~~CLOSETOC~~ [<>] ====== 2015-12-03 - 2.0.β Beta 3 ====== ===== Horizons 2.0 beta change log #3 ===== **Hi all,** Please find the patch notes for the third Horizons beta build. I'm sure you'll agree there is an incredible amount of changes and fixes. :) We are expecting this to go live at 3pm and we're expecting the usual 30 minutes of beta server downtime. Thanks, **Audio Changelog for beta 3** * Audio Mix - Improvements to non-self SRVs, and non-self SRV surface dust * Audio Mix - Improvements on non-self ship launch-land sequence * Audio Mix - Improvements to Turret HUD * Audio Mix - Improvements to Material collection * Audio Mix - Improvements to skimmers * Audio Mix - Improvements to external sounds heard from SRV landing pad garages * Audio Mix - External sounds no longer audible in planetary outfitting bays * Audio Mix - Improvements to planet structures * Audio Mix - Boosted Orbital HUD warning blips * Audio Mix - Improvements to Buggy Shield * Audio Bug - Fixed messy sounding Anaconda, Adder, Eagle, Imperial Eagle, Federal Assault SHip, Vulture, Cutter, Clipper, CobraMKIV on exiting from Glide * Audio Bug - Fixed planetary launch “clunk” happening too late * Audio Bug - Fix for hard music cut on leaving system map * Audio Bug - Fixed hard-panned GUI sound in system map * Audio Bug - Fix for buggy shield sounds being audible from huge distance * Audio Bug - Fixed silent metal rich planet ambience * Audio Bug - Ship engines now go silent when freefalling with FA off * Audio Bug - Fixed silent canopy grit/scratch, when driving through dust kick-up * Audio Bug - Ship voice no longer says "Landing Gear Deployed" when deploying buggy * Audio Bug - Arrival from supercruise music delayed until a glide is complete near planets * Audio Bug - Skimmer hatches now sound different depending on their size * Audio Optimisation - Optimisations to skimmers **Game Changelog for Beta 3** * Fix crashes in power distributor * Fixed server crash with island clean up * Fix crash in station menu if a cockpit isn't present * Kinematic input crash fix * When the connection to the webserver is broken, prevent the game from softlocking at the end of a CQC match * Speculative fix for some data points not being active at the right time * Make sure that surface installation damage is fully network replicated * Fix for only some data points actually giving a reward for completion * Make some points of interest illegal, allowing you to attack and trespass for no permanent penalty * Fix for some Commanders not being able to die or clear their save * Enable a free ship option on SRV death; generalise resurrection options some more in preparation for respawning to orbit * Fix rescuing Commanders stuck on planets without access to Horizons * The "rejoin ship" option on the insurance screen now only returns to your last port if you deployed the SRV from a settlement; if you deployed straight from a landed ship, your ship respawns in orbit around the planet you were on * Send through the market id of settlements so galaxy map can show them * Close the cargo transfer panel when you can no longer switch back to the ship * Allow more texture streaming memory * Make sure time (and legal status) properties are replicated across the network * Don't fix ship when dismissed and recalled * Logging out while landed or hovering near a settlement or port should not longer potentially respawn you under the floor * Making sure the SRV specific "surface map" button doesn't appear in the ship cockpit when going back to the ship * Adding localisation key for system map "locale" panel ("settlements" category becomes "Ports" ) * Removing old icon system from system map station and surface settlements * Stop all hostile ships in conflict zones targeting the player and friendly ships do not assist * Trespass zones around settlements now fire a fine and then a bounty * DataPoint rewards now select their payee from star polity. Federation, Alliance or Empire are acceptable factions * Fix potential bad transform for far dust effects * Added 50% more fuel for the SRV * Fix for hologram advert activities blocking objects from activating (e.g. some port segments in a loading screen) * When docked or landed altitude should now read 0 * Altitude in SRV should now read 0 when SRV is on the floor * Altitude fixed for ships, incorrect parameter was being used for offsetting landing gear against ship location * Fix remote client buggies spawning in the wrong place and doing a weird flip under their parent ship * Fix FOR (Frame of Reference) error causing ships spawning in the right place and then flying to weird locations during ship recall * Added disabled "Ship Departing" button to the role panel when the ship is departing * UI support for updating the 'SC' panel to show distance and speed to orbital cruise * Make sure we cant fire the turret if we are in any other state but active * The canopy no longer repairs its self when leaving and re-entering the ship * Split out the SRV roll into a new binding, this new binding can be bound to the same as the steering axis to get the same functionality as we have now * Pushed Python drive hit spheres back so it can intersect with the hitcheck - so drives are not invulnerable * Turrets remain in contacts at 1% health after they die fixed * When applying a module perk, check that the new perk can be applied before deactivating the current one * Restock panel no longer allow you to confirm a transaction with zero things selected * Improved feedback when attempting to confirm a transaction you cannot afford (flashy red cost) on restock panel * You should not be able to target modules on an SRV * Orbital HUD now stops rendering when canopy is breached * Enable the collision callback whether we are the authority or not, so collisions on the capsule of the SRV are registered (fixes some issues with SRV not taking damage) * Goliath Skimmer vehicle missiles aren't affected by the weapons range value fixed * Make skimmers a bit more mobile with shooting and moving * Missile skimmers don't respond quick enough to players driving at them * Setting skimmer missiles to have a range of up to 800m, instead of a couple of kilometers * Adjusted the basic skimmer weapon attack and down time * Skimmers do not have an image on the contact panel fixed * Ramming into skimmers with your ship doesn't give the player a penalty fixed * Able to partly hide behind settlement structures enough to obscure skimmer LoS making it super easy to kill them fixed * You shouldn't be able to friend yourself while in the SRV * Fix bug in vehicle where its trying to find some valid geometry below the SRV to ensure we'll spawn above the floor * Fix for turrets/skimmers becoming hostile to the player without the player being hostile in return * AI NPCs having issues docking at a station and a planetary port fixed * Settlement/Planetary ports locations in the navigation panel are shuffling constantly fixed * The choose module popup now continuously updates * Look up the player's ship if they are in a buggy and we want to know if they can dock at an outpost * LOD fixes for some buildings * Collision mesh fixes for various buildings * Fixed LODs for the hardpoint bunkers used for Outpost Planet Ports * Fixed a number of UV and LOD issues on port road sections * Fixed some floating POIs * Improved VR camera positions in SRV * Fix bullets not reliably appearing for their first frame. Looks significantly better in the SRV, especially at low framerates. will also improve feel of other projectile weapons (CQC cannons a notable case) * Fixed the Keelback's name in local traffic reports * Bobblehead GUI image disappears fixed * Bobblehead slots 8 and 9 are not automatically re-selected after you place a bobblehead in it fixed * Added new signal source for mining extractors * Unbound system and galaxy map bindings from classic context scheme and resolved some other weird issues present in the file too * Updated terrain GPU work option description to make it clearer what this option does * Fix for star trails flickering off every time an envmap capture is taken * Subtle tinting for surface materials that were coming through too flat / neutral grey * Upgraded detail rocks AO and improved the textures on the metal rocks * Adjust surface material blending values * Fix Io type worlds not reporting their atmospheres * Postpone planet rendering while in loading screens * Display modules in the choose module popup as disabled if we can't apply a perk to them * Fixed error that was preventing Ship Graveyard from spawning * Fixed laser gate visibility issue (it wasn't turning off) * Remove an extra copy of the firegroup in the data link scanners module data in the SRV starter loadout * Tweak to the SRV muzzle flash to make it more visible when shooting close range * Fix logic components and inactive turrets in one of the military settlements * Player debris should now fall under gravity when the payer dies on a planet * Don't kick out dust when ship is docked * Initialise openvr tracking space to seated - will prevent compositor bounds being permanently shown * Compute shader performance tweak * Prevent targeting SRV with ship * Buying or swapping a ship in the ship yard causes the camera to float around the station * Fix for the radar occasionally displaying in the wrong location above the player after the buggy redocks with the ship * Removed decals to stop them floating on destroyed geometry * Cockpit no longer marked as "inactive" once repaired * Art pass on deco files for the Radial ports * Various minor text fixes * Xbox One: Fix an error seen when temporarily breaking the network connection during CQC matchmaking * Xbox One: Wing members are not informed that another wing member is no longer part of the chat when they've accepted a new voice comms request * Xbox One: If the UI is waiting for us to update our friends list but we're not updating (have done so too recently) then re-push the current friends list to the UI to remove the "Server Response" loading screen **New 2.0 mission changes** * General Text fixes * Remove cargo requirement for off-Base 6/8/9 * Stop pirate ships respawning if killed in bespoke 4/5 * Show distance for all delivery missions * Rep/inf/state/reward balancing first pass * Crash fixes * Prevent players being unable to take off-base missions because they are in the buggy * Make more off-base missions trigger ---- ===== Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT ===== **Hi everyone,** we're deploying a hotfix for the AMD issues seen in the Beta 3 release. This will be available at 6.30pm GMT. There will be no server downtime. Michael ---- [<>] {{tag>archiv patchnotes frontier}}