We’ve got a patch incoming today which will update both PC and Xbox One versions.
The servers for all players will be going offline at 10am BST and we’re expecting them to be back up, online and ready to download within a few hours.
The Xbox One download will be approximately 2GB and will be bring paintjobs and game extras to Xbox One Commanders.
In addition when the update goes live there will be some changes to the Xbox Store products which means there will be an Arena standalone product (which will include playing with existing Elite Dangerous owners on the same platform), and a season one bundle which is both Elite Dangerous and Arena combined. We would like to stress that existing players need not purchase either of these items as you already have access to all of the content included.
The patch notes will be following shortly for PC and Xbox One.
Don't crash if an invalid preset is selected in bindings.
Fixed a crash in trail rendering.
Prevent a crash if closing bulletin board while the page is updating.
Fixed a prospecting drone crash.
Fixed a render crash with asteroid cluster.
Fixed a crash from NPC launching.
Zooming into a discovered planet surface map and zooming out will show all unknown planets - fixed.
Rebalanced the ice field lighting in the CQC map.
Fix for crash during outfitting
Added guards for a door manager related crash
Fixed Mine/Missile malfunction causing the client to crash
Added guards to help prevent a Capital Ship related crash
Limit Galnet to only displaying recent articles in the game
Fix Darnielle's Progress in the Maia system
Fix some names in local trading report news articles.
Stop requiring the Phekda permit to travel to that starsystem
Rank missions should no longer instantly fail for no apparent reason
Ammo store shouldn't show drones as purchasable if there is no stock
Galaxy map now remembers the previous Cargo Mass slider setting, unless enough real cargo is added to the ship to exceed the slider setting
Don't replot the current route just because the Galaxy Map is opened. Fixes the route being forgotten sometimes if viewing the galaxy map during FSD charge, and helps to avoid forgetting the in-system target at the end of the route
Fix Imperial Cutter schematic
Fix for network object ID exhaustion.
Fixed some missing Powerplay translations.
Fix an error on the server when a CQC Deathmatch game starts
Fix the splash at the end of a CQC game showing incorrect results
Fix the team balancing to account for player rank correctly
Fix a server error for when a player joins shortly after the lobby enters the initialising state
Make sure we don't mark a CQC game as about to end when its in the loading state
Adjusted how teams are set up in CQC games so make them more balanced
If someone joins a CQC match when the current game has less than 1 minute left, then have them wait on the lobby screen for the next match instead of joining a game about to end
Hold on to CQC spawn points for longer to avoid spawning on top of a ship
Lowered the min damage threshold for getting an assist on a player in CQC
Remove the first blood bonus from capture the flag mode
Remove the highest score bonus from free-for-all games as the highest score will be the winner, so they ended up double dipping for XP when winning
When you accept a pending CQC invite, then decline any other invite you have
Fix CQC Loadouts not always being saved
Community Goal top contributor news reports have returned, featuring Commanders from all platforms
Wanted Xbox commanders can now appear in top 5 bounty local news reports
Fix a crash in system simulation for „Sidgoe LX-S c17-0“
Fix for purchased exploration data not always giving details on all bodies in that star system
Fix for First Discovery names from Wings appearing too many times
Fix for refuelling 10% button
Fix for System Map memory leak
Change the default number of items per page in Exploration selling from 20 to 50 following from server-side optimisations.
When purchasing exploration data, Universal Cartographics is now able to include details on all bodies in a system.
Fixed a number of star systems with stuck controlling minor factions.
Fixed some metadata mismatches causing server errors.
Fixed a server crash if a star system is being accessed while being deleted.
Various server performance and reliability improvements
Allow local news articles to only be shown at certain markets within a single starsystem
Misc reliability fixes when awarding Trade Vouchers to Wing members
Disregard background sim consequences for crimes committed against Powerplay NPCs
Filter out background sim local news reports from more than 30 days ago
Various background sim reliability improvements
Fixed some missing Powerplay system effects
Updated galactic mean commodity prices
Change to allow scenario spawning to fall back to stations as centre-bodies when the system has a population with no planets. Allows such systems to have conflict zones and for players to influence that war.