The beta servers will be getting an update (beta 5) shortly.
The update is due to go live at 11am and could last up to a few hours.
Minor edit to the patch notes.
The UI scaling mentioned in the patch notes below is actually done automatically depending on your VR device's field of view to maximise readability. We hope that this will allow players to have the best VR experience possible as we continue to refine this functionality.
Fix a server crash with a Curl error
Crashed ships didn't have a schematic set up for when locking onto them to scan them, causing an assert - default schematic set
Fix crash closing workshop UI after crafting a recipe
Fix crash when initialising scaling parameters for a weapon that is in an invalid state
Fix crash where kinematic data was invalid for mining resources
Fix error when avatar data was expected, but not present
Fix audio error when going from planet into CQC
Don't crash after building a bad string key due to a weird rank value
In order to investigate softlock in hyperspace jump / supercruise transition, force a crash dump if it has not completed after 110 seconds
Let the chat UI component look at destination locations if there is no current location. If there is still no location the mission branch message should do nothing rather than attempt to dereference it and crash
Return plot route limits to 1000 light years to prevent crashing
Force kill the game if there's a double shader loaded on a non-doubles system - so we get better telemetry if the issue occurs in the wild
Fix crash applying an upgrade in the Engineers' UI
Fix occasional shut down crash
Fix for a hang when power distributors malfunction and in a bad state. Also clamp a few related values that could go out of range briefly
Fix crash in Anomaly Detected scenario
Outfitting: Catch for a crash with a missing inventory item
Rebalance of hyperspace lights to prevent strobing
Provide a graphics option to adjust UI scale in VR with a maximum and default of 0.7 for Vive and 1.0 for Oculus
Mouse cursor no longer disappears when using keyboard/gamepad input
Fixed focusing issues related to the PopUp and various panels
Added controller preset for Thrustmaster HOTAS 4
The glow was too strong on the new control/graphics option screen, making text hard to read. Now matched to previous implementation
Audio: Increase supercruise music fade out time to 4 seconds
Correctly shutdown the list of FSD countdown voice events during ship swap by clearing the array, so we don't attempt to send a bunch of destroyed events resulting in the FSD countdown missing at times
Added support to overwrite the audio engine's internal settings for samples per frame and refill buffers. That way players can increase frame rate / reduce the latency to match VR frame rates
Fixed wonky scrolling behaviour when using gamepad/keyboard on the graphics and control options screens
Gamma slider setting missing in graphics options fixed
Everybody docked at Jaques Station has retreated to a safer distance
Found a better home for some populations and factions from star systems that didn’t have anywhere for them to live
Ensure portraits are around for any
GUI that may live between locations (like the Cockpit
GUI)
Add a workaround for avatar portraits being affected by the
GUI colour when it has been changed by the player - it won't work for all values, but should catch most of them
Renamed some duplicate star systems
Latest batch of translations added
Various text fixes
We now test against (Mission Giver's) Faction Government as opposed to the (controlling Faction's) Market Government for text and associated variables
Reward balance pass for missions
Assassination religious leader (elite) does not have its name overridden in the USS fixed
Balanced the rewards for elite/allied missions
Bodyguard USS was setting a different variable for its location, compared to the variable that the inbox was reading. Changed the variables that are set so that it matches
Massacre Skimmer Panel showing incorrect distance to settlement fixed
Allow missions to use scaled descriptions on the bulletin board
Changed the mission timeout to vary from between 1 and 2 days for altruism normal, collect, massacre and smuggle missions
Changed the base scalar for the mission end time on salvage and planetary missions to be between half a day and a day (at elite, this will be significantly increased)
fixed the timeout on planetary missions that was using a different timeout value on the transaction panels
Removed the timeout value from the collect rewards panels on missions that have them. This affects assassination missions - alternate route. Massacre missions - both collect reward panels and planetary disable, hack and scan missions
Restored reputation check on Hitmen missions
Reputation scalars now used correctly for gating
Delivery Scoop mission initial (mission offer) Inbox messages now contain contract elements
Don't attempt to give cargo on accept for a space mission
Variable reordering so variables are created before being referenced
Scoop Missions no longer require the player to scoop ALL of the required cargo before being offered the mission
Fix rankup notification inbox messages that don't contain an animation
Changed the transaction panels on assassination illegal alt route for missed target states so they resemble the mission route they are currently on
Added in the body address to the post nav beacon panels for the kill and don’t die wrinkles so they now show the target body
Stop repeated inbox messages for the same state change in a mission
Add telemetry to server for reporting mission request timings
Add the super power perks text to the mission handin screen
Added in a player killed target control in the missed target states that it was missing from
Updated mission tip off descriptions
Various server data fixes
Various text fixes
Bias the rolls for engineer-crafted items, following several factors:
Existence of a special effect tends to mean you rolled nearer the top of the ranges
Items tend to be more consistent in extremity of positive and negative mods when both exist
Rolls are now biased towards slightly above centre as a baseline
Removed some of the common materials so there isn't quite so many different ones to collect
Fixed Shield Booster recipe modifiers that made them affect hull rather than shield
Added engineer ident to services welcome animation
Tweak drop rates of data materials from basic scanning ships and add PowerPlay archetypes to loot tables to make sure the drop materials
Fix capping on bounty donations
Fix incorrect invite progress for stat based invites
Pressing UI_SELECT to skip the engineering animation will no longer continue on to select a nav button
Fixed bug where the recipe list on the 'Apply, are you sure' popup would have items that are vertically too large
Buttons should not be active when you have 'No Engineer Selected' in the Engineers interface
Fix a bug spotted in stat displays for Mechanics where the difference value for stats shown as absolutes (primarily damage resistances) used the total value, not the difference
Made the removing modification dialog box bigger
When the recipe has no side effects we show a „This Recipe has no side effects“ and the None state in the UI
Opening the Known Engineers page whilst crafting an Item will cause the Item to be lost
Fix to make sure we always send inbox notifications when sending engineer invites on login
View Engineer Menu is Opaque and isn't navigable after hitting Launch while being in your hanger fixed
Check that the player owns Horizons before sending out engineer invites
The Engineers workshop UI will now show a box describing the effects of any previous modifications being removed
The 'Preview' button is now focused by default when pressing right (it was focusing on the new recipe tooltips before)
Fill in engineer relationship history
Various server data fixes
Various text fixes
Fixed missing description string for Shield Generator Maximum Hull Mass
Fixed Missile and Torpedo outfitting category icons being the wrong way around
Vehicle Bay Slot in Vehicle Hanger doesn't list or show the SRV fixed
Added rating indicator to a module's name
When showing context menu, allow LMB on the list to act as 'back'
Fixed armour piercing stat for mining lasers
Fix for the wrong top speed and boost speed values being shown
The first stat item in the footer now changes based on the type of item/slot being viewed
Fixed module info on read more screen
Back from Buy & Read More now takes you to actions menu
Entering the inventory shop default focus was currently fitted item, but requested details on the first item from the list below fixed
Fixed incorrect life support power draw value
Galaxy map, nav panel: web route lines can be switched off again
System map navigation: fixing route destination icon behaviour when plotting a route to a surface settlement
System map: fix the target arrow behaviour (displaying it only when an object is an actual target, or when reaching the route destination system)
Fixed planetary view audio issues
Fixed system map ambience/music base layer missing issues
Fixed galaxy map being not centred on last system checked with system map
Fixed bookmark dropdown menu by removing target action button upon reopening system map of current system
Facilities of stations missing in System Map fixed
Fixing galaxy map cargo slider range to make it match previous behaviour (increment by 1T of cargo possible again)
Fixed offset medium landing pads
Engineer Garage - Light bones misplaced and missing fixed
Updated tile rate on Large pad rock material
Fixed terrain cut out issues causing lad geo to render on top of terrain
Removed unused material draw call from Medium pad
Remade Hitcheck for large pad throughout
Fixed hitcheck on Medium Engineer Pad
Fixed landing pad allocation message being displayed when boarding at a port from an SRV
Fixed offset landing pad and floating regolith heaters
Fixed offset landing pad and rock which was intruding into one of the hangar bays
Lori Jameson - Large biome is slightly floating fixed
Fixed areas where rocks were intruding into several hangars
Broo Tarquin - Landing pads misaligned fixed
Zac Nemo base - large gap in bridge fixed
Fixed the large hangar rock wall that had some of its exterior mesh showing through
Heri Tani - Floating geometry fixed
Fix light orientation on large landing pad
Landing pads will now play ambiences which fit to their parenting station
Fixed broken security alarm sound
The Dweller - Gap under the small biome fixed
Raised two of the most problematic hangers a few meters which seems to improve the situation inside with seeing rogue terrain patches
Added Terrain and DepthBlocker meshes, so that if we are looking at a pad displaying a lower LOD, and the pad animates, we see a hole through the terrain
Fixed Zfighting on the landing pads
Fix for settlement rocks appearing white
Upgraded some settlements and added new ports so Factions can be interacted with in some newly colonised starsystems