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====== 2014-12-12 - Gamma 2.03 ======
===== Gamma 2.03 Changelog =====
**Hello everyone,**
Gamma 2.03 changelog here for you!
* Seperate 'UI Back' into its own bindable input (Note this might affect players with custom bindings!)
* Made backspace the default back button for all control schemes to ensure it's always at least bound to something. Control pad schemes also have B bound to back too
* Fix repro'd case of spinning ship lock on load
* Fix soft lock when buying data and then going to system view
* Ensure that we do not send a webrequest that will result in a module being attached to a slot that it should not fit on (fixes broken decal save crash)
* Fix for ATI driver crash seen when the Imperial capital ship warps in
* Fix client-side bankruptcy bug - clear player's fines & bounties from the respawn system, not the one that happened to be selected
* Fixed assert caused by trying to generate planets in a nebula
* Fix for missions not showing up when moving servers
* Fix to cobra's front hardpoint door animation being swapped
* Reduce memory footprint of route finder to compensate for larger search radius
* Refresh the mission list if we initially fail to accept or update a mission
* Split WearAndTear into visual and gameplay parts, repaired separately
* Prevent dropping out of supercruise into capital ships
* Remove Electosmelters from cargo drop
* A couple of galaxy map trade route improvements:
* Switching on an individual commodity will now automatically toggle on its parent category
* Added buttons for selecting all/none
* Track IR fixes:
* No TrackIR roll in cockpit fixed
* Sluggishness when using TrackIR 5 fixed
* Added some logging for accepting missions failing and updating missions failing
* Fix for plotting jumps in the galaxy map which are too long
* Added support for AV8R01 by adding it as an alternate AV8R03 scheme
* Auto downgrades support added (automatic graphic settings)
* Commodities market UI cargo count doesn't update when discarding cargo fixed
* Fix the problem where routes plotted with jumps greater then 20LY would not show up on the navigation panel
* Galaxy generation optimisation
* Tweaked shadow setting in the high and medium presets
* Salvage missions now correctly spawn objectives
* Make normal slavery collect missions give cash not just rep
* Fix for galaxy map sometimes showing solid lines on plotted routes when they should have been dotted due to insufficient fuel
* Fixed trade route filters stop working if you use Clear while a heading is expanded
* Upped AI bounties to make bounty hunting more viable as a career
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**And a server-side update too!**
* Prevent paintjobs and decals being applied to unsupported ship slots
* Allow exploration data worth 0 credits to be sold
* Activate the link between commodity markets and faction simulation
* Fix some failing requests for starport news
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{{tag>archiv patchnotes frontier}}