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====== 2016-10-13 - 2.2 Beta 7 ======
===== Beta 2.2 - Update 7 =====
**Hey everyone,**
Sorry for the delay in getting this up.
Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update!
Check out the change log below. The servers will be going up shortly.
Enjoy!
**2.2 Beta 7 Change Log**
**Stability Fixes**
* Fixed error loading civilian installation
* Fixed a memory leak with the terrain compute shaders
* Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed
* Fixed crash in outfitting where players were able to try to access data before it was ready
* Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it
* Fixed an assert in CQC when damaged by an explosion from a destructible
* Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed
* Fixed a crash when killing a faction ship
* Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed
**General Fixes/Tweaks**
* Added MassLocks to Cap Ship Docks
* Fixed missing parts of starports
* Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases
* Bounty vouchers once again split between all wing members
* Allow bounties to be claimed from SRVs again
* Changed cargo scanner text to Manifest Scanner
* Added powerplay overhead cost in various places
* Fixed incorrect Imperial Cutter schematic
* Fixed some jet cone flickering
* CQC: When server logs out, make sure we clean up any pending lobbies
* NPC shouldn't advance their firegroups manager - this might explain some cases in game where NPC ships are not firing all their weapons
* Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store
**Fighters**
* Fighter ramming not counting as illegal fixed
* Fixed the incorrect paintjobs used for red and blue in CQC
* Make sure active crew are displayed correctly
* Added an inbox notification when NPC Crew rank up
* Fixed NPC Crew profit share not increasing when ranking up
**Passengers**
* Updated the tips referenced for political prisoner. They now display the criminal trait
* Fix error when previously occupied passenger cabins are not rebought from the resurrect screen
* Fixed passenger crime scans. Add string for passenger wanted crime
**Missions**
* Fix missing contract elements for delivery missions triggered by scooping an item
* Prevent disconnection when retrieving data from the previous system and we've already jumped
* Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel
**Galaxy/System Map**
* Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it
* Fix rendering when there are only Horizons planets in a system
**Outfitting/Shipyard**
* Added ship summary back to ship details panels for local and remote stored ships
* Don't allow sold modules to have transfer options
* Display a 0% transfer levy when transferring a free item
* Distance Levy [Undefined] Displayed when transferring modules to your current station fixed
* Only display locally stored modules when transferring a module from storage to a pre-selected ship slot
* Fix server error after transferring cargo to a newly purchased ship
* Silent Audio on module store multiple scroll fixed
**Station Services**
* Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship
* Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required
* Fix the contact panel avatar loading (triangles animation)
**Weapons**
* Hatch breakers can now be blown up by point defence
**Player Journal**
* Fixed the 'abandon' flag in player journal for cargo ejected from SRV
* Fixed typo in player journal for ModuleRetrieve which was causing broken json
* Fixed missing 'Module' tag in JetConeDamage playerjournal entry
* Some non-settlements were being reported via the "ApproachSettlement" journal entry - was potentially revealing secrets
* Fixed "TransferCost" key in "FetchRemoteModule" journal entry
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{{tag>archiv patchnotes frontier}}