Inhaltsverzeichnis

23. Mai 2024

Elite Dangerous | Update 18.06 | Thargoid War overhaul |Tuesday 28 May 2024

Greetings Commanders!

Following player feedback and internal reviews of the Thargoid War and Titan progression, we are making a number of significant changes.

These changes are designed to make the war more accessible, and ensure that every contribution at any time feels valuable.

These changes will take effect with the release of 18.06 on Tuesday 28th May.

Release Schedule

Please note that these times are subject to change.

War Contribution & Bounty Changes

Whilst numerous gameplay options are available to contribute to the war effort, certain gameplay loops have proven more efficient than others - with scout sampling a clear outlier.

To ensure that all types of gameplay are impactful on the war, every gameplay action has been reviewed; Combat in particular should now be a much more viable way to beat back the Thargoid threat.

System Difficulty Changes

Previously, system difficulty became exponentially higher the closer a system is to a Titan, so systems very close to Titans could be extremely challenging to take.

This often made it very difficult to weaken the Titan to a highly vulnerable state by taking those last controlled systems.

This change aims to ensure that system difficulty remains consistent, and additionally, that all systems can be contested without Spire assistance or stockpiling samples.

Spire Changes

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Spires are highly valuable tools to be used against the Thargoids, as each war effort action within a spire system also has an effect on the 10 systems furthest away from the associated Titan - this is called „spread pushback“.

Significant changes have been made to enable new strategies via more dynamic spread pushback mechanics.

Counterstrike/AXCZ Changes

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Counterstrike systems offer a variety of gameplay options to fight the Thargoids. To better synergise with Spire mechanics, improvements to the Counterstrike marking rules have been made.

Titan Vulnerability Changes

Previously, Titan vulnerability operated on a curve - the less systems a Titan controlled, the more damage it would take from players hitting the core.

Titan vulnerability has been reworked to two phase system. It will now always be clear when a Titan has been made vulnerable, and therefore ready for a final assault.

These changes will enable you to develop new stratagems in defeating the Thargoid threat, and be assured that every action is contributing to the war effort.

We will be closely monitoring the results of these changes, and will make further adjustments as required.

4 Titans still remain active and a threat to the galaxy. If you have yet to engage the Thargoids then now is the time to join the fight! Jump in now with the AX Combat Jumpstart Alliance Chieftain!

Issue Tracker:

Bugs/Adjustments


Titan Hadad is vulnerable!

Greetings Commanders!

Titan Hadad is vulnerable! This is your chance to team up and strike it down!

Hadad Vulnerable

Grab a Thargoid Pulse Neutraliser, Caustic Sink Launcher, and a Guardian Nanite Torpedo Pylon from any rescue megaship and take the Titan on in HIP 30377!

Rewards (If you have been involved in taking down the previous Titans)​

Decal

Anaconda Ship Kit


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