Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).
Here's the full change log. Enjoy.
Don't crash when we receive a LoginSuperceded event on login
Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
Prevent crash when cap ship launching fighters, but the fighter is already dead
Bad system meta data causing disconnect on jumps
Fix assert when entering Neptune’s ring
Prevent weapon stream objects crashing when fired from dead ships
Fix for faction ranks doubling their expected rank in the status panel
When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
Remove some rare goods from AI load outs
Ensure that the faction data gatherers for system map are only entered if their preconditions are true
Fix trading badge not updating on rank increase
Travel Tutorial now fixed with the Hyperspace binding change
Fix broken environment map in some stations
Send telemetry about interdiction
Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
Fix some things spamming the message log in multiplayer
The occurrences of Cox have been renamed to Pippin
Explorer is now Trail Blazer (Ranks)
Disallow nebulae from location targets for hyperspace