~~CLOSETOC~~ [<>] ====== 2014-12-12 - Gamma 2.03 ====== ===== Gamma 2.03 Changelog ===== **Hello everyone,** Gamma 2.03 changelog here for you! * Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!) * Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too * Fix repro'd case of spinning ship lock on load * Fix soft lock when buying data and then going to system view * Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash) * Fix for ATI driver crash seen when the Imperial capital ship warps in * Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected * Fixed assert caused by trying to generate planets in a nebula * Fix for missions not showing up when moving servers * Fix to cobra's front hardpoint door animation being swapped * Reduce memory footprint of route finder to compensate for larger search radius * Refresh the mission list if we initially fail to accept or update a mission * Split WearAndTear into visual and gameplay parts, repaired separately * Prevent dropping out of supercruise into capital ships * Remove Electosmelters from cargo drop * A couple of galaxy map trade route improvements: * Switching on an individual commodity will now automatically toggle on its parent category * Added buttons for selecting all/none * Track IR fixes: * No TrackIR roll in cockpit fixed * Sluggishness when using TrackIR 5 fixed * Added some logging for accepting missions failing and updating missions failing * Fix for plotting jumps in the galaxy map which are too long * Added support for AV8R01 by adding it as an alternate AV8R03 scheme * Auto downgrades support added (automatic graphic settings) * Commodities market UI cargo count doesn't update when discarding cargo fixed * Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel * Galaxy generation optimisation * Tweaked shadow setting in the high and medium presets * Salvage missions now correctly spawn objectives * Make normal slavery collect missions give cash not just rep * Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel * Fixed trade route filters stop working if you use Clear while a heading is expanded * Upped AI bounties to make bounty hunting more viable as a career * **And a server-side update too!** * Prevent paintjobs and decals being applied to unsupported ship slots * Allow exploration data worth 0 credits to be sold * Activate the link between commodity markets and faction simulation * Fix some failing requests for starport news ---- [<>] {{tag>archiv patchnotes frontier}}