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====== 2015-11-17 - 1.5.β Beta 3 ======
===== Ships beta 1.5.3 incoming =====
**Hey guys,**
Quick update to let you know a new beta build is incoming. It should be here at 11am and the beta servers downtime will be roughly 30 minutes.
Here are the patch notes. :)
* Various server reliability fixes
* Fix Cutter not passing through docking port with landing gear up
* Made Cutter's cargo bay move down when deployed to allow for easier cargo pickup and fixed orientation of tiny hardpoints
* Left and right panels are smaller in 1.5 than 1.4
* Some Piracy missions now have their mission cargo overridden properly.
* Make missions unavailable to players in ships that cannot land at all stations during a mission
* Changes to when reward is displayed on panels and BB
* Assassination crash fix where system was trying to use the wrong ship
* Decrease mission respawn time and number of missions
* Don’t Die text fixes
* Fix for times in the past being mistaken for times in the future
* Make some assassination targets more likely to spawn
* Make some missions clearer to understand via timer’s etc.
* Fixed some ship names in the local traffic reports
* Fixed refuelling reserve tanks
* Update Viper MkIII descriptions to reflect the addition of the MkIV
* (all languages) Powerplay statistics tab missing translations
* Re exported Type 6 debris with charred materials
* Fixed Galaxy Map FOV cutting off the side panel
* Some missing Spanish and tweaks added
* Various text fixes
* Temporarily remove the new damage decals until a proper fix can be implemented
* Doubled the time a shield cell is actively providing a benefit
* Increased the amount of heat a heat sink can drain and doubling the time over which it drains it
* We are adding a small amount of thermal and kinetic resistance to hull reinforcement packages, again, increasing their effectiveness, including versus module damage
* Increased the maximum speed of recovery for collapsed shields (especially larger shields)
* Increased the manoeuvrability of the FDL, increasing its power plant capacity and increasing its heat dissipation
* Fixed Corvette hangar cameras
* Fixed orientation of Corvette's tiny hardpoints
* Fixed Corvette's collision so point defences work properly
* Make sure mission targets have the correct cargo
* Added missing discovery scanners to the Asp Scout, Imperial Clipper and Federal Assault Ship
* Bobbleheads should only render when inside the cockpit
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{{tag>archiv patchnotes frontier}}