Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update:
Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should
More guards against the ship not having a frame shift drive (which should be possible).
Speculative fix for CTD on an open space scenario
Handle more vertex buffers returning null
Further crash guards for launch bay component
Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away
Fix broken pointer in mission progression
Fix for softlock on missions that involved talking to stations, not showing „objective complete“ when you kill lots of people
Send check codes for bounty and voucher requests
Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems
Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online
Distance contract calculation now take into account the cargo that they're about to give to you
Send telemetry on player's match-making choice
Avoid menu stickage when in time zones behind UTC
Fix null crash in AI pilot receive authority change
Mission details panel can now have multiline detail row labels (as well as detail row details)
The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/foreground clutter
Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs
Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass
Add police tags to response craft, so that they can be killed and count as police kills in the missions system
Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only
When flying v fast in Supercruise, don't call UpdateIsland more often than once every 5 seconds (don't bother at all in Solo mode) - reduces load on server
Reduce time server spends on clean up
Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place
Filtering the top 5 trades is now done dynamically rather than being baked into the data
Fixed outfitting menu showing base price rather than the server provided buyPrice
Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames