Frontier
Update 3.0.3
Hello everyone,
We are taking the galaxy servers down now for the 3.0.3 update which will bring improvements and correct various issues on all platforms. We do not have an estimated time when the servers will be back online but we'll communicate here and on our social media channels when they are. See the changelog below.
Not only are we bringing numerous fixes to bugs and crashes, but also an improvement to gameplay mechanics, as detailed below by lead designer, Sandro Sammarco.
In regard to Power Bounties, this is a short-term solution to allow us to continue to work on further fixes without hindering the PowerPlay experience. We'll have more information for you as soon as possible.
Once again, thank you all for your continued positive and constructive feedback. Your bug reports and support allows us to continually improve Elite Dangerous.
Outfitting of ‘Hot’ Ships
We’re changing the crime system when it comes to ‘hot’ ships.
The reason for this is that the system of cleaning ‘hot’ modules in storage was creating an unfair punishment, where commanders were removing modules from ‘hot’ ships that only had small bounties on them and then discovered that the cost for cleaning ‘hot’ modules was dramatically more expensive!
From 3.0.3 you will no longer be able to access outfitting at any port whilst in a ‘hot’ ship, thus you will not be able to make any load-out changes. You’re required to first clean the ship by paying off fines and bounties issued against it. Outfitting services will then be restored.
It’s worth noting that we will automatically clean ‘hot’ modules in storage when we deploy this update.
We feel this change simplifies the rules even more and prevents players from paying unnecessary amounts of credits.
Power Bounties
Power bounties are supposed to be an incentive for consensual PvP during PowerPlay activities. They are meant to provide credits to players claiming them, whilst not punishing players they are issued against (such as no anonymous access protocols, no detention centre respawning and no increased transfer costs). They’re also meant to last until claimed or you leave the power. Basically, when you get one, it’s just some extra money stuck on your head that opposing power players can claim when they kill you.
Unfortunately, Power Bounties seem to be triggering some of the punishments that normal bounties do, and are not always being removed when you leave a Power. As an interim fix, we are allowing Interstellar Factors to clear Power Bounties, while we investigate the issues.
We’re also aware of an issue with the Top 5 Bounty Boards and are looking into it!
Audio
Background Sim
Controls & Control Devices
Crime
Fixed an issue where players were unable to pay off a fine they had received in their SRV after transferring back to their ship
Fixed ATR response not resetting upon ship destruction
The Kill Warrant Scanner grants a license to kill for any faction bounty linked to the current jurisdiction’s superpower
Outfitting is now locked for players in Hot Ships, even in jurisdictions where they are not directly wanted. All currently stored modules will be cleaned
A player’s own Power Bounties no longer cause their legal status to appear as 'Wanted' or increase their local bounty in their own cockpit
Attacking Wanted ships (player or NPC) is now legal even if the player does not know they are Wanted
Fixed an issue where Superpower bounties would be displayed with incorrect values
Fixed an issue where players were not forced to pay certain fines/bounties when respawning at a Detention Centre
All bounties detected with the Kill Warrant Scanner are claimed when the ship is destroyed
Superpower bounties are issued once a ship has bounties in 5 or more factions affiliated with a superpower
Destroyed ships will be recovered by the faction controlling the jurisdiction, or the faction controlling the port they were last docked at where possible
Factions that recover destroyed ships will check for criminal debts and deport the player to the nearest detention centre to pay them
NPCs have a chance to be affiliated with factions from nearby systems, and a smaller chance to be from further afield
Wanted NPCs may have secondary bounties issued by factions from other systems
Engineers
Galaxy Map/System Map
Fixed the Galaxy Map filter configuration selection not persisting on subsequent re-openings of the Galaxy Map
Fixed an issue where the System Map displayed unpopulated systems with a security level of Low instead of Anarchy
Fixed Influence levels in the System Map not totalling 100
Holo-Me Creator
Installations/POIs/USSs
Fixed some of the Guardian Sites having a different layout since the 3.0 update
Fixed a pylon that could not be scanned at a Guardian Site
Fixed an issue where some Guardian Codices only displayed when in a group
Missions
Balance pass on wing delivery and collect missions
Skimmers only spawn when you are in an SRV
While in a ship, approaching Settlements where Skimmers are spawned will trigger the crime of trespass
Fixed assassination missions showing players the target mission system prematurely
Adjusted reputation reward numbers to balance Superpower progression speed
Fixed some missions offering the requested cargo as a reward after handing it over
Collect missions will no longer give out rewards which are wanted by collect missions from the same station
Changes made to make Massacre Missions spawn more reliably
Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find
Fixed an issue where factions could send players on Spec Ops missions to their own systems
Players can no longer delete Wing Mission Reward messages until the reward has been claimed
Increased the payouts for bulk passenger Missions
Smuggling and altruism missions will now correctly display the rewarded amount of influence and reputation
Fixed an issue that could cause Ram Tah missions to expire too early
Multi-Crew
Player Journal
Fixed the TechnologyBroker event mixing up Commodities and Materials
Server synchronised time is now used for Journal timestamps
Fixed the Status.json flag for lights when in the SRV
All economy types are now listed in cases where a station has several
More information is included about Wing Cargo Delivery missions
Fixed the ‘fuel scooping’ flag in status.json
Fixed the ‘low fuel’ flag in status.json when in an SRV
PowerPlay
Ships & SRV
Stability Fixes
Fixed a UI crash in the missions screen that could occur when using various filters
Fixed a crash that could occur when transitioning between locations
Fixed a crash that could occur during a Multi-Crew session if the player’s ship is destroyed
Fixed a crash that could occur in systems with no factions
User Interface
Updated the Interstellar Factors’ name in the System Map to preserve consistency
Re-instated the decimal place on the stats page and the system map and changed the value format accordingly
The Materials Ignore List automatically ignores any materials which the player does not have the capacity to collect
Fixed mining fragments not displaying the material percentage when selected
Fixed total earnings in commander stats when selling pages of exploration data
VR
Weapons & Modules