Beta update 1.05 will be available shortly (it may take up to 30 minutes to propagate). The following changes are contained in the update:
Event scenarios added
New black markets added
Phase transition timing telemetry added
When a wake times out, don't release the (already released earlier) island hook, and so don't lose your current island and drop out of your session
When sending a naked SEQ, remember it incase we need to resend - fixes some random disconnections
Fix a bug in LetterSchedulingRecord - was not taking Level into account if Urgency was 1.0
Fix calculation of available space for fragmenting letters
When forking authority use the 'object appears in new session' mechanism to broadcast forkage.
Fix for null machine being removed from session
Adding a new set of mirrored hardpoint doors to fix UV issues WRT to paintjobs
Removing a random bunch of emmissive polys in one of the hardpoint openings
Added three skins for the Pirate NPC's
Cobra Mk III art updates
Ensure that m_lettersReservedForLater is cleared when a machine disconnects
When counting repeated ACKs, count the ACKs actually sent in response to a repeated SEQ number
Verify coordinates before sending a ClaimIsland or UpdateIsland call
Protect server against invalid data in UpdateIsland