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====== 2017-03-28 - 2.3 Beta 5 ======
===== 2.3 Beta 5 Change Log =====
**Good morning Beta Commanders,**
We're deploying the 2.3 Beta 5 update to the servers with a host of fixes and changes based on all the reports and feedback we've received.
**Stability Fixes**
* Fixed crash when loading a ship with an engineered surface scanner
* Fix crash when trying to load refineries with empty bins
* Fixed crash when selecting a new preset while the editor is changing avatar gender
* Fixed crash entering a fighter as crew.
* Fixed a crash if the helm was targeting an unexplored system you were not currently in
* Protect against crash when docking
* Fixed crash when launching a fighter and them immediately disconnecting before the fighter is constructed
* Fixed crashes that could occur for a player when helm disbands a multicrew
* Fixed a crash that occurred when being interdicted during a multicrew session
* Fixed crash that occurred if the player's ship was destroyed while they were in the Holo-Me interface
* Fixed a server disconnect that could occur when jettisoning cargo from an SRV underneath a ship
**General Fixes/Tweaks**
* Fixed console specific icons in the Comms panel
* Fixed: Highres Screenshot can cause network disconnection
* Fixed star texture pop when arriving from hyperspace
* Pause menu appears faster now
* Fix destination star's lens flare from separating from it in hyperspace when in large ships
* Fixed: Combat music will suddenly start playing for a few seconds when entering supercruise from combat with life support disabled/destroyed
* History tab now shows date in shorter format "Mar 16" so it doesn't truncate commander names so much
* If you report a player in-game, we'll now fill in their ship name and ship ID for you
* fixed numerous issues with text truncation in power details screen
* fixing instances of corrupted text throughout the game
* Fix the visibility of stalks and jump highlights for systems in the galaxy map
* Fix text chat not becoming available for players you just unblocked
* Fix for AI ships in supercruise circling around station
* Audio: Fixed celestial flybys
* Fix some missing sounds for goals in CQC
* NPC pilot suits have colour variants again
* Fixed issue with Russian text being slightly cut off in various UI panels
* Fixed issue whereby the labels for livery slots could display in black instead white or grey text
* Updated the time format used in the comms panel timestamps
* Fixed issue whereby long ship names were truncated on the ship transfer panel
* Player Journal now shows faction data for redeemed voucher events
* NPC portraits will no longer appear in the comms panel chat log
* Further improvements for IPV4+IPV6 (Dual Stack) connections
**Headlook**
* Added an option to disable the smoothing in headlook, this is useful for some headtracking devices to reduce the latency involved
**Multicrew**
* Fixed silent pips in multi crew
* Audio: Discovery scanner is no longer silent to multicrew members
* Multicrew info panels should now correctly display red text
* Can now focus on Back button in multicrew info panels using button input
* Fix firegroup selection resetting when going in and out of Gunner mode
* Fixed interdiction GUI on wing info not updating properly in multicrew
* Added an "invited" state, displayed when a player has been invited to join a multicrew session, rather than showing them as connecting immediately
* Fix Gunner target lock not being cleared after it has been destroyed
* Fixed: Social Comms panel will lose focus whenever a friend comes online
* enabled some changes to the multicrew info screens to turn tabs/text red when a role is unavailable
* Only cycle through relevant firegroups (when Gunner is present, so you skip (local player) empty groups)
* Clarified unit type for "Distance Travelled" values in the Settings panel and MultiCrew Session Report
* Made sure mining chunks content info are displayed in gunner hud
* Fixed connection error when trying to rejoin a crew after disconnecting
* Fixed: Player will disconnect from a Multicrew session if they join while the Captain is channeling a Supercruise/Hyperspacejump and then cancels the jump upon the player joining
* Audio: Fix for appropriate shields offline/online vessel voice lines not playing in multicrew
* Audio: Silent running voice lines now play for player 2 in multicrew
* Fixed utilities not working properly in multicrew
* Disabling multicrew idle members seeing the helm targeting gui to avoid any conflicting behaviour
* Audio: "Unable to dock, fighter still deployed" voice line now plays for all members of a multicrew session, including the ones deployed in fighters
* Audio: Correct docking request voice notifications are now sent to the helm and fighter multicrew members when a fighter requests to dock with the mothership
* Fixed ammunition levels not being replicated correctly between crew members
* Fix for MultiCrew UI tab selection not being active when docked
* Fix for station menu not working when not in MultiCrew
* Fix for: [Multicrew] If a crew member swaps into an NPC-crewed fighter that is recalling, they have no control over it
* Fix for: Multicrew welcome message panel stays on in gunner role if switch to gunner role whilst panel is open
* Vessel Voice lines not all triggering in multicrew
* Fixed multicrew gunners occasionally consuming 2 ammo instead of 1 when firing
* Vessel voice lines no longer get cut off when transitioning from one ship to another
* Players no longer receive the 'shield break' audio and VFX feedback when joining a ship with no shield generator
* Various fixes to prevent the MultiCrew non-helm scanner/schematics from overlapping during transition of hyperspace, supercruise and when in a fighter
* Fixed issue whereby only the helm would hear the self destruct countdown when in multicrew
* When in a ship as a crewman you will now see correct timers/intro VFX for hyperspace and supercruise transitions
* The "Switch To Mothership" option should never appear in the role panel until the player is actually in a fighter
* Improvements to the cargo scanner when used in MultiCrew in the Gunner role
* Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank
**Avatars/Commander Creator**
* Categories panel in holo me now correctly displays 'Suit Categories' instead of just 'Suit'
* Fixed issue with avatars floating in space, when a ship was destroyed
* Female suffocation sounds now play when running out of oxygen
* Fixed: Selecting a base preset in Holo-Me will never change the name of the suit despite the suit changing appearance
* Changed the shoulder decal icons so they render at 1:1 ratio
* Got rid of bright orange lip icons
* Fixed inconsistent Cosmetics icons in the Holo-Me interface
* Commander's Helmet now reacts to jaw width to prevent clipping
* Fixed issue where some changes to facial features in the commander creator would not save correctly
* Fixed issue whereby certain previewed features would remain applied to the commander when they changed tabs
**Camera Suite**
* Various fixes to camera positions and FOV
* Audio: Discovery scanner no longer retriggers when jumping between internal and external camera modes
* Fix for Free camera roll modes acting in the inverse of what they say they do
* Fixed bug in Cam UI that would still show DOF button even when it was disabled
* Camera suite should now refer to Ship Controls as SRV Controls while in an SRV
**Starports/Bases**
* Fixes to hangar lighting.
* Hide powerplay contact at stations that lack the 'powerplay' service
* Stations that are within a planetary ring are now displayed on the system map
* Reduced some shimmering on asteroid bases
**Missions**
* Changed UI text for Chain missions to 'Follow On' missions
* Fixed an issue with the first inbox of a passenger vip Follow On mission. The correct portrait is now shown
* Fixed an error where the massacre illegal blops mission was not spawning the correct mission targets
* Balance pass on passenger mission rewards
* Fixed issue where you could not focus onto the mission filtering box in the Mission Panel using just button input
* Fixed issue with some missions not generating after completing a Piracy mission
* Made certain Follow On missions spawn more reliably
* Fix to allow missions to progress correctly if the player gets to the target system before the timer for the mission progresses
* Alternative destinations for Planetary Rescue (plus variants), Federal Navy Salvage and Long Range Smuggling missions are now correctly optional
* Address an issue whereby players could not open the mission board if they had a large number of pending follow on missions
* Fixed issue whereby the mission target did not spawn in mission USS during Piracy Deal Assassination follow on mission
**POIs/USSs/Megaships**
* Audio fix: Megaships having a loud sound and outposts events not loading issues
* POI loot now remembers which commanders have already claimed them
**Weapons**
* Audio: slight boost to the volume of other shields breaking and reforming.
* Audio: Fixed issue with plinky-plonky small/medium turreted multicannon
* Audio: beam laser tweaks. Turned up hardpoints by 3db
* Fix for gimballed weapons stuck to fixed after switching from a fixed weapon fighter
* Fix for The Enforcer multicannon sounds skipping when firing
**Ships**
* A player's ship name will always be visible to other players when scanned
* Various camera position fixes
* Fixed various minor graphical issues across multiple ships
* Fixed: Detailed surface scanner no longer claims to draw power in outfitting inconsistantly
* Fixed: Detailed surface scanner cannot be turned off
* Module popup in cockpit systems panel now retrieves the full name of the module rather than the short name
* Fixed ship kits not rendering in hyperspace
* Audio: Fixing cockpit reverb size on Beluga liner
* Fixed certain ships being raised off of the landing pad when logging in while docked
* Engine deploy for Diamondback and Diamondback XL now have their landing gear audio restored to proper working order
* Fix for chugging sound that was present in a Beluga when stationary.
* Fix for missing sounds on diamondback drive anims.
* Audio: ship ready for boarding line vessel voice line now plays again
* Audio: Fixed FSD supercharge voice line being triggered multiple times and every 5 minutes
* Fixing missing distant external ship sounds on empire courier
* Fixed broken retro drive sound on viper and viper 4
* Fix for crackling loop on DiamondbackXL
* Fixed issue whereby stellar audio and ship creaks would continue to play after rebuying your ship if you explode in the cone of a neutron star
* Vessel voice will no longer spam the low oxygen lines when you jump/enter game with low oxygen
* Fixed audio issue that occurred when completing the pre-flight checklist
* Addressed an audio issue with ship engine sounds when deploying/retracting landing gears and cargo scoops at certain speeds
**SRV**
* Fixed issue with inconsistent audio patterns while using the SRV wave scanner
**Stations**
* Audio:Fix for cracking on xbox one for both industrial inner dock and station external ambiences
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{{tag>archiv patchnotes frontier}}