert in CQC when damaged by an explosion from a destructible
Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed
Fixed a crash when killing a faction ship
Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed
General Fixes/Tweaks
Added MassLocks to Cap Ship Docks
Fixed missing parts of starports
Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
Bounty vouchers once again split between all wing members
Allow bounties to be claimed from SRVs again
Changed cargo scanner text to Manifest Scanner
Added powerplay overhead cost in various places
Fixed incorrect Imperial Cutter schematic
Fixed some jet cone flickering
CQC: When server logs out, make sure we clean up any pending lobbies
NPC shouldn't advance their firegroups manager - this might explain some cases in game where NPC ships are not firing all their weapons
Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store
Fighters
Fighter ramming not counting as illegal fixed
Fixed the incorrect paintjobs used for red and blue in CQC
Make sure active crew are displayed correctly
Added an inbox notification when NPC Crew rank up
Fixed NPC Crew profit share not increasing when ranking up
Passengers
Updated the tips referenced for political prisoner. They now display the criminal trait
Fix error when previously occupied passenger cabins are not rebought from the resurrect screen
Fixed passenger crime scans. Add string for passenger wanted crime
Missions
Fix missing contract elements for delivery missions triggered by scooping an item
Prevent disconnection when retrieving data from the previous system and we've already jumped
Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel
Galaxy/System Map
Outfitting/Shipyard
Added ship summary back to ship details panels for local and remote stored ships
Don't allow sold modules to have transfer options
Display a 0% transfer levy when transferring a free item
Distance Levy [Undefined] Displayed when transferring modules to your current station fixed
Only display locally stored modules when transferring a module from storage to a pre-selected ship slot
Fix server error after transferring cargo to a newly purchased ship
Silent Audio on module store multiple scroll fixed
Station Services
Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship
Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required
Fix the contact panel avatar loading (triangles animation)
Weapons
Player Journal
Fixed the 'abandon' flag in player journal for cargo ejected from SRV
Fixed typo in player journal for ModuleRetrieve which was causing broken json
Fixed missing 'Module' tag in JetConeDamage playerjournal entry
Some non-settlements were being reported via the „ApproachSettlement“ journal entry - was potentially revealing secrets
Fixed „TransferCost“ key in „FetchRemoteModule“ journal entry