Thanks for all the incredible feedback so far. Really appreciate every little bit. We're really glad you're enjoying the Powerplay beta so far.
The beta servers will be down from 3PM BST to allow us to update to beta 3 - please allow approximately one hour for us to implement the changes.
Crash fix for drones having destroyed parent ships
Fix some ship loadouts causing crashes
Don't fire beams if a ship is not ready to prevent a crash
Fix crash caused by improper wakes
Fix render crash in Powerplay map
Prevent crash and corrupt save with equipping multiple refineries
Avoid a crash when saving without a ship state
Fix low level crash in outfitting
Increased the Courier's ability to dissipate heat so that it runs a bit cooler and thus can scoop around more stars safely than before
Use the major faction (in addition to the existing test on the minor faction) when determining if a player is friendly enough with a faction to take a mission
Audio: Stop ship voice events coming through when the player is in the outfitting screen
When Options are Cleared and Game Restarts in Fullscreen Mode the Mouse is locked in the Centre of the Screen fixed
System popup disappears too quickly when hovering on system in galaxy map fixed - small delay added to close event
Added string substitutions for the abandon and alternate factions in salvage missions
Minor fixes to mining mission template
Changed hand-in contracts to Cargo Required so they check you have the cargo
Reduce spawn rate of elite/founder missions
Make delivery missions remove correct amount of cargo
Reward pass on Elite/Founder Missions
Massacre Conflict target #'s now scale
State effects added to Piracy Missions
Make mission times all use the same value
Remove random elements from scaling stage of some mission reward generators
Shooting a ship that is aligned to the same Power OR Major Faction as you results in a Power Rank penalty
Fixed manoeuvrability stats for ships that needed them
Fixed incorrect radiator stats for Empire Courier
Add power play details - System Map
Fix incorrect calculation of contested systems
Powers on the galaxy map are only rendering on one lens when using the Oculus Rift
Fix a bug where the incorrect item was being selected from the repairs list
Fix „against“ powerplay actions not updating cached progress values
Make sure that repair costs are calculated correctly
Player allied with opposing Power didn't get bounty when firing on a player allied with system's power
Don't give every mission spawner a better than desired chance of spawning
Audio: Suppress cargo scoop deployed and retracted ship voice events during drone programming and firing
Audio: fixed power play bubble audio events not being posted
Add „Added to bounty“ at the end of the „fine gained“ message if the player already has a bounty (or dormant bounty)
„Fixed Weapon“ icon for the Advanced Plasma Accelerator is not aligned correctly fixed
Audio: Fixed some issues with Landing Area animations
Galaxy Map does not remember selected filter fixed
Diamondback not resting on landing pad but hovering above it fixed
Adjusted hitcheck on courier so it can scoop cargo
On returning to the Preparation menu for Power player after using the View on Map function you are NOT returned to the system you were previously viewing fixed
Rebalanced damage values to make the Cytoscrambler more useful
Doubled the combat bond amounts for standard combat zones. Now 4000cr instead of 2000cr
Fixed an issue where all scroll panes in the Power Details UI would seemingly ignore the first 3-4 DPAD up/down button inputs
Edited Courier's gear animation to fit design when deployed
Increased the heat values to something appropriate given the decreased fire rate of the Pulse Disrupter
Fix a stack of missing mission text
Fix a stack of
GUI text issues