Beta 2.03 will be available by 19:30 BST. Thank again for your patience and your continued feedback. This game wouldn't be able to happen without your input.
The team will continue to iron out any further issues - we will keep you updated on their progress.
Fix the MTU discovery code
Reduced mission system causes for kicking players from game while in hyperspace
Prevent the client from dropping connections with an ED server while we are waiting on responses from the server
Crash fix for some cargo drops using the wrong symbols
Stopping the divide by zero when the light is obscured by the planet
Crash fix for text box list
Prevent star system errors clogging the server
Cut down the logging of overdue machines to avoid making an overloaded server any worse
Fix players not being rewarded (and not punished) for killing wanted ships
Stop the galaxy map binding while in a hyperspace transition
Some guards for entering bad star names into the galaxy map nav bar which end up being interpreted as generated names
Ensure that objects shut down cleanly when closing down ships and stations
Clear AI groups before destroying them
Enable mouse headlook while docked
Fix for missing stars after opening galaxy map and main menu during same transition
Handle the case where a StellarForge request times-out but something else has already generated the same star system
If a get star system request fails the signal we’ve been disconnected from the server
Right hand HUD element sometimes displays blank now fixed
Prevent Cockpit panel focus when we're in the preflight check
Limpet network fixes
Update patrol paths around stations
Prevent spurious first disconnect if it isn’t really a disconnect