Fixed some ASP dirtmap issues
Fixed a geometry issue on the Anaconda
Changed the position of camera decal 1 & 3 on the Diamondback
Fixed Sidewinder landing gear collision issue
New shadow profile to improve the quality of shadows in asteroid field locations, the main difference being a reduced amount of adaptability to prevent excessive shadow blurring when distant asteroids are in view.
Fixed repetitive audio glitch after CQC Team Deathmatch
Closed hole in mesh for the Federal Assault Ship
If a button is currently using a default binding then show that in the binding’s option screen rather than just appearing blank.
Added a new size 1 slot to the Sidewinder and Eagle and edited the horizons load out for the sidewinder so that it has two cargo in that slot
The cockpit canopy can now be repaired by the AFM
Fixed Russian Stats page texts shows as missing characters throughout
Fix offset mouse pointer on Station menu, shipyard and insurance screen
Imperial cutters Mouse Widget is inclined towards one corner fixed
If a head tracking library fails to load, even though we have a path to it, then make sure it goes into the error state rather than attempting to load the dll every frame
Fix for distant asteroid billboards partially showing through the asteroid models
Orca's bobblehead placement adjustments (wobbly bobbles).
System Map VR: - Added the concept of a Base Scale that scales all
GUI, planet miniatures and dolly ranges to make everything pleasantly bigger and further away (as we deal with locked FOVs in VR opposed to orthographic)
System Map: Add a different global scale to the label manager for VR to make the text larger
Ensures that the player's pilot gender is represented correctly in the cockpit
Made the schematics bigger for the construction phases of the Occellus Stations
Fixed NPCs not becoming Wanted (if appropriate) or turning red when attacking player in a large ship
Wakes created by ships that the local player knows the names of now display the name of that ship. This should help the mission NPCs that ask you to follow their wake
Fixed the animation issue with the doors of the vulture
Fix for 10cr repair bug
Shields regenerate at a much faster rate while docked
Fixed Cutter's decal cameras
Ship dashboard
GUI still present when viewing Bobbleheads in Outfitting
Track CQC gametype when entering matchmaking to prevent entering lobbys of another gametype
Fixed clipping bobbleheads in the Eagle
Nav markers now have an 'obscured' visual state when the location is behind a planet/star
Add a Terrain Material Quality setting to the graphics options menu
Fixed animation clipping on the nacelle hard point doors
Fixed sometimes incorrectly showing the generic „failed to join“ message rather than the „session is full“ message when trying to join a full CQC game
Made it so that the cockpit module isn't visible in the module panel while playing CQC
Added specialized VR mesh for the outfitting screen
Make player ship invulnerable when player's in a buggy (Temporary for Beta 1)
Missiles are now more effective against shields
Updated translations
Fed fighter drive lighting fixed
Added three stage slider background to FSD boost slider in the galaxy map
Make sure that heat sinks are affected by gravity when launched
Increased the hopper ammo amount for the fragmentation cannons from 30 to 90
Prevent excessive spamming of telemetry from edServer to webServer after a player has followed a jump wake
Starter package Sidewinders (and bought) now come with low powered gimballed pulse lasers
Add missing mission assassin chatter
Imperial Cutter's Mouse Widget is inclined towards one corner
Resized the Standard bullet impact FX game wide to fix the standard bullet impact from being too large when hitting shields
You can raise your landing gear while landed via the function panel fixed
Turn off proximity warnings in super cruise, they feel odd near planets, and aren't that helpful anyway
Refuel all vehicles in the target ship's launch bay when docking at a market
For the Beta 2 public test, Beagle 2 Landing in Asellus Primus star system also has all modules and ships available in stock
Fix occasional transaction server errors for users with very large numbers of friends
Slightly retuned background sim to give greater daily influence changes for a given amount of player activity
Various sever performance and reliability improvements
Add missing hitmen types
Try to improve the feedback for contact mission types
Decrease mission respawn time and number of missions at boards
Increase timed assassination targets spawn rate
Generally fix target spawning errors
Added new mission icons
Add fines to early abandonment where applicable
Some reputation/influence/state value fixes
Music - New exploration music
Planetary Audio - Ambiences for all new planetary structures, POIs etc
Planetary Audio – Sounds for skimmers
Planetary Audio - Planetary mining
Physics Audio - New physics surface audio in settlements and planets
Physics Audio - New surface collisions/impacts/frictions for Ice/Rock/Metal planet surfaces
Physics Audio - Buggy has rubber/glass/buggy metal impacts
Physics Audio - Planetary dust audio added to buggy/skimmers/ships
Ship Audio - Orbital cruise
Ship Audio - Launch/Landing mechanic
Ship Audio - CargoBay ambience
Ship Audio - CobraMKIV
Ship Audio - Planetary glide
Ship Audio - Planetary flight
Ship Audio – Ship stress (creaking/rattling) now happens when ship is working hard against gravity, or performing an extreme manoeuvre
SRV Audio – Engine/movement/boost/wheel-thrusters/surface/skid/dust/chassis/suspension
SRV Audio – Deploying/retrieving SRV and transitions
SRV Audio – SRV turret gun
SRV Audio – SRV Datalink Scanner
SRV Audio – Micro-resource physical sounds
GUI Audio - New planet surface map audio
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GUI Audio - Landing helper
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GUI Audio - MicroResource
GUI sounds
Audio Optimisation - Optimisations on LandingPad audio
Audio System - Dynamic soundbank loading
Audio System - Optimisation on asteroid ring reverb
Audio System – Optimised Occlusion/Obstruction system in CQC
Audio System – Improvements to the pooled objects system
Audio Bug – Fixed repetitive audio glitch after CQC team deathmatch
Audio Bug – Rank up sounds now stop if animation becomes hidden
Audio Bug – Fix for silent Asp cockpit