Beta 3.04 Change log
Hi everyone,
Beta 3.04 should be with you in the next 15 minutes - 16:00 GMT
Essentially, this update should improve the multiplayer performance of the game.
Please let us know if it improves your experience, and let us know if it brings in any new issues. Thanks again for playing, filling out tickets and letting us know about your experiences with the game.
The full change log can be seen below, in all its technical glory:
Reduce disconnect output for better tracking
Additional telemetry for character mismatch issues
Reduce replication telemetry
Reduce debug output for authority transfers
When acknowledging replications, don't queue a backlog, instead send the most recent one once
Re-instate packet flow control regulation
Correctly rank a machine against other machines after its sent its first parcel in a frame
Apply network bandwidth limits in all versions of the game
Improved method for tracking server disconnects
Remove replication output when there's a targeted ship, especially bad if there's a ship being given a bad day by a space station
Don’t send new object letters more than once for the same event
Remove unneeded output when going live on a server
Send server telemetry early if we're getting excessive load, so the load-balancing can stop sending us new players
Enhanced network performance telemetry
Better network letter compression
Ignore an incoming start server request if the server hasn't finished initialising
If the receiver of an authority transfer causes the object to die immediately (eg its too far from the object) then clear down the authority transfer attempt
Thanks again,
Ed (and the development team at FD)