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====== 2015-12-03 - 2.0.β Beta 3 ======
===== Horizons 2.0 beta change log #3 =====
**Hi all,**
Please find the patch notes for the third Horizons beta build. I'm sure you'll agree there is an incredible amount of changes and fixes. :)
We are expecting this to go live at 3pm and we're expecting the usual 30 minutes of beta server downtime.
Thanks,
**Audio Changelog for beta 3**
* Audio Mix - Improvements to non-self SRVs, and non-self SRV surface dust
* Audio Mix - Improvements on non-self ship launch-land sequence
* Audio Mix - Improvements to Turret HUD
* Audio Mix - Improvements to Material collection
* Audio Mix - Improvements to skimmers
* Audio Mix - Improvements to external sounds heard from SRV landing pad garages
* Audio Mix - External sounds no longer audible in planetary outfitting bays
* Audio Mix - Improvements to planet structures
* Audio Mix - Boosted Orbital HUD warning blips
* Audio Mix - Improvements to Buggy Shield
* Audio Bug - Fixed messy sounding Anaconda, Adder, Eagle, Imperial Eagle, Federal Assault SHip, Vulture, Cutter, Clipper, CobraMKIV on exiting from Glide
* Audio Bug - Fixed planetary launch “clunk” happening too late
* Audio Bug - Fix for hard music cut on leaving system map
* Audio Bug - Fixed hard-panned GUI sound in system map
* Audio Bug - Fix for buggy shield sounds being audible from huge distance
* Audio Bug - Fixed silent metal rich planet ambience
* Audio Bug - Ship engines now go silent when freefalling with FA off
* Audio Bug - Fixed silent canopy grit/scratch, when driving through dust kick-up
* Audio Bug - Ship voice no longer says "Landing Gear Deployed" when deploying buggy
* Audio Bug - Arrival from supercruise music delayed until a glide is complete near planets
* Audio Bug - Skimmer hatches now sound different depending on their size
* Audio Optimisation - Optimisations to skimmers
**Game Changelog for Beta 3**
* Fix crashes in power distributor
* Fixed server crash with island clean up
* Fix crash in station menu if a cockpit isn't present
* Kinematic input crash fix
* When the connection to the webserver is broken, prevent the game from softlocking at the end of a CQC match
* Speculative fix for some data points not being active at the right time
* Make sure that surface installation damage is fully network replicated
* Fix for only some data points actually giving a reward for completion
* Make some points of interest illegal, allowing you to attack and trespass for no permanent penalty
* Fix for some Commanders not being able to die or clear their save
* Enable a free ship option on SRV death; generalise resurrection options some more in preparation for respawning to orbit
* Fix rescuing Commanders stuck on planets without access to Horizons
* The "rejoin ship" option on the insurance screen now only returns to your last port if you deployed the SRV from a settlement; if you deployed straight from a landed ship, your ship respawns in orbit around the planet you were on
* Send through the market id of settlements so galaxy map can show them
* Close the cargo transfer panel when you can no longer switch back to the ship
* Allow more texture streaming memory
* Make sure time (and legal status) properties are replicated across the network
* Don't fix ship when dismissed and recalled
* Logging out while landed or hovering near a settlement or port should not longer potentially respawn you under the floor
* Making sure the SRV specific "surface map" button doesn't appear in the ship cockpit when going back to the ship
* Adding localisation key for system map "locale" panel ("settlements" category becomes "Ports" )
* Removing old icon system from system map station and surface settlements
* Stop all hostile ships in conflict zones targeting the player and friendly ships do not assist
* Trespass zones around settlements now fire a fine and then a bounty
* DataPoint rewards now select their payee from star polity. Federation, Alliance or Empire are acceptable factions
* Fix potential bad transform for far dust effects
* Added 50% more fuel for the SRV
* Fix for hologram advert activities blocking objects from activating (e.g. some port segments in a loading screen)
* When docked or landed altitude should now read 0
* Altitude in SRV should now read 0 when SRV is on the floor
* Altitude fixed for ships, incorrect parameter was being used for offsetting landing gear against ship location
* Fix remote client buggies spawning in the wrong place and doing a weird flip under their parent ship
* Fix FOR (Frame of Reference) error causing ships spawning in the right place and then flying to weird locations during ship recall
* Added disabled "Ship Departing" button to the role panel when the ship is departing
* UI support for updating the 'SC' panel to show distance and speed to orbital cruise
* Make sure we cant fire the turret if we are in any other state but active
* The canopy no longer repairs its self when leaving and re-entering the ship
* Split out the SRV roll into a new binding, this new binding can be bound to the same as the steering axis to get the same functionality as we have now
* Pushed Python drive hit spheres back so it can intersect with the hitcheck - so drives are not invulnerable
* Turrets remain in contacts at 1% health after they die fixed
* When applying a module perk, check that the new perk can be applied before deactivating the current one
* Restock panel no longer allow you to confirm a transaction with zero things selected
* Improved feedback when attempting to confirm a transaction you cannot afford (flashy red cost) on restock panel
* You should not be able to target modules on an SRV
* Orbital HUD now stops rendering when canopy is breached
* Enable the collision callback whether we are the authority or not, so collisions on the capsule of the SRV are registered (fixes some issues with SRV not taking damage)
* Goliath Skimmer vehicle missiles aren't affected by the weapons range value fixed
* Make skimmers a bit more mobile with shooting and moving
* Missile skimmers don't respond quick enough to players driving at them
* Setting skimmer missiles to have a range of up to 800m, instead of a couple of kilometers
* Adjusted the basic skimmer weapon attack and down time
* Skimmers do not have an image on the contact panel fixed
* Ramming into skimmers with your ship doesn't give the player a penalty fixed
* Able to partly hide behind settlement structures enough to obscure skimmer LoS making it super easy to kill them fixed
* You shouldn't be able to friend yourself while in the SRV
* Fix bug in vehicle where its trying to find some valid geometry below the SRV to ensure we'll spawn above the floor
* Fix for turrets/skimmers becoming hostile to the player without the player being hostile in return
* AI NPCs having issues docking at a station and a planetary port fixed
* Settlement/Planetary ports locations in the navigation panel are shuffling constantly fixed
* The choose module popup now continuously updates
* Look up the player's ship if they are in a buggy and we want to know if they can dock at an outpost
* LOD fixes for some buildings
* Collision mesh fixes for various buildings
* Fixed LODs for the hardpoint bunkers used for Outpost Planet Ports
* Fixed a number of UV and LOD issues on port road sections
* Fixed some floating POIs
* Improved VR camera positions in SRV
* Fix bullets not reliably appearing for their first frame. Looks significantly better in the SRV, especially at low framerates. will also improve feel of other projectile weapons (CQC cannons a notable case)
* Fixed the Keelback's name in local traffic reports
* Bobblehead GUI image disappears fixed
* Bobblehead slots 8 and 9 are not automatically re-selected after you place a bobblehead in it fixed
* Added new signal source for mining extractors
* Unbound system and galaxy map bindings from classic context scheme and resolved some other weird issues present in the file too
* Updated terrain GPU work option description to make it clearer what this option does
* Fix for star trails flickering off every time an envmap capture is taken
* Subtle tinting for surface materials that were coming through too flat / neutral grey
* Upgraded detail rocks AO and improved the textures on the metal rocks
* Adjust surface material blending values
* Fix Io type worlds not reporting their atmospheres
* Postpone planet rendering while in loading screens
* Display modules in the choose module popup as disabled if we can't apply a perk to them
* Fixed error that was preventing Ship Graveyard from spawning
* Fixed laser gate visibility issue (it wasn't turning off)
* Remove an extra copy of the firegroup in the data link scanners module data in the SRV starter loadout
* Tweak to the SRV muzzle flash to make it more visible when shooting close range
* Fix logic components and inactive turrets in one of the military settlements
* Player debris should now fall under gravity when the payer dies on a planet
* Don't kick out dust when ship is docked
* Initialise openvr tracking space to seated - will prevent compositor bounds being permanently shown
* Compute shader performance tweak
* Prevent targeting SRV with ship
* Buying or swapping a ship in the ship yard causes the camera to float around the station
* Fix for the radar occasionally displaying in the wrong location above the player after the buggy redocks with the ship
* Removed decals to stop them floating on destroyed geometry
* Cockpit no longer marked as "inactive" once repaired
* Art pass on deco files for the Radial ports
* Various minor text fixes
* Xbox One: Fix an error seen when temporarily breaking the network connection during CQC matchmaking
* Xbox One: Wing members are not informed that another wing member is no longer part of the chat when they've accepted a new voice comms request
* Xbox One: If the UI is waiting for us to update our friends list but we're not updating (have done so too recently) then re-push the current friends list to the UI to remove the "Server Response" loading screen
**New 2.0 mission changes**
* General Text fixes
* Remove cargo requirement for off-Base 6/8/9
* Stop pirate ships respawning if killed in bespoke 4/5
* Show distance for all delivery missions
* Rep/inf/state/reward balancing first pass
* Crash fixes
* Prevent players being unable to take off-base missions because they are in the buggy
* Make more off-base missions trigger
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===== Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT =====
**Hi everyone,**
we're deploying a hotfix for the AMD issues seen in the Beta 3 release. This will be available at 6.30pm GMT. There will be no server downtime.
Michael
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{{tag>archiv patchnotes frontier}}