We have a patch on the way today, we expect for the servers to be down for up to 30 minutes. The servers will go offline at 3PM BST. This is for the Desktop client, not the Xbox One client. :)
Below are the included changes.
Don't crash if there's invalid state in the powerplay map
Fix crash when looking at the role panel in the SRV
Protect against crash from an empty journal message
Prevent spinning ship while docked and using VR mode with Rift CV1
Fix a crash that can happen if the persistent POI generation runs before the planet surface controller is ready
Fixed SRV starting underground if the base is in a crater
Fix soft lock when entering installations when another player is already at the installation
When cannons, plasma accelerators and railguns malfunction, they now deal 5% of their own damage to themselves, rather than 200% which would instakill them
Civil wars now use the same structure as War/War Support to guarantee there is always at least one conflict zone in civil wars
Fix an issue with station guns not causing damage in some network conditions
Hunter hostiles now obey the same cooldown as normal NPCs to prevent instant interdictions
Fixed an issue where delivery and delivery founder missions were showing the wrong credit reward in the first transaction tab after you accept the mission
Fixed overhead per system being too large as it's not counting fortified systems towards the number of systems that pay overheads
Materials do not drop from Fumaroles (or other persistent POIs) when multiple players are present fixed
Stop prosecuting crimes committed by dead Commanders (Cross platform)
Fixed Commanders allowed to equip multiple fuel scoops, fighter bays, refineries and shield generators by retrieving a module from storage
Fixed some stored ships not being available within the Shipyard
Fighter Cockpit UI: removing useless indicators in the bottom right corner, leaving the component's frame only for silent running and wanted status display
Added message when main ships power plant is malfunctioning will be displayed when player is in both main ship and fighter
Fine now given for shooting in no fire zone with a fighter
Lower panel shows SRV that isn't owned fixed
Fixed missing targeting schematic images for the Satellites
Starport UI: fixing research panel (numeric stepper) not releasing focus when pressing left on a pad to get back to contacts menu (or back button)
Change order of string returned by GetLongLatString, to Lat then long to revert the order of the latitude and longitude readout on the hud to be the same as pre-2.2
Fixed missing Imperial Clipper vibrant paintjobs
Reduced module and ship transfer distance costs by 50% (Cross platform)
Removed build watermark.
The engineers have now, sadly, sold out of fish. After realizing their mishaps, they've smartened up, noting that fish oil was not the key ingredient needed!
NOTE: The Xbox One is not be included in this update, and will be updated at a later date. Thus, skipping 2.2.01 and going to a later version number. Thanks for understanding.