~~CLOSETOC~~ [<>] ====== 2015-12-14 - 2.0.β Beta 6 ====== ===== Horizons 2.0 beta change log #6 ===== **Hi all,** We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour. **UPDATE** Minor edit to the change logs made. * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km is now * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km ---- **Change log:** **IMPORTANT: Mission changes for this release will wipe existing missions** * Fix for crash when reporting bindings * Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly * Speculative fix for world transform crash * Fix streaming error in the faction manager * Fix UI crash in options screen * More aggressive guards to prevent corruption of the physics proxy pair manager * Fix crash with terrain evaluation for landing * Added new graphics option for bottom end video cards to better handle the requirements for Horizons * Fix VR rendering of surface schematic * Optimnisations for environment map capture * Load shaders earlier again on AMD to reduce stalls on loading sequence * Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity * Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space * Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship * Reduced damage boots from synthesis * Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill * Planet ports only care about crimes committed within 4km * Moved targeting bones to make them more centred in the rock so the turret wont miss * Fix for wing beacons making player ships spawn colliding with existing ships * Disable targeting of sub-targets for planetary turrets * Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring * Optimisations for Skimmers * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km * Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds * Increased the texture resolution of the cargo bay * Disabled steering controls when in headlook mode when using a mouse for both * Fix some network issues with turrets * Requires missions wipe. Add settlement market id to interface and disable targets missions * Don't show Horizons missions on platforms that don't support them * Split available planetary missions into a separate section on the bulletin board * Remove timeleft contract element from reward collection phases of planetary missions * Added text for surface mission buckets * Don't show space missions in the bulletin board * Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons * Fix a cargo bay transaction server error * Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping * Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content * Fix for mismatch in ice fog density between interior and exterior volume * Ensure correct splash screen is shown for the relevant platform * Planet port material optimisations * SChematic material optimisations * Memory optimisations by changing material texture data format * Optimised resource loading * Female pilot texture optimisations * Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause **IMPORTANT: Mission changes for this release will wipe existing missions** ---- [<>] {{tag>archiv patchnotes frontier}}