beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update:
Fix for rare infinite loop in missions on start up
Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators
If the launchpad returned by the ship is null (because the space station has disappeared), then we should assert - but not crash
Fix crash in location data gathering
Safer method for transferring values for damaged regions
Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address
Fix bug in handling access token lock/unlock - could cause a deadlock
Additional null proofing for launch bay components
Possible fix for soft lock in hyperspace
Show the hyperspace limits to inform the player while reviewing the mission details
Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store
Make double sure we have an object before applying a replication to it (Crash fix)
Only check for correct authority transfer state if actually needing to transfer authority
When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn't know what the response is then ask the subsidiary's parent if it knows
Fix one of the crash paths dealing with inside/outside paths of the docking bay
Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry
Add some extra logging when joining a private group
More vanishing station-bits crash guards
Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode
Missing black markets fixed
Fixed incorrect paint job name
OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally
Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up
Extra careful tracing of space station deaths
Crash fix in Initialise Launch Bays
Added more reporting for missions softlock issues
Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker
Send HTTP status code in telemetry for failed game load