Here’s the full change log for Gamma 2.06 which is arriving today. Please let us know if you're still experiencing any problems!
Prevent missions related softlock when entering a location
Don't crash in certain cases on game shutdown and frameshifting
Fix for trails crash
Fix crash in sensor system
Prevent crash in skybox generation
Prevent crash if unable to process a loaded overlay
Prevent getting stuck when alt-tabbing
Don't crash if unable to access the mission manager
Don't crash is user's system can't run the game - show an error instead
Fix soft lock when entering a procedural dead system that no-one has seen before
Fix soft lock when the Webservers system data queue is full
Fix a seen-once crash on failing to get a Chatter table for an AI
Fixed rare bug where game would get stuck shutting down
Don't crash if a ship goes live without a fuel tank
Fix silent hitman randomiser number causing crashes
Fix jettisoning all cargo attempting to jettison mission critical cargo
Prevent the server Choking on mission advance when something generated a negative weight
Do not update the dynamic materials in the galaxy map every frame. Ensure at least one update, and then update again if the visualisation settings ever change
Reduce chance of usscargodropswithwrecks from spawning outside of missions
Fix assassin branching transitions and branch feedback
Disable pipeline renders in screenshots for final build
Fixed a bunch of rogue fuel scoops that shouldn't be on AI loadouts
Fix mismatched star system meta-data
Skip SLI/Crossfire detection if the system contains a single display adapter provided by Intel
Added linear depth clipping to orbit lines
Changed the „waste“ category to „other“ and added the new commodity „slaves“ to it
Fix for incorrect strings being used in some alternative massacre branch text templates
Format the price of the 'repair all' button correctly