The Wings content update (Elite: Dangerous 1.2) will be available for download shortly. The Galaxy servers will be down from 3PM GMT for approximately 3 hours to let us apply the update. Thanks again to everyone who took part in the beta test.
EDIT: The servers are taking longer than expected to update so we expected to be up at 6pm GMT.
Here's the change log in full… Some good reading for the two hours where the servers are down:
Don't create ambient AIs unless there's a player in range to see them
Added some depth and detail to the engine throats on the station engine module
Asteroid CPU improvements. Removed unused aabb and its update
Fix schematic for High Metal Content No Atmosphere planets
Adjusted the draw distance slightly on the text for station external names so that they don't switch on/off as abruptly
Make sure that the local polity is updated if a player slow boats between jurisdictions
Increase distance the system map camera can be zoomed out
Two new headlook controls added: a sensitivity slider and a „don't centre when I turn headlook off“ option
Brought back fuel usage gauge
When a large ship tries to dock at a station with no large enough pads, tell the player why they're refused
Fixed fuel scoop and gauges panel heat level to be in sync
Fixed: Letters cut off on the right hand side panel under statistics
Optimise cargo replication
Better checks for limpets against shield states
Fix for looping ammo bar if it's initialised to 50%
Fix decals on Python
Show docked players on sensors
When players try to move their ship and the engines are off (/broken/etc) give a warning message
Fix for AI not scooping up mined chunks if they'd previously been in combat and their combat target was still set
Interdiction can no longer spam fines if the thing you're interdicting isn't in a state to be interdicted (hyperspacing out for example)
Galactic map jump data cargo mass slider - uses fractional cargo tonnage fixed
If you have no cargo racks, you are able to cause your galaxy map jump range to become -1.0 fooling the route planner fixed
Remove a spurious „Is Critical“ flag from docking computer modules, you can no longer kill a ship by tickling one with a laser
Fix decals from popping when in outfitting menu
Added new light cone renderer
Fix paintjobs to apply to cockpit model making them visible from inside the player ship
Fix for distant rocks being missing from some metallic rings
The Hull indicators for the French language cockpit is out of alignment compared to other languages fixed
The characters used for localised 'units' in Russian were missing in our numeral font fixed
Updated icons for station to be used in SuperCruise
Self destruct now has a timer, during which your ship will overheat violently and have no power
Fix FSDInterictor being a critical module
FrameShiftDrive no longer a critical module as rebooting can repair it
Turning a powering module off now correctly causes it to produce no power
Fix non-localised strings in the cartographics window
Fix the Python HitLayout for modules
New community Goals Reward tier
GUI bar is displaying incorrectly fixed
Fix the issue of chatter not being called during the abandon branch of collect illegal slave missions
Add a special text string for stars which are less than 1 million years old, rather than displaying '0 million years'
Repeating SFX when long distance route planner failed fixed
Scrolling a in community goal in the transactions tab generates excessive
GUI sounds fixed
Lowered the military interdiction a tiny amount to be the same as the police archetype
Hide credits balance on galaxy map until we know what the value is
Fix for the 'hazy' lighting bug in the adder cockpit
Fix issue with ending interdiction (when immediately being re-interdicted) without enemy
Reduce amount of system requests for the Cartography store
Report when a player has not found any bodies in a discovery ping
Added comms chat lines for transport and VIP scenarios
Make sure AI pilots maintain their skill levels when their authority is transferred
Fixed vouchers being styled as community missions in the transactions panel (they were white, when they should have been orange)
Balance pass on extraction sites, better variety and increased respawn delay
Tweaks to the nav and target highlights to makes them less pronounced then the nav and target selections
Balance pass on repair costs
Tweaked the overheating HUD animations to look less naffy
HUD Ring weapon indicators will now use an ellipsis character to indicate that a label is being truncated
Check if player has bought a paintjob while in outfitting and refresh list if needed
Add mass to point defense turrets
Changed location schematics to grey/white. Updated the supercruise sensor object target colour to match
If the player is not wanted, but is carrying illegal cargo we should show the player in the local legal status area of the cockpit
GUI
Fix for planet ring sorting in system map
Avoid mapping rocky ice worlds as water worlds
If the collecting the cargo that we have targeted is illegal, say so in the target panel in the cockpit
Strip out the odd blue colouring of the minor proximity colour on supercruise radar. Colours are now Orange by default, red for danger-close, blue for targeted
Update to the repair discount based on faction reputation: Now only kicks in at 80% (allied) reputation, Reduced from 40%(ish) to 10%
Let the player get much closer to the event horizon of a black hole
Modify the strength multiplier of the black hole effects
Various text fixes
Removed the trailing particles from the chaff launcher and optimised FX
Add system state modifiers to AI ambient traffic generation
AI capital ships: don't spawn all fighters in response to first threat
Make sure the cockpit spark effects trigger from module heat damage even when at 100% hull
Fix the data in the alpha centauri system
Added some warnings for consequences when changing modules (For example jump range has been massively reduced)
Increased visibility of lines rendered in Galaxy map - in particular the orange plotted route
Fixed some missing polys on the undersides of cranes
Fixed offset mining laser beam
Show the player a warning if they are changing power distributor and that power distributor does not have an engines capacitor large enough to facilitate boosting
Fixed 'Activate cargo scanner' message remaining after you've successfully cargo scanned a ship
Fixed supersampling issues with schematics
Fixed hardpoint doors on the Python - these now open independently for Outfitting
Fix incorrect allocation of influence from assasination mission
Fix some odd NPC behaviour in stations
Sidewinder seen grinding sideways into an outpost docking pad fixed
AI should use lasers and projectiles based on target status, not range
Don't lose the next system in a planned route when not arriving from hyperspace and the jump distance is over 20Ly. Next route destination wiull be reselected on each cruise transition unless the player already has a startup target
Add a keybinding to select the next route destination
Fix metal rich and high metal content planet descriptions
Rename some backer stars and stations
Added missing string for oxygen atmosphere type
Fix i'm-inside-a-station schematic not updating colour
The target name text on the cockpit target panel was getting cut-off in a couple of instances. The textfield now has a second line available
Typo in the Cemiess system in the galaxy map fixed
Update to AI ambient traffic, to increase wing chances and make Anarchies more dangerous
Change WCM Transfer Orbital to Leonard Nimoy Station
Fix Pantaa prayer sticks description
Fix formatting in Silver description
Changed minor faction name to Movement for V1688 Aquilae Independence
Adjust station orbit for Stone's Legacy so you don't have to chase it to dock
Fixed a flickering icon can be seen over your target when locking destinations
Better catching of broken low level network messages
Flat rate for fines now that cargo marking is in
Balanced Type 7 schematic texture to make it not so bright
Reworded text channel options header to be clearer
Python now has comms panel focus for chat
Fixed the heatsink material on the large pulse laser to glow, as they were using the incorrect shader type before
Ensured the empire capital ship's weapons are unaffected by chaff
Fix ship repair reporting mismatches
Balance pass on ship repair values
Fix that stops the small gimballed beam laser from tracking extremely lazily
Add 'arrival point' line to station pop-up on system map, giving distance (in light-seconds) from the largest star in the system
Fix slavery missions to have correct text and function correctly
Fix broken federal assassination mission
Added icons for 'point defence turret' and 'mining laser'
Fix influence rewards on some collect missions
Fix issue where kills against orcas in assassination missions were not counting
Fix problem of being unable to sell some stolen goods on the black market
Stop gimbals and other weapons paying any attention to turret mode settings, it causes bad things
Add friend/wing location markers to System/Galaxy map
Added friend, wing, mission and stored ship icons to the galaxy map
Remove limit on number of factions shown on mission summary panel
Add missing backer station
Fixed flickering icon can be seen over your target when locking destinations
Fixed large weapon gimbals being orientated backwards, causing guns to fire offset to their orientation
Adjusted tri-mesh hitcheck to give more clearance so that the small RailGun can now fire when fitted to a Type6
Fix NPCs created by following wakes/interdictions not replicating their bounties
Adding valuable salvage convoys to three permitted systems: LFT 509, Isinor, Witch's Reach
Fix system schematic showing briefly after collecting cargo
Fix for incorrect text string on slave missions
Prevent crash if an inviter of a wing leaves as the invite is accepted
Fix scaleform crash
Fix crash in audio system on talk channel
Set the Vulture and Fer-de-Lance cockpit damage capacity to something more suitable for each ship
More sensible values for wear and tear costs
Latest batch of translations added (French, German and Russian)
Fixed having a detailed surface scanner stopping you being able to scan and drop out at asteroid clusters
Players dropping and returning from wing sessions no longer kicks them from a wing
Fix date wasn't always shown on the commodities page
Made Landing Gear Doors close a bit faster on Vulture
Vulture cockpit cutoff at high resolution fixed
Fix light cones shifting position when in stereoscopic modes
Remove invites from players that leave wings and clear the invite list of a player that leaves a wing
Prevent debug camera so it's precluded from getting to close to other ships as well as the players
Stop shield impact gui elements showing up through ship when in debug camera
Updated pirate lord loadout to make it less turret-y, this should allow more aggro consistency
Add „wing man ship destroyed“ icon
Fix a control scheme confusion - „Target next system in Route“ keybinding is now available in supercruise as intended
Fix broken backer NPC name
Added pirate chat tables to strong scenarios to give player warning of impending death
Removed crime customisation from pirate group member files so that wing men give correct bounties
Increased bounties for strong signal source targets that were too low
Fix hanger camera placement for large hard point on Fer-de-Lance
Debug camera is now available when docked
Using the debug camera when the docking computer active no longer results in a softlock (though the camera is still not flyable for technical reasons)
Debug camera toggle is now a bindable control, default is Ctrl Alt Space though people with custom bindings will need to set it. Check under Controls → Miscellaneous → Debug Camera Toggle
Integrate the interdiction status icon for wingmen
Show which wingman I have targeted
Updates to contacts panel to bring wing colours/feedback inline with comms
Fixed the target module health update on wings
GUI
made the in-line text commands (/r, /t, etc.) a little more forgiving, so now you can switch channels by hitting enter to complete the input (in addition to pressing space and continuing to type)
Audio: updated dynamic range volume offsets to fix audio clipping in night time mode on cap ship jumps, explosions, landing pads
Audio: updated microphone gate settings on voice comms to improve drop outs
If when we enter outfitting, we see a player with a ship that does not match what the webserver says they should have, kick them back to the main menu, absolutely do not allow them to continue playing
While in a wing if you use end a direct voice chat with someone it does not put you back in to wing chat fixed
We should not be able to eject all cargo if the cargo hatch is off
Shrunk the galaxy map icons and consolidated the friend and wing ones if they happen to be the same. Also, filled the info panel with the relevant key data (and fixed the text truncation)
AUDIO - fix for silent huge hardpoint lifts
flipped cameras to look at correct decal for Fer-de-Lance hanger camera
Extend debug camera max distance by 5m
Fix headlook not working with CentreOnHeadlookInactive and the headlook control set to Hold
Make it obvious that players should fiddle with „MouseHeadlookSensitivity“ instead of „HeadlookSensitivity“, because they're independent of each other
Audio: Don't play the main menu music when we're not in the main menu
Set the mass of the point defense turret
Fix the shield regeneration effect
Avoid a crash if we start the Photo camera in a state where there's no ship available
Fix crash in cartographics store
Take the local players matchmaking state into account when deciding if another player is reachable and can be invited to a wing. This should cover the error case when the local player was in a private group and the remote player was open
Don't show any wing invite
GUI if there is a pending invite, but the player is no longer reachable
Halved the drop out time that nav-locked wingmen will drop out of super cruise at - fix the extreme distances that can be covered by the system currently
Make sure destroyable capital ship modules trigger hostility if they're shot
Fix for player being attacked for no reason by NPC when the NPC is scanning the player and is shot by another ship
Missing Heart Nebula in skybox when viewed from „IC 1848 Sector TD-C B28-1“ fixed
Disable cargo marking until the player has some way of un-marking it
Add additional information to the Outfitting Item Info panels for ECMs and defence modifier modules
CrimeScanner system was forgetting things on authority transfers, leading to missing bounties
Arjung System, Fallows Ring outpost (anarchy) - orbiting wrong planet fixed
Discovery scanners must be on (Powered and not broken) to be able to scan anything
Fix a bug making the Type9's left engine invulnerable
Mineral/Metal percentages missing from fragments fixed
Heat Sink Launcher can have weapon type symbol attached to it fixed
Leaving a Wing now clears your received invites. This is to stop you receiving an invite, quitting to menu then starting a solo game where your invite might still be there
Capital ship guns should no longer think they're shooting themselves when they're not
Fix shield flares not showing properly when player ships are shot
A number of ships that land on Medium sized landing pads have an issue with the Comms panel aligning directly with the floodlights of the landing pad, making it hard to read. Have raised the flood lights for each medium pad upwards which fixes the issue
Slight reduction in ambient AI numbers in super cruise, to take into account escorts now appearing
Added the beacon option to the comms wing options
TAB to cycle through the text chat targets doesn't always work fixed
The comms panel voice indicator now also indicates your current mute state
Comms text input auto-focusing is confusing for keyboard+mouse players - Can now use the normal „select“ ui input to focus the text entry field (previously this would not register the first time, you had to use the quick comms input)
Fix missing cockpit in Vulture LOD
Extract name of bodies discovered from sell web requests as they have access to the data, to avoid requesting system keys from the server for each body you discover
Add an 'official' binding to centre the mouse widget, which players were using MouseHeadlook for
Wing nav lock auto beacon drop and target wing member now auto targets a beacon where possible
If using an accumulating throttle, reset the throttle value on activating/deactivating the debug camera to avoid the throttle changes spilling over into gameplay afterwards
Unable to have a third person in voice comms - logging and speculative fix added
Make sure if another ship dies, falls out or does something weird in supercruise that we do not reset out current location to normal flight! This is a possible fix for engine sounds completely stopping when people have been playing with wings
Economy type colours now align with commodity colours, and the faction colours align with the branding we use for them in the galaxy map
Bring back mouse headlook resetting the mouse flight widget
Interdiction sounds persisted after evading interdiction fixed
Add 'arrival point' line to station pop-up on system map, giving distance (in light-seconds) from the largest star in the system
Pandamonium system in empire spelled wrong fixed
Change backer station name
Fix missing string assignments in outfitting for French, German and Russian