The developers have been hard at work and you'll notice that the servers and going down now for a new update coming to Elite Dangerous.
They'll be down from 9:45 GMT and will be expected to be down for up to an hour.
Physics crash fix when disconnecting on entering a location
Xbox One: Fix terrain flattening so planet ports do not appear underground
Fix for client and server disagreeing about whether a jet cone boost is active and kicking the player
Fix a crash writing to the player journal with an invalid station type when docking
Fix low level network hang
Crash fix when swapping to an SRV
Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you'll still hit them pretty fast, but not unfairly so as long as you're on the ball
Fix buggy refuel on dock
Fixed Passenger mission bug where you are unable to take any missions due to a bug where abandoned / failed missions continue to take up space in the missions limit
Fix for planetary mission generation
Fix for incorrect passenger elite rank points
Heavy frame loss and stuttering when deploying a AI fighter and thrusting downwards
Stop the station from responding to crimes of the Passenger Wanted type
Stop the ThankYouPassedStopAndSearch chatter line from playing when scanned by police while carrying an illegal passenger as they're about to start attacking
Target Body does not change after scanning the first beacon of a PassengerSightseeing mission that has multiple destinations
Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state
Ensure a minimum amount of Combat rank progression is always awarded, even when the Commanders and NPC crew have a significantly higher rank than the losing pilot
Fix transaction server error when restocking burst railguns and some other Engineer modifications
Module storage reliability improvements
NPC Crew Will Not Hold Position fixed
More improvements to the automatic fixes that try to get a Commander into the game after an invalid location or loadout including storing modules that cause trouble
Fix faction names in the Interstellar Factors contact screen being displayed as „NONE“ when there are a large number of factions in the list
The player journal entry for when docking at a station now reports the station faction economy, government, etc: (and the info on entering a starsystem names the properties as SystemEconomy, SystemGovernment etc to be explicit about what the values refer to)
Fix journal entry when docking an ai fighter
Orca tactical paintjobs fixed
Fix to the Asp Pharaoh paintjob skus being switched
Fix incorrect onionhead2 decal sku
Always report a MaterialCollected event after MaterialDiscovered in the player journal
Added a text line explaining more clearly the risk of carrying criminals
If you have an illegal passenger, call this out in the status line. Only „Wanted“ status trumps this
Attempting to spend negative credits when refuelling fixed
Add checks for ship validity to GetStoredItemsForSlot so that we only return items that can currently be fitted to a slot. This should stop multiple shield generators, refineries, fuel scoops and other assorted once only modules getting fitted via the storage tab
Fix livery being accessible (in extenso, outfitting) when outfitting is actually not available in a starport
Don't crash if there's invalid state in the powerplay map
Fix crash when looking at the role panel in the SRV
Fix a crash that can happen if the persistent POI generation runs before the planet surface controller is ready
Fixed SRV starting underground if the base is in a crater
Fix soft lock when entering installations when another player is already at the installation
When cannons, plasma accelerators and railguns malfunction, they now deal 5% of their own damage to themselves, rather than 200% which would instakill them
Civil wars now use the same structure as War/War Support to guarantee there is always at least one conflict zone in civil wars
Fix an issue with station guns not causing damage in some network conditions
Hunter hostiles now obey the same cooldown as normal NPCs to prevent instant interdictions
Fixed an issue where delivery and delivery founder missions were showing the wrong credit reward in the first transaction tab after you accept the mission
Fixed overhead per system being too large as it's not counting fortified systems towards the number of systems that pay overheads
Materials do not drop from Fumaroles (or other persistent POIs) when multiple players are present fixed
Stop prosecuting crimes committed by dead Commanders
Fixed Commanders allowed to equip multiple fuel scoops, fighter bays, refineries and shield generators by retrieving a module from storage
Fixed some stored ships not being available within the Shipyard
Fighter Cockpit UI: removing useless indicators in the bottom right corner, leaving the component's frame only for silent running and wanted status display
Added message when main ships power plant is malfunctioning will be displayed when player is in both main ship and fighter
Fine now given for shooting in no fire zone with a fighter
Lower panel shows SRV that isn't owned fixed
Fixed missing targeting schematic images for the Satellites
Starport UI: fixing research panel (numeric stepper) not releasing focus when pressing left on a pad to get back to contacts menu (or back button)
Change order of string returned by GetLongLatString, to Lat then long to revert the order of the latitude and longitude readout on the hud to be the same as pre 2.2
Fixed missing Imperial Clipper vibrant paintjobs
Remove build watermark