The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6.
Thanks again for all your feedback.
NPC messengers no longer spawn too close to the player
Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
Fix for Courier engine trails not shutting off when they are suppose to
Added ability to fit fuel tanks to internal compartments on the Anaconda
Removed the ‘Disable UI camera lock-on’ from the graphics option screen
Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
Fix for visual quality issues when using Oculus Rift
Imperial style pilot seat for the Courier
Slightly increase spawn rate for NPC messengers in Supercruise
Fixed wreckage causing extreme damage when collided
Increased the following SC hunter and target values to make them more likely to interact with the players
Updated system upkeep cost
Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
Fix for mission releated cargo staying in ships hold after completing mission
Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
Federation and Empire rank assassination mission targets now spawn in Supercruise
Fix for reoccurring fine after being paid off
Assassination mission targets now appear in USS
Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
Fix for missing Enforcer Cannon has reload SFX
Fix for hover sound in Power play being too loud when using headphones and night time mode
Fix for SFX issues on Courier while changing flight direction
Boost Courier engine SFX in the mix
Fixes for Starports changing type