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====== 2015-06-02 - 1.3.β Beta 6 ======
===== Powerplay Beta 6 changelog =====
**Hi everyone,**
The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6.
Thanks again for all your feedback.
See the changes below:
**Tweaks/fixes:**
* NPC messengers no longer spawn too close to the player
* Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position
* Fix for Courier engine trails not shutting off when they are suppose to
* Added ability to fit fuel tanks to internal compartments on the Anaconda
* Removed the ‘Disable UI camera lock-on’ from the graphics option screen
* Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ
* Fix for visual quality issues when using Oculus Rift
* Imperial style pilot seat for the Courier
* Slightly increase spawn rate for NPC messengers in Supercruise
* Fixed wreckage causing extreme damage when collided
* Increased the following SC hunter and target values to make them more likely to interact with the players
* Updated system upkeep cost
* Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat
* Fix for mission releated cargo staying in ships hold after completing mission
* Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit
* Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are
* Federation and Empire rank assassination mission targets now spawn in Supercruise
* Fix for reoccurring fine after being paid off
* Assassination mission targets now appear in USS
* Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout)
* Fix for missing Enforcer Cannon has reload SFX
* Fix for hover sound in Power play being too loud when using headphones and night time mode
* Fix for SFX issues on Courier while changing flight direction
* Boost Courier engine SFX in the mix
* Fixes for Starports changing type
**Server log:**
* Added repair discounts for Founders and Commander with high faction reputation or an Elite rank
* Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, Outfitting, Shipyard, Commodity Markets, System security level)
* Fix some prepared systems being overlooked when selecting expansion candidates
* Fix so vouchers no longer remain after a Commander's ship is destroyed
* Remove some duplicated system names when displaying a Powerplay action that affects more than one star system
* Fix for paying off some legacy fines
**Known Issue:**
* Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine.
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{{tag>archiv patchnotes frontier}}