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====== 2015-12-14 - 2.0.β Beta 6 ======
===== Horizons 2.0 beta change log #6 =====
**Hi all,**
We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour.
**UPDATE**
Minor edit to the change logs made.
* Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
is now
* Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km
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**Change log:**
**IMPORTANT: Mission changes for this release will wipe existing missions**
* Fix for crash when reporting bindings
* Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly
* Speculative fix for world transform crash
* Fix streaming error in the faction manager
* Fix UI crash in options screen
* More aggressive guards to prevent corruption of the physics proxy pair manager
* Fix crash with terrain evaluation for landing
* Added new graphics option for bottom end video cards to better handle the requirements for Horizons
* Fix VR rendering of surface schematic
* Optimnisations for environment map capture
* Load shaders earlier again on AMD to reduce stalls on loading sequence
* Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
* Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
* Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
* Reduced damage boots from synthesis
* Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill
* Planet ports only care about crimes committed within 4km
* Moved targeting bones to make them more centred in the rock so the turret wont miss
* Fix for wing beacons making player ships spawn colliding with existing ships
* Disable targeting of sub-targets for planetary turrets
* Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring
* Optimisations for Skimmers
* Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km
* Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds
* Increased the texture resolution of the cargo bay
* Disabled steering controls when in headlook mode when using a mouse for both
* Fix some network issues with turrets
* Requires missions wipe. Add settlement market id to interface and disable targets missions
* Don't show Horizons missions on platforms that don't support them
* Split available planetary missions into a separate section on the bulletin board
* Remove timeleft contract element from reward collection phases of planetary missions
* Added text for surface mission buckets
* Don't show space missions in the bulletin board
* Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons
* Fix a cargo bay transaction server error
* Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping
* Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content
* Fix for mismatch in ice fog density between interior and exterior volume
* Ensure correct splash screen is shown for the relevant platform
* Planet port material optimisations
* SChematic material optimisations
* Memory optimisations by changing material texture data format
* Optimised resource loading
* Female pilot texture optimisations
* Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause
**IMPORTANT: Mission changes for this release will wipe existing missions**
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{{tag>archiv patchnotes frontier}}