Quick update to let you know a new beta build is incoming. It should be here at 11am and the beta servers downtime will be roughly 30 minutes.
Here are the patch notes. :)
Various server reliability fixes
Fix Cutter not passing through docking port with landing gear up
Made Cutter's cargo bay move down when deployed to allow for easier cargo pickup and fixed orientation of tiny hardpoints
Left and right panels are smaller in 1.5 than 1.4
Some Piracy missions now have their mission cargo overridden properly.
Make missions unavailable to players in ships that cannot land at all stations during a mission
Changes to when reward is displayed on panels and BB
Assassination crash fix where system was trying to use the wrong ship
Decrease mission respawn time and number of missions
Don’t Die text fixes
Fix for times in the past being mistaken for times in the future
Make some assassination targets more likely to spawn
Make some missions clearer to understand via timer’s etc.
Fixed some ship names in the local traffic reports
Fixed refuelling reserve tanks
Update Viper MkIII descriptions to reflect the addition of the MkIV
(all languages) Powerplay statistics tab missing translations
Re exported Type 6 debris with charred materials
Fixed Galaxy Map FOV cutting off the side panel
Some missing Spanish and tweaks added
Various text fixes
Temporarily remove the new damage decals until a proper fix can be implemented
Doubled the time a shield cell is actively providing a benefit
Increased the amount of heat a heat sink can drain and doubling the time over which it drains it
We are adding a small amount of thermal and kinetic resistance to hull reinforcement packages, again, increasing their effectiveness, including versus module damage
Increased the maximum speed of recovery for collapsed shields (especially larger shields)
Increased the manoeuvrability of the FDL, increasing its power plant capacity and increasing its heat dissipation
Fixed Corvette hangar cameras
Fixed orientation of Corvette's tiny hardpoints
Fixed Corvette's collision so point defences work properly
Make sure mission targets have the correct cargo
Added missing discovery scanners to the Asp Scout, Imperial Clipper and Federal Assault Ship
Bobbleheads should only render when inside the cockpit