2.1.05 update incoming
EDIT To correct mistake in copy: 'with physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory'
Hello everyone,
We have an update coming for both Xbox and PC. Downtime is expected to start from 3PM BST (2pm UTC) and is expected to last around 60 minutes.
Xbox update will be available for download from 3pm BST (2:00pm UTC) and will be 351MB. If this doesn’t automatically start, you may have to power cycle your Console by holding the power button for 10 seconds!
Let us know if you have any trouble with it.
Edit - we're also increasing the length of the CG this week due to any downtime getting in the way of progress. More information on that in the community goals thread here.
Change log below:
Stability Fixes
Fixed Skimmer Group issue
Fix a crash if we try to send a message to or about a player that is no longer in the game
Fix crash during high res screen capture
Fix crash in wing manager
Fix for the pilot object never being destroyed
Fix a number of unreleased effects that could potentially have caused small memory leaks
Fix crash when calculating the tidal locking amount for a planet with exactly -180 axial tilt
Fixes to protect against a fatal network error, and early detection of the disconnection with server
Fixes a crash in the fairly rare case of a ship being killed or fleeing while waiting for a response to a docking request
Fixes for cross-platform crashes reported from the Xbox client
Improvements to memory management to tackle cases of fragmentation
Fix a potential NaN in the vehicle system
Added crash protection in outfitting when getting the inventory for a sub slot
Fix crash when taking damage and when a contributing player doesn't exist anymore, likely due to quitting
Fix a server crash if a CQC game ends at the same time the lobby is shut down
Fix a crash if you disconnect while shooting someone while in CQC
Fix a crash in CQC capture the flag if someone leaves the game at the same time that the flag is dropped
Fix crash when disconnecting while taking damage in CQC
Fix a transaction server error when transferring cargo on changing ships
General Tweaks & Fixes
Added surface scan materials data to system map
Added Federal supply stations to Merope
Fix to allow TrackIR users to have the same headlook range as before the 2.1 patch when live
Mouse cursor stuck on side of screen when in main menu fixed
Station weapon strength increased to allow for players with engineer upgraded defences
When dropping out after an interdiction make sure we don't drop out too close to a planet
Added Saitek x56 control pre-set
Fix occasional doubling up of first discovery names on the system map
Fix for first discovery bonuses not being paid out when all members of a wing sell their exploration data
Factions can no longer retreat if fewer than 3 factions would remain in that star system
Fixed combat rank increases awarded from killing other Commanders
If the game owner has changed before we close CharacterComponent (because we switched users for instance), then don't save the PlayerMisc config. Otherwise we'll save the old user's settings in the new user's save data
Added latest batch of translations
Various text fixes
Xbox One
Updated New Logo and Idents
Improvement to user settings when switching players
Added a language override option to allow players to choose English over their default console language
Reduce the frequency that the statistic events are sent to make them less spammy
Don't allow the player to spam Create Commander requests - block new requests while another is active
Don't refresh the XBL Inventory when unconstraining to avoid the client and server getting out of sync
CQC
NPCs
Removed boost from lowest NPC ranks
Removed sub-system targetting
Allow players a better chance of fleeing from NPC ships
Rebalance for fixed scenario AI set up, specifically for Nav Beacons and RES sites
Increase the threaten timer across the board for all AI. Pirates have slight higher since they are waiting for cargo to be dropped
Set all AI ships in lawful space to have an interdiction rank range of 2 or less ranks below their own, and all AI ships in anarchy space to have an interdiction rank range of 3 or less ranks below their own
Slightly reduced Anarchy interdictions, whilst keeping them more dangerous than lawful systems.
Engineers
Wide ranging changes to drop rates and USSs: Change the rate and spread of drops from missions, wakes, ship scanning, USS collection, mining, data links and scannable wreckage
Fixed blueprints being lost when using reputation to override the special modifier
Make sure POI data points have the firmware rarity improvements mirrored across to them
Rebalance POI data point drop quantities, including the rate and spread of drops
Change the weighting on „Wrecks“ USS
Fix for being able to select an unselectable adjust option which appeared to give a free upgrade
When collecting physical micro resources or retrieving data loot, add 3 to the inventory instead of 1. If your inventory can't fit 3, just add enough to fill the inventory
Added locations to the descriptions of the commodities
Material positions are now replicated correctly
Balanced values for Materials amount and rarity spawned by PoI's to address difficulty of finding resources
Weapons
Fix infinite ammo reloading on player ships
Make the diminishing returns cap on external heat attacks more harsh, primarily making it very hard to cause significant hull damage with heat from thermal shock/cascade
20% reduction in heat applied by Thermal Cascade
Fixed lens flare on class 4 burst laser
Missions
Make permit missions have rank up tick box ticked
When attempting to add a message to the inbox list in
GUI, check if the mission manager knows about the mission. Don't show it if it doesn't
Add a short wait time before the client re-requests a tutorial mission (60 seconds)
Fix to allow Navy promotion missions to succeed if offered prematurely
Fix to use the correct rank name in Navy promotion inbox messages
Automatically clean up undeletable inbox messages for expired missions
When attempting to add a message to the inbox list in gui, check if the mission manager knows about the mission. Don't show it if it doesn't
Fix for Settlement Not Spawn Spawning Mission Required Skimmers
Scenarios/USSs/POIs
Fixed various issues with capital ship scenarios
Added new types of USS and new USS classifications
Rebalance for fixed scenario AI set up, specifically for Nav Beacons and RES sites
Separate Checkpoints/seeking weapons into a separate WarSupport scenario bucket and when generating war scenarios guarantee that at least one is always from the actual War bucket rather than support, to prevent warring systems being full of checkpoints but no actual combat zones people can participate in
Ships
Render
Powerplay
Fix for „System Resistance“ ships not having any weapons in Military Strike zones in powerplay systems
Prevent depopulating systems, change the background sim to only allow Factions to retreat if there are at least 4 factions in that system
Additional modifier to require a commodities market during Trade related CG's
Audio
Fixed bug where planetary music suite didn't play when approaching from supercruise
Reduced the timing interval on the probe to bring the total transmission down to just over 6 mins
Small volume boost on flight controllers and radio chatter