Premium Beta 2 is now available. I've copied the change log below, please read the important bit at the top!
Server moderated docking pad control added
Interdiction frequency balancing
Fix Anaconda's collision avoidance to prevent flying into asteroids
Station name and status information always available
Format changed for galaxy map coordinates
Apostrophe can now be used in galaxy map search
Kinematic optimisations
Improved prediction for Oculus Rift
Control sticks can now be used in menus
Various text fixes
Missing texture on capital ship fixed
NPCs can now check if another NPC has a bounty
Hyperspace exit flash restored
Functions panel now indicates that flight assist is in cruise mode and cannot be changed
Contacts aren't counted until they are fully resolved
Ships no longer need an armour module
Fixed X52 controller naming
Greebles optimisations
Cobra death explosion tweaks
In windowed mode, don't update display mode in response to focus events
Various trading tweak
Better cargo integrity checks
General avoidance behaviour improvements
Don't make target locking SFX if weapon isn't deployed
Stations appear on scanner at fixed distance
Ships must be within range for docking request to be accepted
Try and reduce AI tendency to ram opposition
Move FOV setting out of presets section in options screen
Additional safety checks for authority changes
Camera lag and orientation clamping for gun and navigation sights
LODs for ships and weapons updated
Reduce message spam when spamming the supercruise control
Fix for gimballed weapon sights
Physics around docking port improved
Clean up session change in supercruise
Network connection and session creation takes into account connection health scoring
Star database fixes
Assorted audio tech fixes
Wait until station voice has stopped speaking before performing the timeout
Emergency drops force FAOff which blends out over a duration
Stop friction noises continuing when docked
Fixed vertical stalk scaling on larger landing pads
Emergency drops cause ghost controls to fight with which blend out over a duration
Change ship's voice to use the headset effect atmospheric effect setting when at the galaxy map
Fix for the flashing black boxes on AMD cards.
Collision damage improvements
Added a separate row type for toggle bindings to help with the toggle mode confusion
Fixed a mouse scroll losing focus bug.
Tweaked docking assist params (remove angular help and lowered linear help so docking still requires you to at least roll properly to align).
Keep the processing flight scheme active when in the galaxy map to preserve your speed
FSD charge rate changes while you're charging, rather than being fixed when you start charging
Fix message spam when docking is declined
Add '+' to allowable search characters in galaxy map
Supercruise speed balanced (Top speed lowered, acceleration lowered, min speed increased, gravity wells shrunk, star mass lock reduced)
Fixed hull health discrepency when docked
Confirm equipment purchase added
Outfitting screen remembers list location after cancelled or failed request
Canister infor split into two lines
Fighter and large AI behaviour tweaks
Fix network token deadlock
Fix faction choice in single player scenario
Flight assist off warning added
Fix beam lasers passing through things and not causing damage
Deactivate Proccessing_Flight while docked ('Docked' is now a distinct state)
Show the inner-sphere for bodies from further away if you're moving at non-trivial speeds.
Fix for trying to access MotionLineInstances before they are created
Drop request time from 20 to 10 seconds for docking requests
Don't disconnect if other party pauses
Set defaults for shadow view near plane bias values. Expose these values as a shadow quality setting.
Fix AI idle behaviour after scanning player
Upped drop out speed and distance limits by a factor of 5
When near a stellar body (within 4x it's „radius“), need to align away from the body to supercruise.
Fix mask counter being reset between transitions
Fix for motion lines being visible coming directly at the player
Changed slice algorithm and shaders on planets to use the proper vertex and texture coordinates.
Emergency air timeout now 10 minutes
Deploying the cargo scoop or the landing gear will reduce the speed of the space ship
Bounty hunter AI improvements
Moons can now have moons of their own
Prevent the „No fire zone entered“ message if you're docked
Bobblehead a little less crazy
Reduce cockpit jitter in supercruise
Cache cockpit blow out state across transitions
Correct the firing bones used for the adv torp pylon
Updated Advertising Drones beam effect. Fixed alignment of beams in relation to drone beam projectors
Added Saitek Pro Flight Rudders to device list
Reduced star spin rates
Stop NPC Eagle friendly fire making you a hostile
Better interaction of FAOff and throttle controls
Updated hull explosions, removed spinny spinny smoke and rebalanced the textures
The player should stop using the breathing mask once inside a space station
The oxygen in the breathing mask should be replenished when docked
Emergency drops cause damage to hull and modules
Interdiction don't count as emergency drops anymore
Ring optimisations
Added new death explosion to the Cobra, also rebalanced hangar flares and removed the vertical anamorphic
Fix „Don't report crimes against me“ not working
Damage states added to Anaconda
Changed the inertia tensor for ships from a 10m radius ball to a box the size of the ship
Fixed „no firegroups set“ spam
Shadowing improvements
CustomiseCrime allowing ships to have bounties in lawless jurisdictions - now converts local to nearby bounty if local is lawless.
You can no longer dock upside down
Fix for missing activity lead to incorrect UI for railguns when retracting
Improved resize handling
Red ring of the star lens flare now has a nicer offset so it doesn't linger across the screen
Coriolis optimisations
Fixed issues with internal cockpit panel not showing proper ship schematics
Fix for selecting Anaglyph 3D rendering resulting in nothing being shown
Stations no longer show criminal status.
Canisters display their contents in the contacts list
Clear contacts list on entering supercruise
AA modes can now be used with OR
Fix for items not showing up in black market
Increase spawn radii for scenarios
When inside the space station, the ship's heat should increase gradually to some ambient level to simulate the temperature control of the station's atmosphere
station interior fog now balanced to reflect lighting better
Fix polyTrails for FrameShift arrival/departure
Give AI something to do if their drive module is dead
Improvements to handling of when mouse cursor shown be shown / hidden
Locked exit button after submitting a transaction to prevent money-making exploit from UI side
Change to ambient on distant ring cells
Improved render rejection and lodding of kinematic models
Change checks on values in algorithm getting barycentric co-ordinates from a ray intersection point with a triangle
3D settings in graphics options no longer take effect immediately, only when 'Apply' is pressed
Push out shadow cascade end distances to fill available shadow map space
Added Beam effects for the hyperspace clouds
Fix for scenario initialisation in server
Fixes the glitch where shadows flash off for a frame while moving
Fix not emergency dropping when 'hitting' stellar bodies
AI ships make the same hyperspace clouds as players on arrive/depart
Quantise shadow cascade alignment axis by angle rather than quantising the vector directly
Local dust cloud models tweaked in galaxy map
Absolute magnitude calculation for neutron stars altered
Reduce the mass range of the injected massive stars
Moved some bones around in the sidewinder cockpit and rebalanced the damage effects
Allow players to see unaffordable items when viewing the outfitting parts list
Increased the speed at which ice forms on the windscreen when close to 0% temperature
Location targeting is now 'locked' while the hyperdrive is charging
Detect cases where CustomiseShipCargo is set up with invalid min/max quantities
Fix for not submitting rocks that aren't spinning to the renderer
Fix bounty min's that are greater than the max
Fade Rotation correction out over 2 seconds when you leave the docking bay so it's a less jarring transition
Reimplement the atmospheric failure ships voice line to take into account the state of the life support system
Changed shadow filter to work in gamma colour space. This reduces blocky shadow artifacts and makes the size of shadows more consistent between cascades
Keep the list of the asteroids active when time isn't passing
When the shipyard is closing down consider the case that the ship is being destroyed
The Local dust now has a subtle gradient at the end of the galaxy
High quality shadow settings: Increased resolution
Re-implemented gunsights
Don't let the hyperdrive ask anything of the MainGameFlow when it's doing something else (anything that isn't InGame or Paused).
Commander names that include a hyphen and are 22 characters long now show the last word on the contacts tab
Galaxy map rendering optimisations
AI ships can no longer jump when mass locked
Added more state to SavedGames (heat, power settings, oxygen timer)
Fix ship voice talking over itself during hyperspace/supercruise jumps
Updated shadow slope scale calculation to be consistent when using orthographic projections. This also makes it more efficient.
Fix being able to run out of air when in the station
Fixed the label for galactic average column as it wasn't showing the whole text
Fix issues with cursor not responding immediately to changes of state
Fixed mismatched damage displayed on hull repair screen
Fixed Bug With Eagle
GUI Schematic Target Panel
Missing stars in galaxy map now displayed
k-warrant scan and cargo scan gui update from out of range if the fire button is held when flying into range
Point defence weapons no longer listed in firegroups, they are activated and deactivated through modules
Oculus fix for lens flares not converging properly
EjectCargoActivity should only try to queue ejections of cargo units that are not currently ejecting
Added density controls to the distant ring cell meshes. The density of the ring is now set as number of rocks per Km^3
Prevent the stick-on damage models used in the Anaconda and Type9 from jittering
If you respawn with the free sidewinder, bring your money up to a minimum of 1000
Fixed panels' popup getting stuck
Fixed the cameras in the hanger from focusing on wrong hardpoints on the Eagle
Firing in a no-fire zone is now a crime
Force Flight Assist on when playing frameshift exit effects
Stop AI Ships attacking even when wanted level has been cleared
Speed indication bar now „Flips“ round when in „Reverse“
Improvements to turret behaviour
Heat seeking missiles track the enemy ship
Added the ability to have modifier keys to input binding
Weapons no longer turn on/off as you deploy/stow hardpoints
Hardpoints don't draw power unless deployed (effects heat)
If you hit an emergency stop but you're going slowly enough to drop safely, just do so
Location/target/target location panels are mutually exclusive
Distance to target takes target size into account
Station shows up with the correct colour HUD
Fixed the move-mouse-pointer-off-screen-when-using-the-pad-so-it-doesn't-trigger-rollovers thing
Hardpoint modules can be set to „always deployed“, so they ignore the player's „Deploy hardpoints“ control. They still retract if unpowered
Make sure aspect ratio is correctly calculated when Oculus Rift has been selected as an option but the device isn't available
Fix for HeatSinkLauncher being usable when unpowered. Now it needs to be powered and deployed, but is always deployed when powered
Using forward/backward thrust resets throttle fixed
Fix bounty hunters with no crime scanners - was setting the (basic) scan time to 100s if there was no crime scanner, rather than 3s
Once a ships engines are taken offline, AI should flee after a variable period of time
If we fail to lock a vertex or index buffer, don't add it to the list of buffers to be unlocked
Changed „dumping“ price of a commodity from a constant 80% reduction below the galactic minimum to use the per-commodity ReductionBuyHomeGrown scale factor
AI improvements for police patrols
When buying ships from the shipyard, make sure the logic requests the appropriate state transitions depending on whether Oculus Rift is enabled or not
Split bounty hunter state into patrolling and interdiction variants
Tweaks to galaxy map for oculus
Allow a chance for patrol pirates to jump away after scooping cargo
Reduce network debug chatter
Allow cargo hatch to begin retracting before it has fully extended and vice versa
Fixed the jumping button focus on the cockpit launch/services panel
Various WIP changes to get exit/entry into asteroid rings a little more graceful
Trade Cargo screen: new tweaks, adjustments, fixes, improvements
Removed Planet/Station/Sun initial lock on icons
When buying/selling an item, then dropping back to the main page the item I was on should remain the focus
Fix for unsynced stellarforge timings causing station rotation issues
Background stars not flattened into background
Optimisations for damage models
Animations for small landing pad updated
Don't allow the game to run without an input system
Impose some sensible limits on the threading parameters parsed from AppConfig
Fixing an in the power distrib that might have been hampering the cobra
Clear the „arrive from supercruise“ flag when you buy a ship so you don't appear in the hangar with a fantabulous flash
Change cockpit glass edges to use different shader that doesn't argue with the background envmap
Targeting system does its selection based on look direction rather than ship direction. TrackIR, Oculus & manual headlook now works to select targets
Additional checks for missing space station
If space station is missing then don't trap the player in a docked state
Can now supercruise through rings (clusters that add mass locking to be added later)
Added notification that player must sell cargo before selling their ship (when buying a new one)
Additional safeguards when receiving authority changes
Improved the loading when starting docked, there is no longer 1 frame when the ship is outside the station
Don't replicate variables from a bad packet
Planets, moons and stars ignores the „amd crash fix“ graphic option.They would be rendered even if the amd crash fix is turned on.
When testing if we're close enough to the station ot request docking, subtract its radius from the distance in the same way as the target UI so we're consistent
Fix a huge missing texture on the corners of Coriolis station
Fix for jerky motion in profile builds caused by excessive replication
Added a way point between full cockpit control and the galaxy map so the player can't get up to any shenanigans while the galaxy map initialises
Fix a bug where sessions do not start up, due to info lost relating to a cancelled message
Fix for ship not appearing on other player's scene - due to order of initialisation of components