beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes:
Fix softlock in hyperspace (or 2 instances of it at any rate)
Reduce debug churn on servers
Fix routing letter log file spam
Additional guard against disappearing stations
Fix crash for delivery mission with no cargo
Fix for start system name not showing up when returning to base after a collect or massacre mission
Fix for PirateLord assassination mission having a zero length minimum jump distance
Some text tweaks
Fix for update damage crash
Prevent OOM GPU crash with missing page in vertex or index buffers
Added paint job hook in with store
Added code side mission minimum jump distances, and added the contracts to the mission description
Fix null value crash in launch bay
New GFx Libraries with Scaleform's most recent heap code
Prevent false positives in the player info ship check when new peer ship is in supercruise
Handle the case when a NewObject letter fails to read the new object's factory
Prevent crash on null value in docking door
Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY)
Send error telemetry on saved game XML parse failure
Prevent the DockingComputer from access violating
Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around
Mission templates for completing the mission on delivery rather than returning to the station
Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown
Salting StellarBodyEffectsRenderInstance with some extra sanity checking.
Fixed non-initialisation report details on ShppPersonalisationComponent
Changed StellarBackgroundRenderInstance to have zero defaults
Fix cargo units on Type 6