~~CLOSETOC~~
[<>]
----
====== 2014-10-30 - Beta 3.01 ======
===== Beta 3.01 change log =====
Beta 3.01 will be available by 11:00 GMT - the servers will go down before that to implement the update.
You can see the full change log below:
* Protect against infinite loop when generating profiling report from server
* Stop memory error on shutdown causing a crash
* Prevent a null launch pad crashing the game
* Fix crash caused by rings in galaxy map
* Fix server telemetry crash
* Fix crash from broken mission template
* Fix crash from shield bank replication
* Fix for shadow crash on launch pads that aren’t ready
* Fix resource naming for bounty hunter loadout
* Fix crash in icon instance buffers
* Fix for crash when unable to lock vertex buffer for line rendering
* Add debugging to help find missing asteroid chunks
* Fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly
* New time formatter added that shows time as 16h 32min rather than 16:32 - resolves ambiguity in situations where the number doesn't rapidly change
* Added new layers for alpha deferred emissive support – stops some cockpit items sorting incorrectly
* Fixed render sorting issues with emissive materials rendering behind deferred elements
* Alt-tabbing game fixed
* Game starting on wrong monitor fixed
* Mouse not working on multi-monitor fixed
* Ensure we send the ROUTE letter to all the servers we connect to, not just the first – fixes missing NPC’s in session
* Protect against failing to get the launch bay interface when saving
* Fix the ship preview failing to darken when the pause menu is displayed on top of it
* Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there
* Clamp Wear-and-Tear values to a sensible range
Additional server-side updates have been implemented over the last 24 hours:
* Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire)
* Existing unpayable fines will be made payable shortly.
* Allow hardpoints to contain enough ammunition for the point defence turrets
* Number of reliability and performance improvements
* Stopped fines being generated when a reward is given on completing a mission
Keep the feedback coming. Similarly to Beta 2, there will be further updates as the team spot any further issues. Thanks for playing Beta 3 - it's only as smooth as it is thanks to your ticketing and feedback.
Cheers
----
[<>]
{{tag>patchnotes frontier}}