We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour.
Fix for crash when reporting bindings
Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly
Speculative fix for world transform crash
Fix streaming error in the faction manager
Fix UI crash in options screen
More aggressive guards to prevent corruption of the physics proxy pair manager
Fix crash with terrain evaluation for landing
Added new graphics option for bottom end video cards to better handle the requirements for Horizons
Fix VR rendering of surface schematic
Optimnisations for environment map capture
Load shaders earlier again on AMD to reduce stalls on loading sequence
Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
Reduced damage boots from synthesis
Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill
Planet ports only care about crimes committed within 4km
Moved targeting bones to make them more centred in the rock so the turret wont miss
Fix for wing beacons making player ships spawn colliding with existing ships
Disable targeting of sub-targets for planetary turrets
Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring
Optimisations for Skimmers
Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km
Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds
Increased the texture resolution of the cargo bay
Disabled steering controls when in headlook mode when using a mouse for both
Fix some network issues with turrets
Requires missions wipe. Add settlement market id to interface and disable targets missions
Don't show Horizons missions on platforms that don't support them
Split available planetary missions into a separate section on the bulletin board
Remove timeleft contract element from reward collection phases of planetary missions
Added text for surface mission buckets
Don't show space missions in the bulletin board
Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons
Fix a cargo bay transaction server error
Remove the „Warning, thingy has changed jurisdiction“ message, it's misbehvaing around POIs and causing more confusion that it's helping
Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content
Fix for mismatch in ice fog density between interior and exterior volume
Ensure correct splash screen is shown for the relevant platform
Planet port material optimisations
SChematic material optimisations
Memory optimisations by changing material texture data format
Optimised resource loading
Female pilot texture optimisations
Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause