Added vibrant paint jobs for all ships except Anaconda (available for purchase from the store soon)
Crash fix for star system generation
Fix for crash in TrackIR caused by the disconnect function incorrectly handling the case when the TrackIR is in an error state. Also applied the same fix to FreeTrack
Adjusted terraforming meta data to prevent server error
When getting close to a capital ship while neutral, it will warn you at ~1KM away and then turn hostile at a few hundred metres
Treat capital ships like players for assigning kills
Don’t allow NPCs to kill steal by them hitting the powerplant
Prevent docking after the police 'notice' that a player is wanted. This is the same reaction with committing a violent crime near the station.
Network fix to catch some messages delivery bugs
Fix a case where a ship with damage regions and no shields could try to save a game before its defense data has been initialised, resulting in showing in the GUI as a ship that's unrepairable at 0% health
Adfjusted Type 7 and Viper collision mesh to make them a bit harder to get stuck in the starport entrance cage
Various text fixes
Server-side Changes:
Decriminalise Limpets
When changing station ownership after a conflict, always treat system controlling stations as more valuable than anything else
Fix Commander Stats for selling level 2 and level 3 survey scans