Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
Fix repro'd case of spinning ship lock on load
Fix soft lock when buying data and then going to system view
Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
Fix for ATI driver crash seen when the Imperial capital ship warps in
Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
Fixed assert caused by trying to generate planets in a nebula
Fix for missions not showing up when moving servers
Fix to cobra's front hardpoint door animation being swapped
Reduce memory footprint of route finder to compensate for larger search radius
Refresh the mission list if we initially fail to accept or update a mission
Split WearAndTear into visual and gameplay parts, repaired separately
Prevent dropping out of supercruise into capital ships
Remove Electosmelters from cargo drop
A couple of galaxy map trade route improvements:
Switching on an individual commodity will now automatically toggle on its parent category
Added buttons for selecting all/none
Track IR fixes:
Added some logging for accepting missions failing and updating missions failing
Fix for plotting jumps in the galaxy map which are too long
Added support for AV8R01 by adding it as an alternate AV8R03 scheme
Auto downgrades support added (automatic graphic settings)
Commodities market UI cargo count doesn't update when discarding cargo fixed
Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
Galaxy generation optimisation
Tweaked shadow setting in the high and medium presets
Salvage missions now correctly spawn objectives
Make normal slavery collect missions give cash not just rep
Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
Fixed trade route filters stop working if you use Clear while a heading is expanded
Upped AI bounties to make bounty hunting more viable as a career