Beta 3.01 will be available by 11:00 GMT - the servers will go down before that to implement the update.
Protect against infinite loop when generating profiling report from server
Stop memory error on shutdown causing a crash
Prevent a null launch pad crashing the game
Fix crash caused by rings in galaxy map
Fix server telemetry crash
Fix crash from broken mission template
Fix crash from shield bank replication
Fix for shadow crash on launch pads that aren’t ready
Fix resource naming for bounty hunter loadout
Fix crash in icon instance buffers
Fix for crash when unable to lock vertex buffer for line rendering
Add debugging to help find missing asteroid chunks
Fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly
New time formatter added that shows time as 16h 32min rather than 16:32 - resolves ambiguity in situations where the number doesn't rapidly change
Added new layers for alpha deferred emissive support – stops some cockpit items sorting incorrectly
Fixed render sorting issues with emissive materials rendering behind deferred elements
Alt-tabbing game fixed
Game starting on wrong monitor fixed
Mouse not working on multi-monitor fixed
Ensure we send the ROUTE letter to all the servers we connect to, not just the first – fixes missing NPC’s in session
Protect against failing to get the launch bay interface when saving
Fix the ship preview failing to darken when the pause menu is displayed on top of it
Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there
Clamp Wear-and-Tear values to a sensible range
Keep the feedback coming. Similarly to Beta 2, there will be further updates as the team spot any further issues. Thanks for playing Beta 3 - it's only as smooth as it is thanks to your ticketing and feedback.