~~CLOSETOC~~
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====== 2017-03-15 - 2.3 Beta 3 ======
===== 2.3 Beta, Update 3 =====
**Good morning, CMDRs.**
This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build.
o7
**Stability Fixes**
* Fix a crash accessing a stored module in outfitting
* Fix error with incorrect string types for chained missions
* Made sure ship/activity selection buttons are disabled and don't send events when there's no ship available, thus making it impossible to mash the button and generate the softlock
* Removed redundant code that could cause the UI to get data from an object that may not exist
* Fix memory corruption on shutdown
* Fixedgame becoming unresponsive on commander history tab
* Crash fix for the vanity camera blur geometry not being correctly initialised
* Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition
* Fix a crash during shutdown when the CommanderInteractionHistory was saving its data
* Fixed crash when trying to upgrade the health of a module which has no concept of health
* Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object
* Network stability fix for IPv6/IPv4 dual-stack users
* Networking stability fix
* Fixed crash when starting a multicrew session while the hyperdrive is charging
* Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session
* Fix a crash caused when someone joining a multicrew session quits the game
* Crash fix when hyperspacing whilst swapping back from fighter
* Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage
**General Fixes/Tweaks**
* Fix for incorrect mining decals spawning on rocky/icy asteroid types
* Various text fixes
* Fixed missing audio when scrolling on option pages
* Fix friends markers not appearing on the galaxy map
* Audio: Fixed missing events on heat sink deploy
* Audio: Fix missing "Fuel Scooping Complete" voice line
* Optimisation for stellar jets
* Audio: Fixing vessel voice in hyperdiction encounter
* Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV
* Crash fix when sending Wing invites in certain situations
* Optimisations for HBAO
* Optimised HUD glitch effect
**Multicrew**
* Make sure that fighters receive combat bonds
* Show fire groups on non-helm and non-gunner multicrew
* Hide the "Lawful" description overlay for child activities in the "Join Another Ship" menu
* Basic ship scan data is not replicated to crew members in the "idle" role fixed
* Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew)
* Pressing "B" while looking at multicrew info will go back to the default contact view
* Use correct text symbols for ship names in the session report
* Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly
* Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them
* Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something
* Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation)
* Fixed hardpoint indicators from swimming through the new 'utility' item when deploying hardpoints in gunner role
* Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing
* Added remaining icons to comms UI, multicrew UI drop down menus and options
* Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player's ship
* Fixed Comms Panel - Invite to Wings/Multicrew missing or not disabled in certain states
* Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew
* Made sure that station services closes when opening a session report
* Updated session report with the correct stats
* Audio: Fix a bunch of missing drone sounds for player two in multicrew
* Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session
* Non helm roles can now read the refinery value but not vent any materials
* Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew
* Removed "Request Docking" button from the contacts panel for crew members
* Make sure opening a crew is locked off when in a wing or leaving a wing
* If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own
* Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members
* Show the interdiction tunnel for all crew members
* Stop non helm crew members seeing the planetary landing gui
* Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm
* If a gunner kills someone then the crime is attributed to them and not the helm
* External players should now see the weapons moving/firing/aiming correctly
* Fixed session report bounty values when killing a ship that awards multiple bounties for different factions
* Stopped the message about switching flight controls being sent to crew members
* Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn't show up as stolen on non-helm multicrew machines
* Show hits on the targeting schematic of the helm when target is shot by the Gunner
* Fix for not being able to deploy fighter on non-helm after hyperspace
* Fixed MultiCrew joining players not being aware of any deployed fighters
* Matchmaking buttons disable more efficiently to prevent spamming
* Update multicrew matchmaking activity counts more quickly
**Avatars/Commander Creator**
* Some of the Female Outfit Changes had bent knees - now fixed
* Enable preset feature randomisation, and turn on randomisation for the sub-components of avatar headgear
* The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this
* Fixed the head being missing on the player avatar after entering holo-me
* Milky eye not applying when set to both eyes fixed
* Added entry/icon for female Cornrows hairstyle
* Added new motion graph variable to allow joints to correctly react to jaw width morphs
* In the commander creator, the mouse input should now line up properly with the UI
* Update icon .avatarSettings for helmets so that the helmet is actually turned on
* Moved Chin clefts from scars to a new category under Head->Jawline->Chin
* Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face
* Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the 'Front-End' shader variant, which ignores color tinting (like the galaxy map)
* Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances
* Palette Editor had set some saturation values to zero - fixed this
* Move makeup back to the cosmetics tab in Holo-me
* Made separate palettes for "regular" makeup and tattoos/warpaint
* Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids
* The UI now focuses on the correct flight suit when opening a category
* Fixed Female avatar skinning - moving the avatar's eyes wider made a spike appear in the corner of the eyes; moving the mouth up made it intersect with the bottom of the nose
* The avatar's head no longer appears a frame too late when switching to the vanity camera
* Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use
* Close Station Services when entering Holo-me, so the UI's don't overlap
* Fixed colour mismatch between some hairstyles and beards
* Avatars: Female Rough neck morph changed to remove clipping with the back of the suit
* Store consistent pose/background after the first time you see the portrait of your player
* Suit category label now displays the name of the category instead of the name of the option
* Fixed holo-me avatar vibration whilst docked in a Coriolis station
* Fixed various UI inconsistencies in the avatar editor
* A commanders own face now appears in the chat log when they send a message
* Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor
**Camera Suite**
* Changed the max speed of the focus distance in the vanity camera
* Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface
* Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object
* Only force the camera into planet range while we are in low level flight and not in supercruise
* Tweaked Ship Low camera position to prevent intersection with hangar floors
* Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed
* Various fixes for camera positions to avoid "Signal Lost" where cameras were clipping through things
* Fixed vanity cam 'stop' sound playing when re-entering the cockpit only if the gui was visible
* Swapped FreeCameraPitchUp and ''Pitchdown so pressing up makes the camera pitch up and vice versa
* Force the vanity camera to update when a multicrew player joins
* Moved the "Toggle Camera Suite" button out of flight and vehicle miscellaneous into the "Camera Suite" menu
* Fix for free camera mouse controls not working while docked
* Made camera name label in vanity cam capable of expanding to fit long camera names in
* Prevent access to srv turret while using the camera suite
* Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode
**Starports/Bases**
* Various performance optimisations for the Asteroid Station
* Dockable Megaships now display their name on the side
* Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic
* Updated chat panel to support station messages
* Audio: Fix missing SFX on biomes
* Audio:Removed unused events from military outposts
* Audio:Fixes for issues with activation distances in various engineer bases audio emitters
* Audio:Added correct soundbanks to a number of planet and engineer base elements
* Fixed station type icon for Freeholm
* Audio: Fixes for popping sounds in loop inside stations
**Missions**
* Mission Failed string added to all chained missions
* Changed the commodity required to Fish, from Aluminium in the welcome mission collect template
* Fixed error in sorting algorithm for transaction panel
* Chain Missions chance of spawning reduced from 100% to 30%
* Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo
* Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only)
* Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data
* Fix some passengers refusing to leave their cabins
**POIs/USSs/Megaships**
* Samson Class Bulk cargo ship has unconnected geometry fixed
* Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered
* Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, incorrect customisations
* Fix some LOD popping on megaships
* Hitcheck fixes for the asteroid ship
* Remove frame stalls in poi spawner when loading sector layers on approach to certain planets
* Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases)
* Audio: Fix audio error with materials
* Audio: Stop solar panels SFX from cutting in abruptly
* Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards
* Fix for floating objects at ancient sites
**Weapons**
* Audio:Makes some sounds react to amount of ammo remaining in magazine
**Ships**
* Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit 'screens' which were obscuring the MultiCrew UI in the Beluga
* Fixed issue stopping the ships from kicking up dust while near a planet
* Fixed flipped vanity cameras on the Asp Explorer
* Fixed flipped vanity cameras on the Federal Dropship
* Fixed sidewinder explosion which looked broken at 7000m
* Balanced Orca by lowering the weight, making it faster with bigger jump distance
* Audio:Fixed the boost fail sound which went missing during the emitter update
* Audio:Fixes for landing gear event errors and hardpoint audio event errors
* Audio: Fixes for Anaconda, Empire eagle, eagle missing events
* Audio: Fixes for Diamondback Scout emitters appearing in the wrong place
* Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated
* Audio: Fix fighter launch sounds on type 9
* Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range
* Removed second discovery scanner from Asp Scouts new size 2 slot
* Fix for The Fer De Lance not having any shipkit slots in Livery
* Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20
* Fixed bobble head positions for imperial courier
* Fixes missing vessel voice lines in Hyperspace
* Audio: added oomph back to the weapons
* Audio: Fixes for retro drives in external view
**SRV**
* Optimisations to SRV headlights with improved visuals
* Audio: Fix audio errors with the stow/deploy animation
**Station Services**
* Audio: Manage ship voice alerts better when in outfitting to reduce message spam
**Player Journal**
* Include local minor faction information in the player journal when arriving in a system
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{{tag>archiv patchnotes frontier}}