~~CLOSETOC~~ [<>] ====== 2015-11-17 - 1.5.β Beta 3 ====== ===== Ships beta 1.5.3 incoming ===== **Hey guys,** Quick update to let you know a new beta build is incoming. It should be here at 11am and the beta servers downtime will be roughly 30 minutes. Here are the patch notes. :) * Various server reliability fixes * Fix Cutter not passing through docking port with landing gear up * Made Cutter's cargo bay move down when deployed to allow for easier cargo pickup and fixed orientation of tiny hardpoints * Left and right panels are smaller in 1.5 than 1.4 * Some Piracy missions now have their mission cargo overridden properly. * Make missions unavailable to players in ships that cannot land at all stations during a mission * Changes to when reward is displayed on panels and BB * Assassination crash fix where system was trying to use the wrong ship * Decrease mission respawn time and number of missions * Don’t Die text fixes * Fix for times in the past being mistaken for times in the future * Make some assassination targets more likely to spawn * Make some missions clearer to understand via timer’s etc. * Fixed some ship names in the local traffic reports * Fixed refuelling reserve tanks * Update Viper MkIII descriptions to reflect the addition of the MkIV * (all languages) Powerplay statistics tab missing translations * Re exported Type 6 debris with charred materials * Fixed Galaxy Map FOV cutting off the side panel * Some missing Spanish and tweaks added * Various text fixes * Temporarily remove the new damage decals until a proper fix can be implemented * Doubled the time a shield cell is actively providing a benefit * Increased the amount of heat a heat sink can drain and doubling the time over which it drains it * We are adding a small amount of thermal and kinetic resistance to hull reinforcement packages, again, increasing their effectiveness, including versus module damage * Increased the maximum speed of recovery for collapsed shields (especially larger shields) * Increased the manoeuvrability of the FDL, increasing its power plant capacity and increasing its heat dissipation * Fixed Corvette hangar cameras * Fixed orientation of Corvette's tiny hardpoints * Fixed Corvette's collision so point defences work properly * Make sure mission targets have the correct cargo * Added missing discovery scanners to the Asp Scout, Imperial Clipper and Federal Assault Ship * Bobbleheads should only render when inside the cockpit ---- [<>] {{tag>archiv patchnotes frontier}}