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====== 2017-03-21 - 2.3 Beta 4 ======
===== 2.3 Beta 4 Changelog =====
**Hi everyone,**
Beta 4 has just gone live... please see the changelog below!
**Stability Fixes**
* Fixed crash with contract destination does not coming through correctly
* Prevent crash when two players attempt to switch to fighter at same time
* Crash fix when supercruising with fighter out
* Crashfix: when opening the system map in rare circumstances
* Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource
* Fix a crash if a user quits the game during a multicrew location transition
* Fix a crash if a multicrew crew member disconnects from the host while loading
* Fixed cockpit crash in SRV
* Crash fix for various Multicrew edge cases
**General Fixes/Tweaks**
* Fixed the brightness of dust clouds in the main galaxy background
* Terrain shader minor optimisation for 700 series Geforce
* Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
* Fixed missing progress bars on scanning reticle
* Fix asteroids sometimes not rendering into the far shadow views
* Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around
* Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps
* Fix for credits not being taken when purchasing exploration data
* Speed up CQC matchmaking when players of significantly different ratings join the game
**Multicrew**
* Made NPC voice and messages work in multicrew
* Fixing visibility issues for HUD rings and quick slots behaviour
* Added collision sounds for Multicrew seated players
* Audio: "Asteroid depleted" vessel voice line now audible to all members of a multicrew session
* Each player in a multicrew session can now see the boost gained for supercharging your fsd
* Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm
* Fix an issue where if a local player's ship's cockpit component is destroyed, ie if a player enters a fighter, all crew would be detached from their chairs
* Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity
* Removing wing icon from the galaxy map view and from the left hand panel when in multicrew
* Fix for: In the commander interaction history make sure the player can't have themselves in their own history.
* Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members)
* Fix for 2 players trying to switch to fighter at the same time
* Audio:Tweaks to crew voice mix
* Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player
* Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet
* Increase the delay after launching fighters so that they shouldn't clip the parent ship on the way out (0.5 -> 0.8 seconds)
* Disband crews more forcefully when the captain disconnects
**Avatars/Commander Creator**
* Exit and Cancel popups are now displayed only after changes are made in Holo-Me.
* Fixed issue where Russian text would not be displayed on stepper in Holo-Me
* Fixed occasional blank images in avatar portraits
* Added VR backdrop to Holo-Me
* Tab bar in holo-me no longer repeats input when tab button is held down
* Fix the avatar portraits using lower res resources in some instances
**Camera Suite**
* Further fixes to various camera positions to avoid obscured angles
* Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just "Camera {number}"
* Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle
**Starports/Bases**
* Fixes for popping sounds in loops inside stations
* Fixed hitcheck issues with asteroid base
**Missions**
* Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on
* Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1
* Disparity between text and audio logs now fixed
* Fix cabin escape pods not always being used when passengers eject
**POIs/USSs/Megaships**
* Fixed Texture Seam on space Dredger
**Weapons**
* Audio:Fixing silent Pulselaserburst_Huge
* Audio:Fix missing hold events pulselaserburst huge
* Audio:Fix silent LOD1 heatsink launcher
* Audio:Fixing a weird sound on the large pulslaser turrets
**Ships**
* Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing
* Added new ship naming popup in livery
* Fixed being unable to activate/deactivate colour customisation modules on the right hand panel
* Audio: Fixing triggering of Vessel Voice "Ready To Engage" which wasn't being triggered
* Audio:fixing waste pod volume issues.
* Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn't sound rubbish.
* Audio:Tweak to engine launch
* Audio:Fixed broken fighter tractor beam event actions
* Fixed Imperial cutters external lights not working
**SRV**
* Fixed for silent turret guns on other buggys
* Fixed ships not appearing on the SRV's wave scanner
* Fix for turret gui remaining should a srv get shutdown while in turret view
* SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it
* Fixed SRV's decal slot names
**Station Services**
* Fixed flow issues when opening Station Services for the first time
* Fix fighter paintjobs not appearing in outfitting
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{{tag>archiv patchnotes frontier}}